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Recent reviews by DONKAGE!

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Showing 1-10 of 24 entries
No one has rated this review as helpful yet
83.9 hrs on record (74.3 hrs at review time)
Absolutely PHENOMENAL. If you loved RoR1, you're going to ADORE RoRR!

TL:DR - People complaining it's not RoR2, and that it's hard. Buy it if you like good games, because this is a good game crafted with an immense amount of love and care!

_________________________________________________________________________________

Is the game hard? Yes! Is it still amazing? Hell yes!

I see complaints about *actual* non-issues in the reviews, such as levels feeling empty because no enemies spawn;
Brotherman, that only happens within the first *5 minutes* of the game - and it's so that you don't get overrun by enemies when you have no items. If you're complaining about this, the only thing I can think is that you're playing on Drizzle and frequently die, so you're restarting with an elongated "very easy" period on the timer.

Some people say the levels are too big, and that there are not enough chests in them... and I'm just baffled by that. There are MULTIPLE movespeed items, and there are mobility options in nearly every single character's kit. Even without getting any of the aforementioned items, reaching the final level in 20 minutes or less is extremely doable. Don't stop and grind gold for every chest! Find the teleporter, take notes of where the chests are as you pass them, fight the teleporter boss and enemies, and then go back for chests while the teleporter countdown is ticking and you have gold!

Some people complain about "bad enemy AI," and this is one I just don't get at all. The AI in RoR2 was, as a whole, basically the same - if not worse, I'd argue. Enemies slowly lumbered at you through the environments and shot projectiles if they had them. Some enemies were practically stationary.
I've also seen reviews saying that being on a different platform and shooting enemies that can't reach you is a negative thing? This is another one that surprises me. Plenty of games are like this, and you're meant to utilize it to gain an advantage. It's a 2D platformer.

I dunno, man.

People are treating this game like RoR2 when it's not. It's RoR1, modernized and beautifully remastered. You can't criticise it for being a different game - that's just fried lmao
Posted November 16, 2023.
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2 people found this review helpful
16.5 hrs on record
For the love of God - don't listen to the negative reviews complaining about difficulty or ammo sparsity. I'm drowning in ammo, health, and scrap literally every time I play - even on NG+. I'm not kidding when I say I have 99 reloads in reserve almost every run. Just don't reload every time you shoot your damn weapons! You don't have spare bullets, you have spare MAGS. If you reload, you lose whatever was left in that magazine and put a new one in, SO USE UP THE AMMO IN YOUR MAGS! There are even frequent free ammo boxes inside of monster closets after they burst open!

Don't run into rooms like a moron; instead, funnel enemies towards you and you'll be fine. It literally doesn't matter what weapon you start with - they're all very good and have great upgrades available FOR FREE throughout the levels. Don't like the upgrades? Revert your gun to the default at a weapon bench.

Seriously, I've beaten the game numerous times over, and gotten a win with every starting weapon. It's really not that hard. If you're really struggling, just start robbing shops - the robots are extremely easy to beat and you'll get loads of items. Sure, it'll make the little robots in the rest of the run stronger - but they're not even that strong and you'll have more items.

And to the people who are still struggling - start strafe-jumping around. It's in the damn title, man. You're so unbelievably mobile compared to your enemies that you can, quite literally, run circles around them if you're doing even the tiniest amount of strafe-jumping.

I don't know what else to say to the people who whine about not having ammo or other resources. It's seriously not that hard. Stay mobile and use up the freakin' ammo in your mags and you're well on your way to winning a run.

Does it have issues? Sure it does! For example - the game starts to have little hitches after a couple hours of run time. It'll begin to stutter every so often during a level, but just save the run in a cryopod and restart the game. Also, the music occasionally cuts out briefly when transitioning between tracks. Oh no! And In level 3-2 there is a very rare issue where the second fuze won't spawn. That one sucks, sure, but it only takes ~35 minutes to get there should it happen to you. Yeah, it's annoying - but it's so rare I've only seen it once. Hell - I might have just missed the box with the fuze, honestly!

All-in-all, if you like fast-paced first person shooters with high mobility and you also like roguelikes, then you'll probably like STRAFE. It's got loads of secrets and is good fun. They even added looping to the game with the gold edition!
Posted July 17, 2021. Last edited July 30, 2021.
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1 person found this review helpful
635.8 hrs on record (313.6 hrs at review time)
Killing Floor 2 expands upon the greatness of the first installment while adding new mechanics, features, perks, and weapons - all while keeping a familiar atmosphere, if changing some mechanics for the worse.

Some takedowns aren't as clean or skill-based as they were in KF1, but utilizing new mechanics in KF2 you can eventually get to a point where there ARE reliable takedowns for some of the bigger zeds that can be satisfying. Powercreep is a legitimate issue that TWI seems to be continuing down the path of, and at this point any perk can take down any zed fairly easily without much issue. Gunslinger continues to be the best perk whilst Survivalist is severely lacking in power and theme, but aside from that all the other perks feel genuinely unique and useful. The new weapons can be hit or miss, and sometimes TWI likes to rip away any sort of viability from new weapons and then apply band-aid patches to them in an attempt to change their use, but they end up in the gutter for months at a time, or worse - permanently.

I say all this from a point of love, though, and KF2 is definitely still an amazing game that's really worth your time to get into. With some friends this game can be a downright blast, and as you get better the higher difficulties become more and more obtainable until you're standing proud above Hell on Earth with a grin on your face and a proud feeling in your heart.
Posted June 29, 2019.
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12 people found this review helpful
14.0 hrs on record (8.9 hrs at review time)
Darkwood is amazing experience from start-to-end. I sit here writing this review; hungry, tired, laboured - but satisfied. Binging the entire game in one sitting may not have been the healthiest thing to do, but it was the right thing to do. Being able to take in the story and the atmosphere of the Darkwood in one sitting really left me with a lasting impression.

A game unlike any other, Darkwood is survival-horror done right. No cheap jumpscares, no crazed bosses that are immune to all damage and chase you down til death... just a brutal Lovecraftian survival situation pitted against an average man. I've honestly never played a game like Darkwood, and when I say that it's in praise. It's a one-of-a-kind game that gets you invested in the plot, in the mechanics, and in your character all without ever knowing his name.

The game subtly guides you through it's seemingly overwhelming thickets as you remain ever vigilant in your mission to escape the hellish wood you've found yourself in. All the odds are against you, but you'll make allies, upgrade your equipment, improve yourself, and maybe - with a little luck and some skill - you'll survive the nights ahead of you that increase in difficulty as you progress. Good resource management and clever manipulation of your environment and resources available to you will ultimately make or break your ability to survive the coming nights.

During the day you'll want to watch out for enemies, loot, and points of interest alike. Don't get ambushed, don't get cornered, make sure to pick your fights and weigh the risk-vs-reward of the situation... then make sure to get back before dark. Collect whatever resources you can and prepare for the coming battle - both in game and in spirit. This game will wane on your sanity should you let it, and those who're faint of heart will quickly realize that the eerie cacophony of silence is just as scary as the macabre bumps in the night.

During the night; keep the generator on, the lights bright, your weapon raised, and you head low. Keep a flare on your person at all times. You need to keep your wits about you to fend off wraiths, monsters, and savages alike should they find out where you're hiding. It's tough work, but survive the encounter and you'll be rewarded with a lucid dream-like time stop where you can trade the reputation you just earned from surviving the night for some supplies and maybe even a new weapon part of two. Just be careful not to get too overconfident, because even with a firearm, the forest is relentless.

All-in-all, Darkwood is a survival-horror experience like no other. An amazing blend of many genres and themes come together to create a truly masterful experience that can really shake you to the core. If you're looking for a game to test your mettle - both your skill and your psyche - don't overlook Darkwood. It's seriously my new favourite survival horror, and it'll definitely stick with me for a long time to come.


Posted November 7, 2018.
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2 people found this review helpful
3.0 hrs on record
Words are hard-pressed to truly convey just what makes this game special; from the art direction and sound design, to the writing and atmosphere... it all just clicks.

Everything in the game has a purpose; crafts an elegant story of human emotion, personality... of us, as individuals. No two people are the same, and life has no easy answers.

This game will cause you to think about ethical and social norms, and further cause you to question your stance on them. I found myself frequently pondering questions more than I'd initally expected as I clicked my way through the game's dialogue, poured drinks in exchange for info, and shaped biomass as if it were clay. Who knows if you're doing what's objectively right or wrong? Is there even an objective right or wrong, so to speak? Maybe the right way is - and has always been - subjective, left up to each individual's personal psyche, the machinations of their minds left to dictate their path and direction in life - they, as a whole, left to decide just what it is they're trying to make right?

An existential crisis? Maybe - but sometimes the brightest days come after the darkest nights, and a new revelation may just teach you a thing or two about who you are and what will really make you happy in life.

So, I propose to you a question on which to chew as you play through the game - perhaps one aligning with the theme of this narrative more than any of us can truly comprehend:
Can you craft your own fate? Or does Destiny lie just out of reach - manipulating those Red Strings as she pleases?
Posted January 30, 2018. Last edited February 1, 2018.
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2 people found this review helpful
6.7 hrs on record (4.8 hrs at review time)
Realistically speaking; Volgarr the Viking is one of my favourite games of all time. It posesses a design philosophy which I absolutely adore - challenging but fair - and executes it perfectly. There's not much more to say about Volgarr the Viking except that its just simply good at what it does. If you're looking for a tough-as-nails, rough, satisfying platformer with tight controls and an oldschool feel, look no further - Volgarr the Viking has you covered.
Posted October 6, 2017.
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No one has rated this review as helpful yet
9.1 hrs on record
Kingsway is rogue-lite/like which pits you against a world-ending force all wrapped up in a gimmicky little package - but don't be fooled; gimmicks can be fun!

Using a Windows 95-esque OS, you'll manage your characters stats, abilities, levels, your inventory - everything, really - and progress through your run. Combat has an interesting pace where certain attacks (such as rocks falling or poison darts soaring towards you) actually posess their own OS window. These windows will move behind your current combat window while also obscuring your stats/inventory windows; and losing track of them can spell your doom! This puts an interesting emphasis on clever window management and actively rewards you for not only having fast reaction time, but also being able to multitask and manage multiple windows at the same time.

Overall the game is extremely fun and engaging, despite following what at first seems to be a typical turn-based system. The OS gimmick is less of a gimmick and more of a platform upon which to deliver a unique and fresh rogue-like experience.
Posted September 12, 2017.
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23 people found this review helpful
2 people found this review funny
2
15.3 hrs on record
S.T.A.L.K.E.R.: Call of Pripyat is a phenomal game, feeling like the love-child of the Fallout series (Pre-New Vegas) and Metro franchise. Thrown into the area surrounding Chernobyl years after its meltdown, you are sent in to figure out what happened to the USS's military operatives.

The atmosphere the game exudes is nothing short of amazing - even with dated graphics the game manages to hold your attention through it's amazing world-building and feeling of freedom. There's always a sense of wanderlust; never being sure of what's to come, a feeling of anxiousness spurred on by your excitement to press forward and figure out what's just over the horizon - it truly is an exhilarating experience! The Zone - a hostile environment that will tear those unprepared apart - offers a unique chance at fortune and glory for those willing to take on increasingly dangerous and unique missions. From helping people with their small, individual problems, to assisting those with intentions to make life in the Zone better for all - there's always a way to make some cash on your adventure.

If you've ever thought about picking up the game or enjoyed the Fallout and/or Metro series, I can whole-heartedly recommend 'S.T.A.L.K.E.R.: Call of Pripyat'. While the graphics may be dated, the experience is anything but; and at the end of the day - as you're uninstalling the game - a melancholy wave will wash over you as you realize that your time in the Zone has come to an end, leaving naught but the kindling of the inspirational flame.

...So I have but one question for you: When the time comes for you to pass on that inspirational flame, will you heed its call? Or will you let the ashes drift away into your memories, letting them settle until they ultimately erode into nothingness? The choice is yours, Stalker.
Posted July 19, 2017.
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3 people found this review helpful
85.0 hrs on record (63.5 hrs at review time)
Damn. What a gem in an age of gaming where there seems to be a flood of unoriginal, crude, too easy, or other wise uninteresting content. It's getting better, though, and Enter the Gungeon is one of the pioneers which prides itself on bringing back the golden age of gaming for all us hardcore gamers.


The game never feels unfair in anything it does, but it isn't afraid to kick the ♥♥♥♥ out of you and swiftly discard you outside of its dungeon steps. If Enter the Gungeon could talk to you one-on-one, I'm sure it would say something like this: "Oh, you want to explore further? Sorry, but only skilled players get to delve deeper."


Enter the Gungeon is an bullet-hell rogue-lite dungeon crawler that takes elements from popular titles in the same genre, blending them together in an amalgamation of every hardcore rogue-lite gamer's wet dream. The biggest factor in this masterpiece is your skill level - not your luck or your ability to cheese rooms and fights. It's just you, your gaming skills, and your character of choice. Sure, better drops help make your life easier, but if you were to get good enough you could undoubtedly beat the game with the starting kit for any of the characters. That same goes for the flip-side - getting an amazing gun that literally auto-locks onto enemies isn't going to do ♥♥♥♥ if you can't avoid and predict enemy fire and behaviours. Like I said - sure, it certainly helps alleviate the difficulty, but it isn't going to carry you to victory.


With a huge amount of randomization and replayability, 'Enter the Gungeon' is by far and large one of the top contenders for my top 10 games of 2016 list. It's likely to be one of the games I play the most this year and onwards, and that in and of itself speaks volumes for it's success.


TL:DR - With an awesome game balance focused around player skill and a huge amount of replayability, 'Enter the Gungeon' is a must have for any hardcore gamer or rogue-lite enthuiast alike.



Posted April 17, 2016.
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1 person found this review helpful
7.6 hrs on record
Very fun dungeon crawler rogue-lite with neat randomization and fun gameplay reminding me of quake. Only negative I have to say is that after I saw the company used to make Xbox Avatar game after Xbox Avatar game, I lost a little respect in a weird way. They keep saying "Albeit X was good/well recieved, it was let down by Y." or the sort. I can tell you why those games didn't sell well - It's because Xbox Avatar games are like the Youtube clickbait of the Xbox Indie Market. It works once or twice, but it's ultimately a let down!


In all seriousness though, they really hit the mark with this game and it shows.
Posted March 9, 2016.
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Showing 1-10 of 24 entries