126 people found this review helpful
6 people found this review funny
Not Recommended
0.0 hrs last two weeks / 40.7 hrs on record
Posted: Jan 14, 2015 @ 9:02pm
Updated: Nov 13, 2015 @ 11:54am

The Deponia Complete Journey is a point-and-click adventure in the style of the LucasArts games. Visually it looks really nice and the simple interface which exposes only one generic "Look" and one generic "Interact" commands works pretty well.

You play as Rufus, a guy living on a planet completely submerged in trash (Deponia). Rufus is obsessed with reaching the legendary city of Elysium which smiles at deponians from up high in the sky. He soon gets involved with a girl called Goal and from that the plot will develop into a huge race to save the world.

Positive things about this game:
- Visually pleasant
- Dev commentary somewhat interesting
- Simple usable interface, with nice touches like middle-mouse button to highlight all interactable objects
- Quite funny (in the beginning)
- There are a lot of minigames in the game (expecially in the first chapters, there are very few in Goodbye Deponia, the last serie of chapters), most of them are quite fun.

Negative things about this:
- Okay, what was funny the first 2 times, is not funny the other 27475323234852472372434723520392074238947 times.
- A lot of puzzles don't make any sense at all. You get them either by coincidence or exclusion. You have to constantly resort to trial and error combining items with interactables.
- The game does very often a terrible job at hinting at what is the next action to take. They have added a "Chapter Log" in the Complete Journey edition which is supposed to give you hints as to what to do next and on how to accomplish things but it's ludicrously useless. Example of log entry with related hint: "You need to put [nospoiler] to sleep" - hint: "Find something to make [nospoiler] sleep". OH THAT'S REALLY HELPFUL THANKS.
- A LOT of puzzles make sense only after you have solved them (by chance or by getting fed up and looking at a walkthrough).
- The game forces you to make decisions which as a player you actively do not want to make in a lot of crucial moments.
- The ending is a MASSIVE disappointment, after a huge buildup and many hours of gameplay you are rewarded with so little that your entire game experience feels _completely pointless_. If you have played Mass Effect 3, it's the exact same kind of questionable story choice: you have spent hours on this game buuuuut we don't really care we are just forcing you to take our very "art-sy" ending and if you don't like it that's your problem.

If the ending had not been so INCREDIBLY BAD, I would have recommended this game. Sadly, the wrap-up of the story is so terrible that it _completely_ ruined my enjoyment of the game. It's a fun journey, even if it's a very frustrating one at times, but when you reach the end you are clearly expecting certain things to happen... and they don't, at all. It's so bad that it does not even follow its own logic, it's pretty much as terrible as Mass Effect 3 from this perspective.

Shame really, but save your money and spare yourself from a colossal disappointment. You will actively feel robbed of the time you spent playing the game.
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3 Comments
Call me Borubar Oct 1, 2017 @ 11:35am 
For me it is a great game that I would really like to recommend, but the ending and turning from humoristic to sadistic climate of the third part has stopped me. I really wish they would make more than one ending and give player possibility to choose their way of dealing with problems. These would be nice through, but since Daedalic Entertaiment decided to make it their own way...
[VK] Ninja Jun 14, 2015 @ 6:15pm 
Rufus sacrificing his happiness and suddendly being less of a crap person is something that is perhaps hinted in the last 30 minutes of Goodbye Deponia, where inexplicably, Rufus realizes he wants to stop being whatever he is (jester? irrelevant idiot? pawn of fate?) and do Something Good.

That's great! ...if only they had actually built the entire narrative around him that way. Instead, what we get is terrible digital storytelling with a main character who clearly has a motive (good) that escapes him continously (let's say that it's part of the character, but see my review about how eternal repetition stops being fun soon) and what you would expect is that in the end, after so much effort, the story goes somewhere for him... except it doesn't.

There is no closure for him, making his entire journey meaningless and ultimately just plain disappointing when not obnoxious.

I felt and I still feel _cheated_ of the time I spent playing this thing.
Bean Sídhe Jun 13, 2015 @ 10:48am 
Couldn't disagree more about the ending. Mass Effect 3's ending goes directly against the themes thoroughly established in the story (the game is about how people can overcome their differences and live together, but the story says that humans and robots cannot live together because reasons).

Deponia's ending is tragic. Rufus sacrificed his own happiness - which he has ALWAYS done when presented with a 'what are you in the dark' choice and, by extent, his own life.

It is tragic, harrowing, but fitting.

Even the very final note is bittersweet, very much aligning with the tone of the game.