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Recent reviews by Banbury

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6 people found this review helpful
183.6 hrs on record (181.1 hrs at review time)
This is the only game where I get consistently worse the longer I play it. Six month ago I would have considered myself a decent player in Ground Forces, with about 5 kills and as many assists per game. But with every patch the game gets harder and harder. Nowadays I struggle to get off a single shot before being one-shotted or bombed. Some call it realism, I call it not fun.
War Thunder used to be a game, that rewarded thinking ahead and strategy. Now it's about, who has the quickest trigger finger. like every other mulitplayer game. There's only one viable strategy left: sit behind a rock and wait for the other players to drive in front of your barrel. Oh, and ignore the objectives.
I finally gave up, when I was one-shotted through a building.
Posted January 2, 2016.
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22 people found this review helpful
1.5 hrs on record
As a game Adventurezator leaves a lot to be desired. The story and the puzzles are simplistic, the 'action' is aggravating. Being eaten by a bear in suspenders is less fun than it sounds. Especially if it happens over and over, thanks to clumsy controls. Even picking stuff up or going through doors is unnecessarily complicated. I didn't get very far into the story before getting thoroughly frustrated.
The lack of content on the workshop three months after release, might be a sign, that Adventurezator isn't a good game engine, either. For me the biggest issue is the inability to import my own assets. The models in the game are just too limited. The lack of any kind of scripting means, that I could only make the same style of unappealing action/adventure game as the builtin campaign.
The best part of Adventurezator is the cutscene editor. It's really easy to use. Pigasus Games should turn it into a standalone tool with export to video an GIF. I'd buy that.
Posted December 27, 2015.
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Showing 1-2 of 2 entries