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Recent reviews by Lonewolf

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Showing 1-10 of 67 entries
No one has rated this review as helpful yet
16.4 hrs on record (12.8 hrs at review time)
Early Access Review
Reviewed in very early access. So far it looks like it is going to be a great game.

Much better than the original TerreTech in every way. Better terrain graphics for a start with new environmental effects as well that add to the gameplay. The only downside is Its going to get downvoted by kids that just want nothing more that “game goes brrr “

It has a more intelligent building system and combat is more tactical. It is no longer about adding every gun you find onto a dumb brick vehicle. Then charging about with immunity. TerraTech Worlds has a better build system where good block placement matters. Attaching certain blocks directly together gives bonuses in combat or maneuverability. However, the number of possible connections is reduced just enough where tactical choices must be made.
The future planned feature to allow players to switch campaign play area though travel to other planets will also expand later game activities.

Thumbs up with usual early access warnings. The road map has a lot of promises on it, and it may be better to wait and see. I do have a feeling that then developers might either dumb things down to please a TerraTech kids’ audience or simply give up due to a lack of support. However right now development is progressing well, and this looks like a great game so far.
Posted April 9.
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1 person found this review helpful
29.9 hrs on record (27.7 hrs at review time)
This used to be great game. Then developers got greedy and decided to ♥♥♥♥ it up.
The use a game pad option is not the best experience. It is only experience since is the only control system that works now. They have blocked using a mouse a key board. Can't get passed the loading screen anymore. All this so they can get working on Stream deck.

Rolled back previous game version and locked it stop the developers messing with it. Not buying DLC
Posted February 4. Last edited February 5.
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No one has rated this review as helpful yet
1 person found this review funny
0.0 hrs on record
I bought this to just to support developers. It will probably never be used.
Posted January 19.
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No one has rated this review as helpful yet
20.1 hrs on record (4.7 hrs at review time)
More Super Hot !

Every now and again a developer breaks the same old first person shooter tropes. This one smashed them to bits. Super Hot is a new concept in game play. A first person shooter where time moves only when you do. If you're standing still, the action moves imperceptibly slowly. Take a step forward, and the action jolts forward in kind. Superhot is part puzzle box, part intense gunfight.

Mind Control Delete throws the player into unfair fights but with a new feature. The ability to gain new superpowers that bend the physical laws of the game. These new action orientated powers are part of the puzzle which allow even more dramatic fights. By inextricably linking distance and time, the most convoluted action sequences are made possible.
Posted May 5, 2022. Last edited May 5, 2022.
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57 people found this review helpful
1 person found this review funny
2
2
3
0.0 hrs on record
This is not a DLC.

It is store credit for the Creation Club payed mods only. If you don't sign up for Creation Club you get nothing. It also forces a EULA that is not mentioned on the Steam store page. Bethesda gets your personal data and can change the terms of the EULA at will.

Bought this for the instant refund and down vote. Downloaded the DLC content I wanted from Nexus as usual. Job done.
Posted February 6, 2022. Last edited February 6, 2022.
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1 person found this review helpful
5.5 hrs on record (3.1 hrs at review time)
If you know submarine simulators well. Avoid this because the game play is pretty shallow.

It has simple arcade quality combat. A few controls to fly the submarine around from an external view. Tiny little information panels show the basic information and attacks are point and click. There is a map screen and an external view. That's it.

You pretty much sail closer to the target and wait while it tell it tells you the accuracy of a solution. The point and click on the bearing to fire. Then it comes down to a bit on RNG to determine success. At no point will you actually get to plot a solution yourself. All weapons are operate the same way. Point and click. There is nothing more you can do.

Old games like 688(I) Hunter/Killer that was made in around 1997 had superior game play. Players of Dangerous Waters or Sub Command where expected to know their way around a more realistic sonar waterfall display. Then had to plot the solution manually. These old games had a more realistic depiction of flight characteristics, torpedo weapons performance, sonar, radar, ESM and magnetic anomalies. Despite the fact that they are old Windows 7 games.

Cold Waters does not do anything like that. It feels like a huge oversimplification of games made decades ago. It does have pretty graphics but everything is else is very basic. The developer clearly made it pretty looking and then gave up. The mod community then stepped up and started to fix the game. Adding some missing content.

However if your going to the trouble of fixing the game. Try to find the time to look back at older games that did the job better in almost every way. Thumbs down because looking pretty does not make up for shallow game play.
Posted June 29, 2021. Last edited June 30, 2021.
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1 person found this review helpful
0.1 hrs on record (0.1 hrs at review time)
Good game but steam version is packaged badly. With an EPIC games installed application to force a EULA that is not listed on store page. That application can prevent the game for running. The problems of bad installs seems to only affect a small number of users. Although there are solutions out there the whole approach by the publisher is flawed.

Sure it can be fixed easy. However I get more satisfaction getting a refund from idiots that thought this was a good way to install licences.
Posted June 29, 2021. Last edited December 23, 2021.
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2 people found this review helpful
3.1 hrs on record
It is the classic Ogre in its all it's glory. A great board game from many years ago. I would recommend it to people that had the old dragon skin plastic boxes filled with hundreds of little card counters. The AI has just had an upgrade and hopefully will provide excellent solo play.

People unfamiliar with the old board game might not enjoy it. Note there is a strong RNG element but it does reward good tactics.

The catch. There a chance it will freeze up and stop working just when things get interesting. This results in an instant thumbs down. The developer screwed it up.
Posted May 28, 2021.
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No one has rated this review as helpful yet
134.3 hrs on record (30.0 hrs at review time)
It is a fantastic continuation of the the original Subnautica. This time set in arctic ocean of the same planet. Some parts will be very familiar to Subnautica fans. Yet the developers still have plenty of surprises in store. The game has a more evolved story line and mystery to solve. The world seems much smaller in this game. It is possible to rush through the story. However a worthy successor to the original game.

They rushed it out and the story line had game breaking bugs for a while. It will be an excellent game after getting patched. There was a chance the mission critical items fail to spawn which will break advancement of the story line. Making the game totally unplayable. This seems to have been fixed now.

Posted May 23, 2021. Last edited February 18, 2022.
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40 people found this review helpful
1.3 hrs on record
Early Access Review
You are in an escape pod. Random events happen like flying through asteroids. Which then triggers a random failure that you have to diagnose and fix. You can randomly run out of spare parts and may need to hot swap components around. At some point the situation reaches critical and you die. End game.

It is good but there just not enough depth to the game right now. It starts to become very repetitive. The pod has a technical manual which gives clues on to fix things. The trouble is that is really easy to complete memorise the whole manual in about ten minutes. Then you start to see optimum strategies for survival in each event the pod encounters. So it just becomes a game of using clunky controls to move components until a random sequence of events overwhelms the pile of space parts you have left. It feels very shallow once you start to master it. It is a puzzle game and once the puzzle gets solved replay value starts to drop. It is very early access and is getting more content. However I don't think it will gain replay value once you know how to beat most of the game.

It is good concept and the graphics are starting to look like a master piece even at this stage of development. The quality of the development work going into this really shows through. The only negative thing right now is the controls feel awkward. This is starting to look like a VR edition prototype in the works where an mouse keys where not the first choice for movement.

To make the game more interesting. There is an option to play with a friend. Who gets to read out the instructions from a PDF version of the manual. This does feel a bit like the game keep talking and nobody explodes. However again the limited number of choices the game presents limits it.

A very strong early access start but the game play just does not appeal to me. I would not recommend it but it is something keeping your eyes on. This may still become a classic later down the road. So please put this one your wish list and check it out later. It has potential.
Posted February 18, 2021. Last edited February 28, 2021.
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Showing 1-10 of 67 entries