36
Products
reviewed
597
Products
in account

Recent reviews by dnru

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Showing 1-10 of 36 entries
No one has rated this review as helpful yet
19.7 hrs on record
strongman did nothing wrong
Posted July 4, 2022.
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2 people found this review helpful
0.4 hrs on record
no good
Posted July 5, 2019.
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2 people found this review helpful
1 person found this review funny
24.9 hrs on record (10.0 hrs at review time)
Really great package here. Amazing graphics/sound design. The gameplay is tough as nails yet learnable, and the new characters are really fun to play.
Posted September 18, 2017. Last edited September 18, 2017.
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1 person found this review helpful
1.8 hrs on record (1.5 hrs at review time)
Puzzle game with simple mechanics. Makes for enjoyable short sessions.
Posted May 6, 2017.
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2 people found this review helpful
9.8 hrs on record (9.5 hrs at review time)
I wasn't sold on this game at first. I kinda hated it and saw it as RE6 trying to wear a cheap The Last of Us guise. After some time though I have quickly come to prefer this game over the original Revelations.

The story mode in both scenarios initially seems like a two player escort mission, but it becomes apparent that the more feeble characters (Moira and Natalia) actually have a skillset that synergize with the gunslinger types (Claire and Barry) and create a cool co op dynamic, more interesting than the likes of previous co op oriented games in the series.

The real draw, as with Resident Evil Revelations, is Raid Mode. This time around it may seem casualized, but again, it becomes apparent that the changes made are for the better. One example is a medal going from the original's "No damage taken" to the sequel's "No herbs used", which ends up being balanced out as enemies now come in more dangerous varieties. Load times within missions have also been done away with, and the sheer amount of levels (built using RE6 maps with Revelations 2 enemies) dwarfs the original game. You won't be spending any time deadlocked trying to level up your character before you can finally have a decent shot at attempting the next level over; instead you'll be picking which you should do and with what character.
Posted January 18, 2017.
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1 person found this review helpful
4.7 hrs on record (4.7 hrs at review time)
Goes on a little longer than it should for a game that doesn't change its formula, but it's good fun.
Posted November 23, 2016.
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No one has rated this review as helpful yet
0.3 hrs on record
Pretty messed up twist.
Posted July 29, 2016.
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No one has rated this review as helpful yet
11.0 hrs on record (4.1 hrs at review time)
It's a good game, and worth your attention.

It sets itself apart from the other chaff amongst the sea of puzzle games by sporting great visual design (abundance of quirk details and vivid colors give the game a lot of charm) and tough levels that absolutely require your thinking cap to be on.
Posted June 19, 2016.
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192 people found this review helpful
28 people found this review funny
2.3 hrs on record
If you are a nostalic sucker like me, go for it. I love Rebel Assault 2 and will always love it, but if you never played these games twenty years ago, spare yourself.

The gameplay is criminally substandard in both games and they were marketed based on how mind blowing the visuals and the presentation were for a video game. The "movie like presentation" is no longer impressive given the video and audio compression, plus all the 90s cgi. It's a pretty corny game. (although that may appeal to some)

Each game consists of levels which can be categorized into reflex cursor action, cover shooting, or vehicle based obstical avoidance. If you have an itch for any of those, this game is the last thing you should scratch it with.
Posted May 3, 2016.
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8 people found this review helpful
1 person found this review funny
16.4 hrs on record (10.9 hrs at review time)
Gameplay is frusterating, and the variety that the game slowly builds up makes everything more of a hastle instead of more fun. Shotguns or machineguns do not feel like unique weapons when in the hands of the player, and in the hands of the enemy, they are aggravating to deal with. Melee weapons, throwable items, and the ability to hotswitch between enemies are not enough to remedy this, despite being actually very cool mechanics. To make matters worse, these are the only additions to the game throughout the entirity of it.

The 2013 demo was not only mechanically better, but better as a contained experience. If you want to remember SUPERHOT as something cool, just stick with that.
Posted March 19, 2016.
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Showing 1-10 of 36 entries