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While I am happy to see you supporting your projects you shouldn't back away from good advise. A lot of developers get tunnel vision. A tutorial level would help your game. I also understand most of your points about the civil war. You are correct, but all games can be found on this fulcrum between sim and game. Too me what you guys were going for was on the game side. There are far better civil war 'sims' out there that simulate realistic command structures.
I get frustrated though because the game world probably work better without the bad controls. Controls are a choice made by the developer and the medium. A real general can speak. I have to input commands and I have a limited number of commands. There were positions no company commander would ever take that my troops would assume because i was inputting commands into a PC and not giving simple orders. I was restrained. The game can do better.
Try looking at Comand Mission : Battle for Normandy.
just like this
http://cloud-4.steamusercontent.com/ugc/29618903218264401/2DB1A7A9B064208BF2590B7FAD80FB2BFF000BA1/