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That's great! ...if only they had actually built the entire narrative around him that way. Instead, what we get is terrible digital storytelling with a main character who clearly has a motive (good) that escapes him continously (let's say that it's part of the character, but see my review about how eternal repetition stops being fun soon) and what you would expect is that in the end, after so much effort, the story goes somewhere for him... except it doesn't.
There is no closure for him, making his entire journey meaningless and ultimately just plain disappointing when not obnoxious.
I felt and I still feel _cheated_ of the time I spent playing this thing.
Deponia's ending is tragic. Rufus sacrificed his own happiness - which he has ALWAYS done when presented with a 'what are you in the dark' choice and, by extent, his own life.
It is tragic, harrowing, but fitting.
Even the very final note is bittersweet, very much aligning with the tone of the game.