Especially after "The Walking Dead" game, there's really not a whole lot you can do with the zombie genre storytelling wise. Which is maybe why playing "Deadlight" feels kind of been there done that. There's a group of survivors, you get separated from them, you spend the game searching for your family. People heroically sacrifice themselves, or alternately, beg you to kill them so they don't become a zombie....etc, etc. All of this stuff is kind of becoming a bit cliché, especially since it's all been done so well elsewhere before this (again, "The Walking Dead"). The ending manages its own twist which is kind of nice, but most of the game up to that point is pretty underwhelming.
Gameplay wise it's basically "Prince of Persia" with zombies, but it also doesn't do much that's original with that concept. There are a few physics puzzles and annoying timed jumping sequences, but mostly it's a pretty straightforward platformer with not a whole lot that's memorable about it. And considering that I was able to beat the entire thing in 3 hours, "15 dollars" is grossly overpriced (if for some reason you really want to play this, I say wait until it's 75% off).
1 February 2013