575 people found this review helpful
23 people found this review funny
2
Not Recommended
0.0 hrs last two weeks / 84.7 hrs on record (81.8 hrs at review time)
Posted: Aug 4, 2015 @ 1:03pm
Updated: Aug 4, 2015 @ 1:09pm

I have been a long term Contagion gamer so feel qualified to write a fairly unbiased review.

TL;DR Each of the reviews you see below praising the game but critcising the developers are accurate. It is that simple. Also, team killing is rife which completely destroys the gameplay and forces individuals to use the easier non-TK servers which quickly become boring. The developers have also taken no action against the numerous trolls who use certain choke points in the levels to ensure that gamplay is stopped. The game community is almost completely extinct largely due to the developers shocking attitude to their customers.

LR; When I first started playing Contagion last year the Developers were embroiled in a lengthy update process. The community was disnechfranchised including certain individuals who had supported via Kickstarter and were still waiting on rewards. I decided to let that slide and decide for myself.

The gameplay is good with tense moments and very acceptable graphics using the CS engine. To the developers credit some of the levels are huge, the biggest in the Steam library by some estimates. Nice use of fire and shadow makes for interesting human versus zombie battles.

Once killed a human player becomes a zombie and must attack and kill/turn the remaining human survivors. However this creates a unique dynamic because once killed you drop your weapons and ammo. Players naturally want certain weapons or more ammunition and team kill individuals to get it which forces the majority of the community to use non-TK servers which are far easier to beat because the zombies and objectives are easier to achieve with more abundant ammo.

Zombies are blessed with the ability to track humans, summon NPC zombies and direct zombie hordes. Quite often the zombie players win if they are experienced and know how to ambush. However if the humans are experienced then becoming a zombie is chore because the humans bunch at choke points...due to the fact that once a zombie is killed a certain number of times they become a spectator to the game. So experienced players simply find an alley/corridor and wait. They kill zombie attackers over and over forced into the alley until they become spectators then continue with the objectives. The only way to win is hope that a new player is within the crowd and will make a mistake leading a gap in the team.

Because of the dev attitude, the team killing and the trolling, the game's user base has dwindled and you will often see the same 10-20 people hopping between servers some of which alleviate their boredom through trolling the levels to make them uncompletable. Examples include stopping people from using critical elevators or preventing NPC characters from being rescued by leading them away from the exit zones.

Unofrtunately the user base has also dwindled in part due to the shocking attitude of the developer Tatsur0. I had read numerous reviews on Steam and on the gaming press about his attitude to paying customers but disregarded them. However as the updates dragged out from weeks to months to over 9 months it was hard to accept his constant refutations to customers. In the end a bug-riddled update was issued with new maps but missing promised weapons, skins and game modes which are apparently "coming soon". The developer response on the forums is always "I promise nothing" and "Go play other games."

People who criticised the developers were continually banned whilst trolls and team killers cannot be dealt with unless you supply video-evidence to the developers.

During my supportive period I even wrote a lengthy strategy for the developers (I have launched several apps and work in App Development) about how to really engage the audience during updates and prevent users leaving. It was so well received some of the gamers even said I should be hired. The post was ignored with a response "We don't have time to do any of that stuff." I shrugged that off and continued to pour time into the forums and the game.

My decision to exit the game came after Tatsur0 refused to acknowledge the fact that Windows 10 renders the game unplayable (no sound, stuttering). After I flagged this and asked how many users were planning to take advantage of the free Windows upgrade my topic was flagged as spam (under the heading "Not relevant to Contagion") and the response was

"Users know we don't support Windows 10 so Valve handle refunds."

I cannot in good faith recommend that new users devote any kind of time to a game whose community has almost disappeared despite being a pretty good game.

I honestly hope the Developers learn how to deliver a better customer service experience to the community that keep them in business.
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Developer response:
Tatsur0  [developer] Posted: Aug 5, 2015 @ 10:37am
Steven,
I'm sorry that you're upset that we are unable to Officially support Windows 10 until Microsoft Officially releases it (rather than rolling out free updates in waves). This was explained in detail but your instant review of how we handle things clearly suggests that your argument regarding us being short sighted by not being able to do so requires a series of personal attack, false statements, and misleading comments violating the steam community guidelines.

Too often users abuse this review system out of spite when developers are unable to provide the user with the response and/or result they are personally seeking. We can't in good conscious do as you've asked.

Since you're just removing my comments from this review I will leave this up to the Steam Moderators to review. Please do the research before you make inaccurate statements.
84 Comments
Mr. Steeglets Aug 13, 2021 @ 7:31am 
Since its so dead the public have become single player this is perfect for my father as he loves zombie games and just cant compete with other players so i personally am fine with everything else all i care about is the game and the game only.
Sig Nov 12, 2017 @ 4:43am 
What pretty much made my friends stop playing was the server creation system, since they just don't know (and didn't want to bother knowing) how to open ports and create a private server, I had to host for them, so unless I was around they just didn't play since public games, as stated, are just a troll fest, full of people dying on purpose to come back at you and so on. I'm pretty sure the game would still be alive today if you could local host without having to mess with your router, like in l4d for example.
☣Patient Zero☣ Oct 30, 2017 @ 8:36pm 
The game was ruined by a bad CEO, I think they've made it obvious who.

I was a unapid volunteer playtester when this game was in early access and saw it first hand.
He had no respect or appreciation for his staff or volunteer play testers. I quit after he went on rant and started disrespecting us during one of out meetings, telling staff and unpaid volunteers about how his new PR guy (that had been hired for PR) had done more work promoting the game than all of us put together in 2 weeks even though it wasn't in any of our job descriptions and I spent a lot of time trying to help the moron for free and none of it was appreciated.

There were at least 12 play testers, maybe more yet he only included 2 of them in the credits... showing that appreciation again.
Gilbert Oct 22, 2017 @ 6:54pm 
Review is still here :D
HexeR Aug 27, 2017 @ 9:54pm 
"I will leave this up to the steam moderators to review" - No shit, because you have to.
龍Black Dragon ☯ Syndicate王 Jan 12, 2017 @ 5:38am 
+1
Micket Oct 17, 2016 @ 7:59am 
I love how Tatsur0 complains about the reviewer deleting his comments when that was literally what he himself did on the contagion forums 24/7 for over a year. Fucking loser.
demontrace Sep 18, 2016 @ 8:15am 
Wow, Tatsur0 just adds weight to the reviews statement with his response to this review. What an ass.
gsw mer Sep 9, 2016 @ 1:44am 
this review is entirely accurate and infact too nice about the dev. he abuse customers when they leave honest reviews. instead of taking advice he insults the customers by saying they are raging
DeRaNgEr Jan 27, 2016 @ 12:27pm 
I just wanted to clarify (as an ex-dev for over 4 years) that A:Tatsu0 never represented the individuals that actually worked on the game as he is not an active developer and B: The entire original team has left long ago.

I fully agree that PR never has been a storng point within monochrome's business practices and I find that the amount of posts that have been deleted that critisize heavily are met with threats and other accusations.

As much as I loved working on the game, I am glad it's over and I moved on because I have been ashamed for a long time to have my name and repuation affiliated with this god awful company.

Do I smell another deleted post?