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Recent reviews by Mad God Kyle

Showing 1-7 of 7 entries
29 people found this review helpful
2
17.5 hrs on record (5.5 hrs at review time)
This game is far from perfect, but a lot of negativity around it is either short-sighted or just outright wrong. I'll delve into these points further into this post. But if you need a TLDR -- Don't be discouraged by the negative reviews, this game is a diamond in the rough. I really do recommend it and I hope the devs keep upgrading and polishing it.


Now, let's get into the details.

Combat has a big misconception in the reviews: Both Block and Dodge are equally important and it's silly to think otherwise. Perfect Block makes you temporarily invulnerable, and Perfect Dodge gives you a temporary universal speed buff (attack speed *and* movement speed). Both of these things can be improved further with Traits and Relics. Against smart enemy groups or bosses with aggressive and irregular attack patterns, you need to combine both buffs to stay alive. Until that first boss goes down, the enemies may act dumb even in groups, but don't be fooled and don't get cocky. As you progress, they will get smarter. Moreover; Hold Light Attack to ready yourself for a stronger hit. You can cancel this into a block or dodge when necessary. This will help you avoid getting caught out by anything hard to stagger with a lot of health.

The Hatred system does two things: It allows you to fine-tune your own difficulty, and it prevents overscaling your Vessel too quickly. Without it, the game would simply be too easy-- Runs where you get loot and upgrades so good you start one-tapping bosses would be every run. And you're not always forced to take Hatred Shards-- it's an *optional* way to Empower Shards at the drawback of increased difficulty. Maybe it can be improved, but Hatred is not a bad system. It's a *defining* feature. If you want loot without constantly scaling enemy health up; Just empower regular shards and cleanse beacons so you can loot chests without Hatred. The minute you build Hatred 1, go kill the Warden. As long as you don't Empower Hatred Shards, enemy health and damage will never scale upwards beyond base-- but the world base scales up every time you beat a boss.

There *are* reasons to not just fly around in raven form all the time-- there are hidden loot and lore areas that you can't find via a marker while using Vision. You find them with your eyes. If those loot areas happen to be near a cleansed Beacon, then that's free loot without Hatred. That being said, I don't disagree that there should be more things in the world as lore is a one-time thing and not all bonus loot areas can be cleansed.


As far as performance alone As long as your system isn't a complete potato and you're not trying to play on resolutions even most AAA games don't support, you shouldn't have many problems. (my GPU as of posting this is a GTX 1060 and my CPU is an i7 4790K and I use Medium settings. I do get frame drops but nothing unplayable. The only time I crashed was back during the demo and they have since improved the game performance.)
Posted April 4, 2023.
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No one has rated this review as helpful yet
55.9 hrs on record (18.7 hrs at review time)
Early Access Review
It is virtually impossible to regret buying this.
Posted May 9, 2022.
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3 people found this review helpful
69.2 hrs on record (26.1 hrs at review time)
Let's get the BS out of the way: If you like or are interested in Dark Souls, this is worth the buy. No, you shouldn't just go back to playing the community patched PoS version that was Prepare to Die on Steam. Because no patches can fix core problems with the game's engine. But Remastered *did* fix these core issues, so the developers can actually patch this one and fix the outlying issues that stemmed from the core issues. So, if you wanted to wait for a while for it to get some patches to buy it, that's *perfectly* reasonable. But shut up with the "They didn't fix it" BS because that simply isn't true.

In short:
Combat and movement clunk was fixed almost completely, it just needs some tweaking which will surely come in future patches. But now parrying is consistent and reliable, no longer a major life-or-death gamble as long as you know your frames.
Framerates are stable, assuming you meet the requirements (I can't stress that enough. I'm looking at you, well over half of all Steam Reviews on literally every game made in the last 10 years)-- and yes, even in Blight Town. Which, if you ask me, is worth $20 alone.
Animations and effects are noticeably more beautiful and impactful
Various sounds that were previously harshly low-quality now sound silky smooth to the earholes.
Dem textures. They may not be amazing, but the differences are only subtle enough to keep the true atmosphere.
Speaking of atmosphere, it's actually vastly improved with better rendering and render distances. Though it is still quite dark, it's not "Impossible to see anything in slightly darker areas" dark any more. (Except when it's *supposed* to be that dark. Tomb of Giants, heyo)
They made several quality of life improvements to the UI and menus and mechanics related to them (upgrading, covenants, etc)

That is the brief version of the improvements over the original editions, and I know that's not all of them.
Though a number of some same bugs and issues are persistent from the original editions, I reiterate that those can now actually be fixed and patched out by the developers thanks to the engine upgrade. However, I will touch upon the issues that are current as of me typing and posting this review.

Things can still fall through the floor after death making loot irretrievable
More massive enemies can still push you around by normal movement (valley of drakes pls)
You still have to exit to main menu and reload to get items to spawn from enemies who fell off cliffs
You also have to do the same to trade items with Snuggly the Crow
Some geometry is still unreasonably or impossibly steep and makes you lolwoops slip off to your death
A good number of items still feel entirely useless.
There are still some major server issues (though general connectivity under working servers is vastly improved)

Once again, just a brief version and not even all of them. But, it's a good starting point.


All in all, no one who supports buying this is saying "They fixed everything". They didn't. Like everything else, it's still plenty flawed. But does that mean you shouldn't buy this? No. If you were ever *going* to buy a copy of Dark Souls, whether for the first time or just to relive it, you should buy this one. I have less money for games this particular month but I went and bought this anyway because I had been wanting to revisit the game for some time. And I do not regret the purchase. If that doesn't say something about the worth of the Remaster to someone who just wants to play a videogame, I don't know what will.

(I will admit, though; If I didn't need to scratch the itch so bad, I might've waited for some patches first myself. Though seeing some of those glitches after so long did give me a laugh, it also has given me a familiar salty rage or two.)
Posted June 2, 2018. Last edited June 2, 2018.
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3 people found this review helpful
6 people found this review funny
1.3 hrs on record
( ͡° ͜ʖ ͡°)
Posted May 21, 2018.
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No one has rated this review as helpful yet
6.6 hrs on record
Despite the universal negative criticisms, Two Worlds Epic Edition is actually a decent Action RPG. Fans of the Gothic series may find themselves at home in this expansive world.

If you think a game relies heavily on appearances (graphics, animations, etc), then this will not be a game for you, as the game clearly shows its age, even with the graphics maxed out. But if you can enjoy a game simply based on the game itself, give it a try.

There's a large variety of skills, weapons, and armor to really fit your playstyle. While there is no traditional blocking, you can dodge attacks by moving or hopping out of the way, making combat really focused on watching your enemy and taking advantages of their openings. And it can be VERY challenging.

In fact, most enemies will likely overwhelm you by either brute strength or numbers. The key is to not get hit. Essentially, by dodging and maneuvering around attacks, a level one character could take down ANYTHING with enough time and skill. The longer fights can get very intense, especially in one-on-one combat.

Suffice it to say, Two Worlds Epic Edition is not a bad game at all. That doesn't mean YOU have to like it, but I encourage you to give it a try. If even $10 seems like too much for you to spend to try out a game, I suggest waiting for a sale.
Just like with Two Worlds II, I would suggest sticking to the multiplayer if the singleplayer story doesn't interest you that much. The multiplayer allows you to create your own character with a good variety of options (including races and gender) and gives you large maps in which to go and quest! Guaranteed hours of fun, even if you play it alone. (Yes, you can enter maps by yourself in multiplayer. Playing with other people is not required, but encouraged!)
Posted March 28, 2015.
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1 person found this review helpful
2.7 hrs on record
As with any game, you really shouldn't pay attention to most of these community reviews. People have opinions, and let's face it: No one but yourself can tell you whether or not you like a game. Me, personally, I find the game quite enjoyable, and easily worth ten bucks.

But let's ignore the subjective and get into the objective nitty-gritty...summarized.
Is this a traditional Front Mission game? No, obviously. Though Front Mission has roots in Turn-Based Strategy, Evolved is an Action game, more akin to Armored Core or Mech Assault.

Is this an objectively BAD game? No. At the VERY worst, it's average. At best, it's pretty good. The story seems to be written well enough, customization is above-average, and the graphics are certainly not poor.

Overall, if you want a cheap mech game with decent customization and fun combat, this is worth checking out.
Posted February 13, 2015.
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No one has rated this review as helpful yet
6.7 hrs on record (2.6 hrs at review time)
Early Access Review
Nether is the true answer to online first-person survival games. Being only in early access as of this review, this game is already a match for DayZ.

Like DayZ, you start with very little and are forced to search the deadly, infested world you probably once called home. Scrounge for food and weapons to keep yourself alive, always sneaking to avoid alerting the horrors that stalk the streets, or at least make that trigger-happy player not hear your footsteps as you come up behind him with a kitchen knife.
Unlike DayZ, however, the enemies are just as much of a threat as other players. And also there are a few RPG elements strewn about like levelling your character's skills to make them more effective in a few categories including but not limited to melee combat, guns, and survival.

In DayZ, you would find the zombies to be hardly any threat at all because they were incredibly easy to sneak past and if you /did/ somehow alert them you could give them a good clean poke and they would fall to their knees and immediately commit ritual seppuku...Ok that might be a bit of an exaggeration, but the point is the zombies in DayZ were almost no threat at all to anyone who got the basics of the game down and all they had to worry about was players Killing On Sight (KOSing).

But in Nether, the ever-lethal abominations that roam the streets (also called Nethers) are akin to some demonic abomination you would find if you fused together DOOM and Dead Space. Did I mention they can teleport?
Most of my deaths in-game have actually been from the Nether, because they come in all shapes, sizes, and ways of killing you in the face. Not to mention if one spots you then it lets out a howl or shriek or some other disturbing noise and alerts all other Nethers in the immediate vicinity to come help in kicking your ass. But that's not to say the players aren't an equal threat.

Indeed, players are always very trigger-happy, and some are always just out to be a giant sack of ♥♥♥♥♥♥♥♥ and ruin your day for the hell of it. However, by comparison to the Nethers, death by KOS is few and far between in my experience but that may just depend on which server you play on. Believe it or not, you will actually WANT to go to the higher populated servers because most people will band together to take down people who KOS if you ask nicely. And I've heard some rumors that the development team may be working on ways to impliment punishments for people who do KOS. Which is all the more reason to buy the game now since the early funding will aid in the completion of minor tweaks and balances before full release.


After all is said and done, Nether is an outstanding game that went above and beyond my expectations. If you are a fan of games like DayZ, then this is a "must buy". If you are interested in these types of games but have never played them before, I would still highly recommend Nether over any other simply because it is an exceptionally well-made game and it isn't even in full release yet. Of course you'll find some odd bugs and glitches, but that's to be expected.

For those of you who prefer actual rating systems, I would personally give this game 8/10 in its current state (Early Access), and I would not be surprised if it got an even better score upon full release.
Posted November 26, 2013.
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Showing 1-7 of 7 entries