Come play at 74.86.251.127:27020
Commands used in the MOD:
type......
skills - shows the skills menu with abilities
cc - changes class
/repick - turns auto repick off
/first – increase chances of being first zombie.
buyxp – buys XP worth 1 kill for $16,000
savexp – saves xp (can be done once per minute)
To bind the special type in console (key being the key you want programmed):
bind key zmodspecial
Info about the Zombie Infection XP MOD:
Max level = 20
Can't use class specials until level 17
Human Classes:
Para Specialist - Class special = up to 3 sandbags.
Rifle Specialst - Class special = up to 15 seconds of unlimited ammo.
Shotgun Specialist - Class special = up to 15 seconds of unlimited ammo.
SMG Specialist - Class special = up to 15 seconds of unlimited ammo.
Pistol Specialist – Fast, 1 multi-jump. Class special = up to 15 seconds of unlimited ammo and Dual Elites are given.
Heavy Specialist: Mini-gun, Up to 750 bullets No reloading required.
Rookie Sniper: Class Special = Nightvision for up to 24 seconds.
Advanced Human Classes:
Sniper Specialist: Class Special = Full invisibility, nightvision, and 1 shot headshot/chest kill for up to 15 seconds.
Recon Specialist: Fast. Class Special = Flares. Level 19 = Flashlight that other players can see.
Weapon Specialist: Gets a deagle, gets 2 primary weapons, extra damage, very fast movement. Class Special = Unlimited ammo for up to 15 seconds.
General: Up to 2 times damage, Damage Aura for 2 times damage for everyone (including General)
Explosive Specialist: 7 Laser Guided Missiles, 5 Camera Missiles, 3 Death Swirling Missiles, Cluster Grenades. Class Special = Up to 3 more Powerful Death Swirling Missiles.
Zombie Classes:
Regular Zombie: Class special = up to 1500 extra HP.
Fast Zombie - Class special = Go even faster for up to 6 seconds.
Human Hunter - Extra Sensory Perception (wallhacks), Silent Footsteps. Class special = up to 1500 extra HP.
Leaping Zombie = Can jump up to 5 times in the air.
Smoker Zombie: Can tongue humans (right click), must kill humans to infect, increased damage for tongue.
Houdini Zombie: Can Blink and fly for a few seconds (right and lift click at the same time), must kill humans to infect. Class Special: Increased Percentage to dodge incoming bullets.
Tank Zombie: Must kill humans to infect, knocks humans in air. Class Special: 1 Shot Para bags for up to 9 seconds.
Advanced Zombie Classes:
Devouring Zombie - Low HP, increased movement, anti-knockback, 1 multi-jump, can kill instead of infect, each kill grants up to 400 extra HP. Class special = 1500 extra HP.
Regeneration Zombie: Regenerates about 200 HP every 3 seconds, slow movement. Class Special = 1500 extra HP.
Hellsing Zombie: Regenerates armor which can be used as HP, slow movement. Class Special = 1500 extra Armor
Super Zombie: Starts with 8000 HP, can add more HP, slow, anti-knockback. Class Special = 1500 extra HP.
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