Comunidade dedicada aos amantes do jogo multiplayer mais bem sucedido da história,e também aos seus mods, que foram o seu ponto de partida ao sucesso. Frequentadores do antigo website halflifebrasil.com também são bem-vindos.
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Gameplay Stats
Member since:
June 19, 2007 Steam Rating:
8.5 Playing time:
27.1 hrs past 2 weeks Friends
· AtOm1C · [die]
In-Game
Team Fortress 2
· lofgus · [die]
In-Game
Team Fortress 2 - Join
índio[fdL]
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Team Fortress 2 - Join
üN.Pato Patao
In-Game
Call of Duty: Modern Warfare 2...
[xHCx] AjinomoTO
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Team Fortress 2 - Join
Steam Profile
cnb bish0p
Profile _
Eduardo Tadeu
Sao Paulo, Sao Paulo, Brazil 
The Birth of The Bish0p:
http://www.youtube.com/watch?v=nxx1nYqzevI
Comments _
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//--Materials----------------------//
mat_aaquality "0"
//mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_colcorrection_disableentities "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "1"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "2"
mat_diffuse "1"
mat_queue_mode "-1" //if you have multicore cpu use "2" instead if it doesnt make your hl2 crash (like it did mine)
mat_showmiplevels "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_excludetextures "1"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
//mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enable
mat_aaquality "0"
//mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_colcorrection_disableentities "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "1"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "2"
mat_diffuse "1"
mat_queue_mode "-1" //if you have multicore cpu use "2" instead if it doesnt make your hl2 crash (like it did mine)
mat_showmiplevels "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_excludetextures "1"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
//mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enable
Groups _
Half-Life Brasil - Public


