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Recent reviews by Klown Thinker :)

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Showing 1-10 of 45 entries
No one has rated this review as helpful yet
54.8 hrs on record (12.7 hrs at review time)
Didn't realize poker could work so well within roguelite genre. Absolutely would recommend Balatro. Even if you don't know that much about poker, you may still want to check this out.
Posted March 22.
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1 person found this review helpful
87.7 hrs on record (46.6 hrs at review time)
Quick summary what you can expect from Helldivers 2:

+ Great gameplay with a lot of different options when it comes to weapons, support structures and bombardment.
+ 4 player co-op, 4x more fun. (friendly fire and casualties are to be expected, no need to get mad if you die often, it's part of the Helldivers experience)
+ Starship inspired high-military themed game, defending democracy and liberty that might not be so democratic as advertised
+ all players using individual stratagems (choice of four for each mission, which can be a special weapon, support item or bombardment), so you don't have to worry about sharing them, except for mission related ones, which are used by everyone.
+ Two different enemy factions; Starship look-like bugs and Skynet terminator look-like robots. Both of them having different units and attacks, requiring different tactics to take them down.
+ Intergalactical defense war for Super Earth, choice of maps being depended on how close enemy front has reached towards Super Earth. All player victories affect the outcome of the war. So hypothetically if Helldivers players fight awfully, you might be seeing yourself defending Mars and Super Earth some day. What will be the outcome, that will be a mystery for now.
+ 9 difficulty levels, which do not seem to affect HP and damage values but rather changes how AI works, what kind of enemies spawn and how much, adds more objectives (higher the difficulty, the more enemies and harder enemy types) and other additional factors. So you don't have worry about basic enemies having boss HP.
+ Surprisingly generous microtransactions (I'll be watching you devs and Sony). It's possible to get premium warbond fairly quickly if you look for minor areas of interests around the map (blinking lights, bunkers, staches etc...) and save your super credits.

- Some balancing issues relating to weapons and inconsistent difficulty for certain missions (some being too easy while others having too much enemies spawning, sometimes right next to you)
- Grinding for weapons can be annoying because in order to access next page of warbond items, you need to spend enough warbonds in previous pages to access next page.
- Sometimes you might get stuck when pushed towards a building or environment.
- Not so uncommon crashes
- Possibly intrusive Anti-cheat system according some users.
- Possible "server at capacity" error, preventing you from playing the game, which should be fixed by now but something to keep in mind.
- A bit repetitive but this being live-service, more content is coming.

Would recommend Helldivers 2 if you want a new game to play with friends. Solo isn't as fun as co-op but should still provide plenty of entertainment
Posted February 23. Last edited February 25.
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1 person found this review helpful
36.6 hrs on record
Overall a decent follow-up to The Talos Principle. It's more-or-less what you expect for a sequel of that game.

Generally, The Talos Principle 2 is easier than the first game but does have more puzzles and mechanics to compensate that. You still have audio and text logs scattered throughout the map, which still are pretty interesting to read and listen, especially if you like getting philosophical. Writing is decent for the most part, and you have a lot more characters to interact with this time, asking questions and their opinions on different topics, and your choices seem to affect future dialog and few events here and there. While it gives you options and alternative viewpoints, the game does lean towards a certain point of view.

The game seems to generally run well for me, despite not meeting recommended specs for GPU. I used mostly high graphical settings and DLSS. I did encounter frame drops but nothing game breaking and had one crash during the playthrough, but this can be intolerable to some. Despite the restrictions, I managed to get good visuals and really enjoyed the environments though I did notice some copypasted assets that were too close to each other (like trees in the distance looking too similar, but atleast Croteam attempted to hide them somewhat well, unlike Serious Sam 4.

I would say the biggest flaw (in my subjective opinion) is that the puzzles felt too isolated from the story, as if; "Here are the gameplay sections and here are the story sections". Puzzles were.....just there, didn't feel that they had any world building reason for being there, too formulaic, and not to mention repetitive. First game also felt a little bit like this, but the reasoning behind The Talos Principle puzzles was atleast reasonable; (WARNING, SPOILERS ABOUT THE FIRST GAME) The simulation tested AI's intelligence to solve problems and also to test whether it could defy Elohim, proving it has a sentience and free will, which probably are the two important elements that make us human. And the limitations were due to time restrictions and resources (such as using "video game" assets when building the simulation) because humanity was getting extinct by deadly pathogen. While TTP2 does explain it eventually, I still felt that the explanation was a bit disappointing. Still, I prefer this over walking simulators with no actual gameplay so I shouldn't complain too much. I think games like Myst and Portal did a much better job at designing the puzzles with both gameplay and world building in mind. Though, it's possible that I just got bored with puzzles after completing 3/4 of it. None of the mechanics were as mind blowing as the digital clone/recording mechanic in the first game.

Other notes:
*If you are planning to buy both games, play TTP1 first, since this game spoils everything about the first game. This game might work as a stand alone title.
*Game uses auto-save so no manual saving. Keep that in mind when making decisions.
*Some areas too big, without anything to explore, except marked areas on the map and maybe some easter eggs (though I didn't find any, but if this is like the TTP1, there might be some)

Anyway, The Talos Principle 2 might interest you if you liked The Talos Principle 1. Price is fair for what you get, and philosophical ideas behind the story can still make you think, but perhaps not as strongly as the previous game.

In case I missed something, I am very happy to answer any questions in the comments below about the game because writing reviews isn't my strongest aspect. (And yes, I did write this review to earn Steam badge but I am too autistic to write a lazy review)
Posted November 26, 2023. Last edited November 26, 2023.
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No one has rated this review as helpful yet
4.5 hrs on record
Overall good minimalistic puzzle game about the use of different senses. Graphics might look cheap and amateurish but this game is better than you would expect. Most puzzles are well designed but I did encounter a few flawed ones, most of them being related to hearing puzzle that can be tedious for someone who doesn't have a ear for musical tones. And movement is oddly clunky, due to some keys having weird delay during movement (a bit difficult to explain but you will see when you play this game), which can often lead to slipping up that can cause issues where precise movement or jumping is needed. But those are the only issues I have with this game. It otherwise offers decent challenge and does include few secrets that often require more thinking than other puzzles.

Would recommend this to experienced puzzle players or anyone who loved Antichamber. Sensorium is good for those just want challenging puzzles and nice atmosphere but don't expect any story.
Posted October 1, 2023.
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1 person found this review helpful
107.9 hrs on record (45.9 hrs at review time)
Starfield - Quickie review

Here is a little bit of a quickie for people who can't decide whether to buy Starfield or not, due to broad range of varying opinions, which sometimes seems lean too much on either mindless praising or extreme negativity.

I'm going to list some things that I think are noteworthy, and I'll let you decide whether they make or break the game. I have not finished the main quest and there is still plenty to discover for me. In short, I would say Starfield is a good game with some clear flaws.

+ Like every other Bethesda game, there is so much to do and explore, leading you to enjoy the "side content" more than the main quest. (I highly recommend travelling by light speed between the planets instead of fast travel in order to experience random encounters)
+ Really nice art style (in my opinion), that tries to combine sci-fi with utilitarian designs in ships and items, mostly likely inspired by what you find in current day spaceships. Basically not so distanced future, with obvious sci-fi tech with grounded elements.
+ Beautiful environments (especially hand-crafted locations), with different biomes, floras and faunas.
+ All the sounds in general are great, and make the empty looking areas feel a bit more alive, and that combined with fitting relaxing music
+ You can create your own ships, and the builder tool is pretty good.
+ Brief prologue, which doesn't drag you for too long, unlike in Skyrim and Fallout 3.
+ Somewhat decent space combat, though is maybe a bit too simplified and battles tend to be quick.
+ Settlement and crafting system is back from Fallout 4 but seems to be better thought out in this game. Though I still dislike how most blueprints are locked behind a skill, instead of blueprint.
+ While it's a bit of a meme, but Starfield really is the least buggy Bethesda game on launch. Yes, Starfield still has bugs but in my experience, they mostly seem to be limited to ones that do not break the game functionally, and instead may lead to hilarious results. I'll list some bad bugs in the negatives.
+ Despite the poor performance, the game is otherwise quite stable actually. I did encounter one crash but other wise I've seen anything that implies that Creation Engine is on it's last legs, which is rare for Bethesda game.
+ With game world having many solar systems and planets, there is SO MUCH potential for modding, so you can expect many great things coming out in near future.
+ When aren't talking about menus and inventory, UI is minimal and stylized that gives enough info without being intrusive, which is refreshing for AAA game.

+- Land combat is competently done but it doesn't seem to have that much variation or interesting mechanics, which you would normally find in other combat heavy RPG's or other shooters. It gets the job done; guns look and sound good but could be improved. Also Starfield doesn't seem to offer any unique skills that would make combat builds more interesting. But atleast some skills seem to open more dialog options
+- Due to the size of the game world, Starfield utilizes procedurally generated environments for the majority of its locations which are not hand crafted, which can make the game world feel empty and lifeless sometimes. There are outposts and other key locations yes but they are randomized. This can be a strength or weakness, depending on who you are asking.
+- You don't actually land your ship to planets manually but by choosing a location and game automatically lands you to somewhere. This is probably due to technical limitations or Bethesda's desire to reduce "down time". Yes, you can land anywhere on the planet but the game decides the landing spot for you and RNG and biome settings dictate what you find on the planet. But don't worry, you can always fast travel to back to your ship and all locations you visited.
+- No local maps for cities and buildings, only surface maps, but navigation shouldn't be too much of an issue, if you pay attention to your surroundings (like signs and public terminals that say where a certain business is located at)

- No vehicles to use on planets, which would've made exploring a bit less time consuming.
- Clunky UI, menus and inventory management. Controls aren't necessarily bad but they tend to overlap with each other, like using E to change who you are targeting but accidentally holding E will make you leave your piloting seat. Looking through objectives and inventory can take longer than you would want to, and there should be more categories for different kinds of objectives. (ffs there is no separate category for "junk" items and keycards)
- Main story starts pretty weak but since I am still playing this it could get better later (will see).
- Terrible persuasion system, which relies too much on mathematical numbers and luck, rather than careful choice of words.....you know....actual arguments. It's worse than Fallout 3 and 4, because during persuasion attempt you have to fill up a meter and it does multiple checks during dialog, instead of just one speech check, which leads to situation where even skillful diplomat can somehow fail, because you got XCOM:ed. Atleast in Fallout 3, some dialog options could actually improve your chances at successful speech check later in the dialog tree.
- Bad optimization when it comes performance, so you should probably look for performance improvement guides, which I did (but tbh my GPU doesn't meet the recommended spec)
- Few bad bugs, majority of which seems to affect quest triggers (constellation survey missions may not finish or some quest objectives do not go away despite them being done. Also, one common bug which some may find annoying is that the weather warning icon may be left on indefinitely.


I may update the review as I play the game more, but so far I would argue that Starfield is good game overall, that unfortunately has gotten feedback from both extremes, which sometimes can be quite misleading. Hopefully my review has given you enough accurate information. Thanks for reading.
Posted September 11, 2023. Last edited September 12, 2023.
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No one has rated this review as helpful yet
4.0 hrs on record
Decent puzzle platformer that should provide enough challenge and good feelings for most players who like puzzle games. Story is minimal but effective enough and pacing is good as new mechanics are introduced through out the game, and doesn't make the mistake of dropping mechanics out the moment you completed an easy puzzle, which something that some puzzle games do unfortunately. Not that many flaws but if I had to name a few; there are secret rooms but accessing them doesn't seem provide achievements for some reason (didn't spend my time on them) and game could've used more music during the puzzle rooms, as it's good music but it only played between puzzle rooms, which I found odd.

Considering it's base price, The Pedestrian could've been longer but I would check this game out whenever there is a discount.
Posted August 18, 2023.
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No one has rated this review as helpful yet
72.3 hrs on record
As Resident Evil sequel and survival horror.....ehh.....

As an action co-op game with surprisingly depth combat system....hell yeah!

Like with Resident Evil 5, but more so with game, you should try to play this game with anexpectation that it's an action focused game that isn't in anyway artistic but something like a B-movie that is just fun to watch, even if you can see the flaws.


Here are some points to consider in order to get the best possible experience with RE6:

* Watch a combat tutorial on Youtube, so you would get a better idea how combat works. The game has a awful tutorial (that you have to complete before starting the actual game) that only tells you very basics that anyone would understand, except maybe the healing which can be confusing for beginners. Basically, try to use melee, dodge and counter actions, and start experimenting. There is more to combat than just shooting and kicking.
* All characters have their own unique moves and starting loadouts. Your partner will have different attacks and guns at the beginning.
* Skill system can be confusing but know this; you can only use one skill slot at the time (three skills each slot) but you can actually change them in-game at any point using your F1-F9 keys (slot 1 = F1, slot 2 for F2 and so on). You can buy skills between chapters, using skill points you acquired throughout the game
* Do not expect any horror. While this game has a few moments that could qualify as "horror" but there isn't anything that would really increase your anxiety levels compared to average horror game. And I'm saying this as someone who can get easily scared with any horror that has jumpscares.
* Leon's campaign has an awful opening, a walking simulator section, where game disables most of your abilities and forces you to walk slowly. But do not throw this game away that quickly, it's only for the first section of that chapter and the rest of the game isn't anything like that. It's annoying but it will be over quickly.
* RE6 has co-op, therefore you should absolutely play it with your friend. Like with RE5, it makes the experience so much more fun and hilarious. Also healing affects the other player too, if you are close to each other, so keep that in mind before using those sprays and herbs.
* Item and ammo drops are client-side, which means that players see different drops and do not have to worry about sharing ammo. Some item spawns are in fixed spots but it will show up for both players and each player can grab it on their end (if you see a first aid spray on a table, it could mean that there is another one for co-op partner). If you play alone however, you do not need to worry about AI partner wasting resources, they have infinite ammo. (those who played RE5 alone, you'll be relieved with RE6)
* There is no manual saving in RE6, instead there are two types of auto-saves; checkpoints (pin icon) and typewriter saves (typewriter icon). Checkpoint loads only when you fail or die, while typewriter one does that too AND saves your level progress. If you wish to take a break, only do so when you get the latter.
* There's two settings for aiming: crosshair and laser sight. Take your preferred choice.
* And if you happen to love combat of this game, like I do, check out "mercenaries". Can also be played in co-op.

Now indeed, Resident Evil 6 is a polarizing game for all the reasons that have been stated by others. For every weird/bad game design choice, there is one that is really good. Resident Evil 6 can be a lot of fun under the right circumstances, which is why I wanted to write this for anyone who has doubts about buying it.

If you have any questions, post them in the comments section. I should respond quickly :)
Posted August 9, 2023. Last edited August 9, 2023.
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1 person found this review helpful
47.1 hrs on record (10.9 hrs at review time)
Similar to Dorfromantik, but on the easier side (challenge mode was added recently though), yet still Pan'orama does provide significant differences in terms of gameplay, so even Dorfromantik veterans might enjoy this game. Very nice visuals and music. If there are games that should be used for therapeutic purposes, this would be one of them for sure.

The performance might get a bit heavy once you expand your world enough, which is something that should be noted before purchasing this game. So far the game doesn't have that much content but updates are to be expected, according to devs, which will include new content from buildings to game modes.
Posted June 18, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
11.9 hrs on record
TL;DR: Do not buy this game if you hate "cinematic" games, want an open sand box crime game, or expect a half-decent linear shooter. If you however like walking simulators, love forced slow walking sections and very linear game design, and expect a lot of hand holding, then this game might be for you.

So.....
.....this is gonna be a very unpopular opinion, but Mafia: Definitive Edition is a extremely disappointing game in all regards. I've only played Mafia II before, and never touched the original Mafia (2002), but it seems like developers didn't take any features that were introduced in Mafia II. You have the entire city modeled with so much potential yet never do anything interesting with it. I realize there is a free ride mode but what I've heard is that it's just there for collecting cars, do some phone booth missions and maybe some taxi services and races but that seems to be it. There was no real incentive to try it, since there are no places to rob, no guns to collect, heck there is no money even FFS (in a game where you are a criminal). Anything that could add some immersion or create interesting gameplay experience. Say what ever you want about Ubisoft sandbox-game design but atleast you have stuff to do and gameplay in general just works.

This is a story-focused game, so obviously you are here for that but game could have a magnificent story for all I care but it matters very little if gameplay is ♥♥♥♥♥♥♥. Gunplay is one of the worst I've experienced in a AAA game. The way it's done is inexcusable;
- aiming is unnecessarily clunky, using a circle instead of reticle (with pistols), leading to shots you really shouldn't miss. Tommy not having a military background unlike Vito (Mafia II) is not an excuse; he would learn to shoot better eventually, but it's not reflected through gameplay. He can pull a perfect sniper shot in one story mission but somehow still has issues getting accurate shots in-game.
- Enemies (most of the time) do not react to being shot, until you get a fatal hit. They are bullet sponges on higher difficulties which makes guns feel really weak, so you really want to go for headshots.
- Movement can be inconsistent. Sometimes Tommy moves where you want him to go but other time he might make a circle or having delay which is really bad when in middle of gun fights
- Cover mechanic is just terrible; it's easy to accidentally take cover in wrong spot or getting out of cover when you don't intend it to happen and it's even worse when you add that tanky movement I mentioned previously, so that might lead to unfair deaths. And if you don't use that magnetic cover function, instead try to "dynamically" take cover and shoot (like you would in any decent shooter), Tommy refuses to shoot until game decides he can, despite having a clear line of sight.
- No way to choose your gear before missions. The reason why Mafia II open-world worked is because you could choose what gear to take (by buying or stealing). It allowed you to prepare for next encounters and waste your money between missions however you pleased (with few exceptions).
- Lack of real arsenal. I think there was like four side-arms and three primary guns in the entire game, unless I missed some. I'm fairly sure Mafia 2 had a few more than that (and felt like proper guns, not like BB guns).
- Either game is getting tedious and you die due to clunky design or is simply too easy, because game tells everything you have to do without letting you figure out anything yourself. There are no complications, where you have to figure out the next step. It's just the same old, go to point B, shoot people or do not get caught and follow the narrow path we (devs) designed for you. DO NOT BREAK AWAY FROM THE SCRIPT! What is it with modern AAA games, when they can't let you just play the damn game without any hand holding.

What also shouldn't be given any excuses, is the way story is presented in-game. Cutscenes are fine and mostly well executed (and thx god can be skipped) but unfortunately this game has forced walking sections, which take away control from the player (and these you cannot skip, so you are forced to wait). Other times game gives you 15 seconds of gameplay until interrupting you again with another cutscene or unskippable dialog. It's painful to experience this kind of story telling everytime I touch a AAA-game that tries to be like a movie. Game devs, please understand that there are alternative ways to tell a story, using in-game mechanics and possibly some element of player choice so experiencing short comings feel more personal (like
losing all your money and your house in Mafia II late-game so you as a player would feel as pissed as Vito did or letting you stealthily break the safe for bigger payday or fail to do so by raising alarm and killing guards leading to getting only 1/3 of the reward

I've encountered a few major bugs. In one mission where you are suppose follow a car without getting spotted, it got stuck in traffic because there was a truck blocking the road, leading to game over and starting it from beginning. Another issue is that tabbing out can mute the game audio, which only can be fixed by restarting the game. And sometimes in vehicle chases or shootouts, game might instantly kill you after cutscene has played (because protected target had a low HP I guess), but it didn't even give me a second to react.
Also hate the fact that game changes my weapons and ammo count when reloading checkpoints sometimes.

Mafia DE got so tedious that I decided to disable simulated driving and cop reactions and choose to skip driving sections because whats the point of driving in a open world if there is nothing to do. I completed it on hard difficulty. And don't give me ♥♥♥♥ for being bad at the game, because I did beat race track mission on hard and simulated driving.

Sorry if my review is a bit messy but I had to explain my reasons in the best way I could so I didn't miss anything important. There is more to say, but I'll leave that for professional reviewers. The amount of positive reception this game got just baffles me when you consider how many issues this game has.
Whether it is driving, shooting and stealthing, everything in Mafia: Definitive Edition is either painfully mediocre or worse than that.

Just watch the cutscenes or walkthroughs on Youtube, and you wouldn't miss a thing.
Posted April 23, 2023.
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No one has rated this review as helpful yet
9.5 hrs on record (7.1 hrs at review time)
Early Access Review
Deadlink has a lot of potential. What early access version so far has is already making this game a ton of fun. Gunplay is simply fantastic, especially for those who loved DOOM: Eternal, and this combined with roguelite elements and neat art style; we might have best action game nominee for 2023 (when/if it leaves EA), provided that updates don't break this game and add new content.
I haven't encountered any major bugs myself. If I had to add a noteworthy point, it's that there is a lot detail when it comes destroying the furniture (which devs didn't have to add but shows that they care about immersion and implies this game isn't going to get abandoned).

Give it a go, if you like gameplay similar to DOOM: Eternal, or if you are into Roguelikes/lites.
Posted January 1, 2023.
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Showing 1-10 of 45 entries