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Recent reviews by Spathi

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5 people found this review helpful
58.6 hrs on record (36.2 hrs at review time)
This game is everything. Really challenging. Endorphins everywhere. Absolutely amazing pixel art.
Posted March 5, 2022.
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84 people found this review helpful
2 people found this review funny
17.9 hrs on record
I love the Viking setting. I enjoy the story, and it certainly kept my attention. The combat has some interesting mechanics: armor break, the fact that strength is health, and some great special moves.

However, the turns and initiative are implemented in a really frustrating way that, in the end, has ruined this game for me.

First, each side gets to move one unit per turn, no matter how many units are remaining, in a fixed rotation. As enemy units are injured and lose health, they also lose the ability to deal damage. However, once they are killed, their spot in the initiative order is filled by another healthy unit. If I have 4 units remaining, but the enemy has only 2 units, then those units will each act twice as frequently as my 4 units, and they will have a distinct advantage. Sometimes I may have a couple of units across the map who have just killed their opponents, and while those two waste turns walking back to the other side, the fewer remaining enemy units that are engaged with the other half of my force will be attacking twice as often as those units near them.

Bottom line is that killing an enemy unit is generally a bad idea until the very end of the fight.

I have adjusted to this tactic, as unintuitive and frustrating as it sometimes is. Now that I have advanced sufficiently, I was able to raise the Strength of one of my favorite units to 18. Now, his key ability, the sweeping attack that hits 3 enemies, has been rendered much weaker. Many weak enemy units can be killed by a single 18 STR attack. When he had only 16 STR, he could severely injure 3 of these weak units in one blow, which was fantastic. Now, he kills them outright, and what remains are 3 stronger units that now get to attack twice as frequently.

Killing an enemy unit is a bad idea? Killing 3 of them even worse? My favorite character is too strong, and that's a tactical disadvantage?

To me, this is just a bridge too far.

Is it novel? Yes. Can you work around it? Sure. But it draws out the combat as you avoid weakened enemies and chase down the healthy ones before you start delivering the killing blow. And the longer I play this game, the less I enjoy it.
Posted September 7, 2016.
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