72 people found this review helpful
7 people found this review funny
Not Recommended
0.0 hrs last two weeks / 11.1 hrs on record (5.4 hrs at review time)
Posted: Oct 2, 2015 @ 9:18am
Updated: Dec 5, 2015 @ 8:00pm

I've given this game another shot after buying a new mouse with a functional middle mouse button. I'm a big fan of wargames. This game was recommended by a lot of reviewers as the next evolution of our hobby, so I had to find out what the fuss was about.

The fuss was about nothing. This game is an awkward mess. The unit control feels disgustingly sloppy (I can never get my units where I want them), the vaunted AI makes completely unrealistic decisions, and there are better civil war games out there even of the beer and pretzels type. I like that people still make wargames. I love the civil war. This game was overhyped by people that liked drawing arrows on the screen, which is a cool concept, that can't make up for the rest of the mechanical mess.

Another thing is this game could use would be an actual playable tutorial. They have a few movies, but they really need to go over the strengths and weaknesses of the various units.


To Admin :

While I am happy to see you supporting your projects you shouldn't back away from good advise. A lot of developers get tunnel vision. A tutorial level would help your game. I also understand most of your points about the civil war. You are correct, but all games can be found on this fulcrum between sim and game. Too me what you guys were going for was on the game side. There are far better civil war 'sims' out there that simulate realistic command structures.

I get frustrated though because the game world probably work better without the bad controls. Controls are a choice made by the developer and the medium. A real general can speak. I have to input commands and I have a limited number of commands. There were positions no company commander would ever take that my troops would assume because i was inputting commands into a PC and not giving simple orders. I was restrained. The game can do better.

Try looking at Combat Mission : Battle for Normandy.
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13 Comments
deno Jan 13, 2016 @ 5:44pm 
The command is also instaneous in this game the problem is the position you end up in....there are very few games that have an actual command lag. I know people were doing it artifially in CM with excel files determining when they could give and change orders.

Billy_Brightside Jan 13, 2016 @ 1:57am 
CM is turn based. This game is more RTS. And one selling point initially was the fact that it emulated historical battle orders. The lines of communications in the 19th century were certainly not like they were in modern times, hence the breakdown in command.
deno Jan 10, 2016 @ 9:28am 
There are ways to get around the high price off CM. You can sometimes find the physical disks on ebay, but it is probabllem that I have brought to their attention before. The conversation has always been cut off with something along the lines of we like the way we do things and feel free to not let the door hit your ass on the way out. I know why they won't do steam, but they could still do sales now and then.
RagingSnoopy Jan 10, 2016 @ 8:23am 
Combat Mission would be a game I might buy if the devs didnt market their game for over the price of a AAA game
Eremes Zorn Jan 1, 2016 @ 10:28am 
Oh wow. I'm with markpatrickwhite on this. I've got a friend that was complaining about the problems with routing in this game, and after reading a few reviews, AND the awful dev feedback, I can't recommend this to anyone, even on sale.
deno Dec 27, 2015 @ 1:56am 
Downloading the Demo of 'Scourge of War' right now.
Noob Van Noob Dec 26, 2015 @ 6:04pm 
ever try Scourge of War: Gettysburg? might be what you're looking for
PizzaFitsInMyWallet Dec 26, 2015 @ 4:52pm 
The developer feedback to this review convinced me to not buy this game, even at a 50% discount.
deno Dec 5, 2015 @ 2:37pm 
To Admin :

While I am happy to see you supporting your projects you shouldn't back away from good advise. A lot of developers get tunnel vision. A tutorial level would help your game. I also understand most of your points about the civil war. You are correct, but all games can be found on this fulcrum between sim and game. Too me what you guys were going for was on the game side. There are far better civil war 'sims' out there that simulate realistic command structures.

I get frustrated though because the game world probably work better without the bad controls. Controls are a choice made by the developer and the medium. A real general can speak. I have to input commands and I have a limited number of commands. There were positions no company commander would ever take that my troops would assume because i was inputting commands into a PC and not giving simple orders. I was restrained. The game can do better.

Try looking at Comand Mission : Battle for Normandy.
Gamelabs  [developer] Dec 5, 2015 @ 2:15am