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Member since:
November 4, 2008
Steam Rating:
7.1
Playing time:
22.7 hrs past 2 weeks
APB Reloaded
13.0 hrs / 224 hrs
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The Ship
5.4 hrs / 26 hrs
Batman: Arkham City GOTY
4.3 hrs / 4.3 hrs
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Maxpm-san-chan-kun-sama-senpai

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The Tidal Trickster

United States 

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.
Fizz wandered the ocean in search of his people for years, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature's weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.

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23 Comments
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96fps Sep 16, 2012 @ 4:40pm 
hi
Evil_Grmlin Aug 6, 2012 @ 1:10am 
hey sexy lady
Evil_Grmlin Jul 27, 2012 @ 10:53am 
...181.8 hours of APB...........................why
Burger Remover Jul 5, 2012 @ 3:13pm 
500+ hours of Microsoft Excel too. Dude.
Burger Remover Jul 3, 2012 @ 6:44pm 
>69.9 hrs/145.3 hrs
>APB Reloaded

Explain yourself.
Evil_Grmlin Jan 17, 2012 @ 6:15pm 
TOUCHDOOOOWWWWN

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ApertureCraft
9 Members  |  0 In-Game  |  4 Online  |  0 In Group Chat

Ch-ch-changes!

We're the half-wits responsible for the Aperture Science Freebuild and ApertureCraft SMP servers on Minecraft.

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Girl Gamers - Public
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Black Mesa - Public
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Games recommended by Maxpm-san-chan-kun-sama-senpai _

A surprisingly good game! Gameplay is smooth, fun and exciting in both single- and multi-player. The heists are dynamic enough to keep things interesting across playthroughs, yet predictable enough to formulate a strategy ahead of time if you so choose. The three skill trees provide a handful of distinctive weapons and equipment, as well as tons of upgrades for them. The game's weakest point by far is its AI, which can be extraordinarily stupid. Playing with AI teammates can be frustrating if you're not careful. There are also a ridiculous number of enemies, which makes the game deceptively challenging on higher difficulty levels. Despite this, it's consistently fun. Overall a 4/5. You should buy it.

Leave a comment August 11th, 2012 @ 4:53am

I love it. The gameplay mechanics are straightforward, and the interface is very polished.

Leave a comment April 16th, 2012 @ 1:46pm

I have two major complaints about this game:

1) It's glitchy. I only actually get into about a third of the games I try to join. The rest result in a "loading screen of death" that can't be escaped without Ctrl+Alt+Del. It occasionally freezes randomly, and I see floating bricks more than I should. In general, it feels like the game should still be in beta.

2) The map design is quite poor, and there are only five maps to choose from. (I don't think there's much modding support, since I've never seen a custom map.) I feel like the maps encourage you to do stupid things, like jumping off a seemingly-small ledge that's actually a steep cliff or wasting valuable RPG ammo on something that's not even destructable. Also, almost everything degenerates into a team deathmatch sniper-fest, regardless of what the game mode actually is.

Once you get past this game's many quirks, however, it's well-worth the $12.00.

Leave a comment February 1st, 2011 @ 6:33pm