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Garry's Mod



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Member since:
August 18, 2007
Steam Rating:
10
Playing time:
90.4 hrs past 2 weeks
Garry's Mod
82.6 hrs / 1397.2 hrs
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Steam Profile

LoS' Striker [TCR](COM)

Profile _

I intend to shoot first.

Dante

Pennsylvania, United States 

I like to make military-based weapons, whether it be a tank, a few helicopters, maybe a battleship, a squadron of planes, or sometihng out-of-the ordinary. If it can bear guns, i'll make it.

STANDARD CRITERIA FOR A FUNCTIONAL WAR MACHINE:

1. Intended for war

2. At least 1 weapon

3. Armor [light / average / heavy / extreme]

4. Anti-Air capability optional (there arent many planes in gmod)

5. Flexibility and Survivability in all environments and terrain [if not a structure]

OTHER:

1x. Shield (highy experimental)

2x. Self-Destruction capability

3x. Ejection pod(s)

RULES OF WAR:

rule#1- Collateral damage is to be expected (nobody is a perfect shot), but try to keep it at a minimum.

rule#2- Avoid building players; you always ends up in a bad spot if you kill them. (The endless whining and ban threats)

rule#3- Check your fire.

OVERVIEW:

You should have, if you follow these guidelines, a very effective contraption (depending on how you use it, of course). "MINGEBAGS" are one exception to the rule(s)...

QUOTE:

"Logic overrides Definition."



My Steam Avatar is a column of Tanks, Artillery, Supply-Jeeps, and Light-Attack VTOLs. Basically army movement.


Comments _
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Kaizer posted on June 07, 2009 @ 9:55am
seeling cat is nice and aware
 
Hunter posted on May 09, 2009 @ 3:30pm
Hail :P -no comments-


Groups _
Lords of Seige
2 Members  |  2 In-Game  |  2 Online  |  0 In Group Chat

build [OLD GROUP]

a place where you can make stuff with a bunch of tools and weapons.

Visit Lords of Seige's profile

KiFFERSTUEBCHEN - Public
699,742 Members  |  33320 In-Game  |  111,911 Online  |  9 In Group Chat

FacePunch Builder's Union - Public
242 Members  |  24 In-Game  |  88 Online  |  0 In Group Chat