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Recent reviews by Kaptain Komodo

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Showing 1-10 of 17 entries
1 person found this review helpful
382.0 hrs on record (78.5 hrs at review time)
Stardew Valley is a great take on the Harvest Moon experience. It does most everything right with the gameplay mechanics of the series that inspired it.

The story and the dialogue are terrible. The dialogue is extremely shallow and undeveloped, almost no personality was given to the characters of this game. The story itself is standard fare, if you played a lot of Harvest Moon then you've heard the story in this game a few times already.

DONT play this game for a story and charming characters.

DO play this game if you wanted more of the farming experience you got from other sims in the past.
Posted August 24, 2016.
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6 people found this review helpful
0.7 hrs on record (0.6 hrs at review time)
It's a bad port.

The framerate is choppy, the controls are confusing when they didn't bother to change the on-screen displays for buttons to PC controls, and the game just overall runs terrible. You cannot play the PC port of Dark Souls without at least two outside programs made by fans that were designed to fix the terrible things these devs did to the port.

Some people might defend the developers, but the fact remains that you should not have to need outside fixes to simply play a game. If it's not enough for you, the developers themselves acknowledged this was a terrible port because they had no knowledge of how to work on the PC.

Buy at your own risk.
Posted November 29, 2014.
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317 people found this review helpful
5 people found this review funny
112.8 hrs on record (64.1 hrs at review time)
Early Access Review
Starbound starts off feeling like it's going to be a great experience when you finish your tutorials and beam down to a planet to explore/build/fight Pokemon. An hour in and you're feeling pretty good about your decision to buy the game, you're feeling like this is a solid experience. A couple hours later, you've explored and seen quite a bit. Maybe you've built yourself a shantytown or a castle. However, you have noticed that the game can sometimes be very plain.

Eventually, the idea that the game is rather plain becomes so persuasive that you feel you need to say so or recommend a great idea for new content on the forums. There is only a short time now before you realize why Starbound has so many negative reviews. Enter Chucklefish, the developers of Starbound, some of them came from an optimistic place like Terraria and even more of these devs came from parts unknown. At first we wanted to give Chucklefish our money for Starbound, we even practically threw it at them and told them to shutup and take it. They were more than happy to take our money from us, as any company would probably be.

Days went by, months went by, we're very close to a year now, less than a month at the time of this review. There have been no updates to the game. Oh but wait, there are "nightly builds" which tout daily updates to the game, what you get when you opt into beta nightly builds is a mess that crashes so often that it should be a new meme. There are also Devblogs that advertise things that have already been in the game since it was added to Steam as something new they're adding to nightly builds. That's right, they're pretending old content is new content.

I wanted Starbound to succeed, I pre-ordered it and couldn't wait for all the rewards with pre-order. We were promised a new class and fossils you could dig up, we still don't have the pre-order rewards after all this time. If you go to the official website you may see a different tale, but I assure you that's only because they delete any bit of criticism from the site, no matter how honest it is. The developers of Starbound also have a hallowed history of flaming and insulting customers they disagreed with. Couple all of this with what they're doing now (advertising old things in the game as new) and you're left feeling that Chucklefish is just a gang of con artists.

I'm sorry my review is like this, but it's the truth. You would do well to stay away from this game until the developers in Chucklefish can be mature enough to deliver what they promised with no drama. If they don't deliver what they promised in this game, I will be buying nothing from them in the future. I might even do that anyways to make an example that it's not okay to do the things they did to your customers.
Posted November 16, 2014. Last edited November 16, 2014.
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2 people found this review helpful
11.7 hrs on record
Dan Akroyd referred to this game as being Ghostbusters III.

You play the game as a new recruit the Ghostbusters hired somewhere down the line between the end of GB2, and the beginning of this game. The character you play as is a standard mute hero with almost no discernable personality. He constantly gets shoved off to the side or the background during cutscenes. It's almost funny, and would be if you weren't the one playing him. I just felt bad for him after a while.

Since your character you play as gets shafted like this, it starts making one wonder why they didn't just do away with a trainee character, and let you play as your choice of one of the four original Ghostbusters.

The story was downright fantastic, it followed the events of the second and first movies phenominally. Some of the story-driving bosses may have been a tad too 'demonic' for something out of Ghostbusters, but they still would somehow maintain a Ghostbusters-esque personality. Most other ghosts were creative enough that I'd have expected to see them in the Ghostbusters universe. Most of the swarming type ghosts were not very inspired, and in another instance a blue, and a white ghost that were introduced looked like something that got ripped off from Luigi's Mansion. Despite the swarmers and the other afformentioned ghosts, there were more than enough creative ghosts to overshadow the mediocre or downright stupid ones. Usually the more creative of the ghosts were even just using the swarmers as an attack.

The gameplay reminded me a little bit of Bioshock mixed with some other FPS like Killzone, except you play in the third-person. Unlike the story, the gameplay was NOT very inspired, but it was not terrible. The gameplay was generic at its worst, elements were taken from other more popular games. They could have taken gameplay mechanics from much MUCH worse places than Half-Life 2, Killzone (or other shooters like it), or Bioshock right?

My personal rating for Ghostbusters: The Video Game from 1-10 in a nutshell is as follows.

Story: 10 it follows its own source material extremely well, there are many cameos from past ghosts, and all the original actors are present, and voice act well.

Gameplay: 6.5 due to the generic and uninspired quality of it. However, the new attacks you get conform to the Ghostbusters universe, and the designers did a GREAT job of integrating them into the proton pack without making them look out of place.
Posted February 26, 2014. Last edited February 26, 2014.
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No one has rated this review as helpful yet
0.7 hrs on record
Lone Survivor has excellent sprite artwork, decent background layout, and is an overall attractive presentation in terms of environment and atmosphere.

Lone Survivor's story is lacking, both endings are very predictable. With only two possible outcomes, the game tries to pinhole you into a passive or aggressive gameplay style which in my opinion detracts from a proper flowing story and pace of the settings.


You're buying this game for great sprite animation, and the atmosphere. The story is something you yourself probably have thought up in a boring math class. My suggestion is that you wait for a 50-75% sale.
Posted May 2, 2013.
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No one has rated this review as helpful yet
9.4 hrs on record (4.2 hrs at review time)
I got Dysentary at New York.
Posted March 24, 2013.
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No one has rated this review as helpful yet
4.1 hrs on record (3.3 hrs at review time)
If you want a simple budget program with nothing flashy, You Need A Budget is pretty much the end result of making your own program with OpenOffice or Excel that does the math for you.
Posted March 22, 2013.
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No one has rated this review as helpful yet
7.2 hrs on record (5.2 hrs at review time)
Great idea for a game, but shoddy implementation of servers leaves a tremendous amount of latency, crashing, and lagging issues. You can't play the game on anything without characters occassionally skipping about in frames, if you're lucky enough to connect to a server to begin with that is.
Posted December 15, 2012.
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No one has rated this review as helpful yet
549.8 hrs on record
Don't play it. Moderators, admins, and even the studio themselves are all jerks. Just try getting any help without them coming off as sarcastic or rude.
Posted September 28, 2012.
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No one has rated this review as helpful yet
16.0 hrs on record (6.0 hrs at review time)
This Rayman game really takes you back to the Playstation 1, the system it first came out on. If you remember that game, I don't think you'll dislike this one.
Posted July 13, 2012.
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Showing 1-10 of 17 entries