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Recommended
0.0 hrs last two weeks / 53.0 hrs on record (52.0 hrs at review time)
Posted: May 16, 2016 @ 1:46am

Get your action-movie-spy on! Invisible's headquarters have been attacked, its agents scattered, and you have 72 hours of raiding the evil corporations (for money, supplies, upgrades, and rescuing your agents) before you have to make your own counterattack.

As a "roguelike", everything from the levels, to the extra agents you can pick up, to the items in the "shops" is randomized, and you have to build your strategy around what you get. You can't manually save the game, either - though you do get a limited number of "rewinds" to undo your last turn. It's enough to let you control the difficulty, but you can't afford to become a perfectionist.

You can probably finish Story mode in about 25 hours (including the DLC), but there's a fair bit of replayability, and an "Endless" mode that just continues cranking up the difficulty.

The minor irritations:
- What locations will be in cover, and what locations will be revealed as guards walk their patrol routes, can be unintuitive at times. (My agent can hide behind what?!?) It could be handled better in the tutorial; possibly with the guard walk animation slowed down, so you can watch the tile "noticed / watched / hidden" highlights change.
- It feels like there's a steep ramp in difficulty from finishing a "Beginner" game to starting a new "Experienced" one. Thankfully, there are rewinds (unless you choose to disable them!)
- It takes several playthroughs to unlock all the agents. I haven't, yet, and I suspect if I tried it'd feel less like fun and more like a grind.

Finally, you can't solve every problem with a gun. It's not that sort of movie :)
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