MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
You will be in charge of a single soldier on a 32 man battlefield with 15 other team mates at your side. You will have access to a variety of different handheld weapons in addition to having the ability to purchase and control over 35+ land, air and hover vehicles. You will pick a faction, be it “Inner Sphere” or “Clan”, and from there complete objectives on the map or stop the enemy from completing theirs. Most importantly you will also be able to control huge BattleMechs bread specifically for war.
This is not solely a recreation of MechWarrior. The infantry and vehicle (other than 'Mechs') have never been explored in the Battletech universe. There are many differences between MWLL and other mixed arms games on the market right now. First off, we will be taking a mix of the best parts of ET: QW, BF2 and Crysis and putting them together to make the ultimate mixed arms experience. A few examples would be the squad system from bf2, the vehicle physics of Crysis but the objective gamemodes of ET: QW.
We have also concepted new game modes such as “Solaris Arenas” which is similar to a racehorse track where you bet on combatants and use your funds in your own battles. Also, we will be making this far more fun and rewarding to play as infantry rather than only piloting vehicles, infantry combat for those that can handle it will be tactical and team orientated rather than a jumping and strafing war. Vehicles will be used for what they are used for in realistic combat as support rather than front line troops, infantry will be the only element able to capture the objectives that are essential to win the map. This project will differ in many ways from other MechWarrior titles released to date.
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