No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 12.1 hrs on record
Posted: Sep 11, 2016 @ 5:19pm

First let me state, this isn't the first game I'd played that uses a wide range and depth of color.

When I first came upon The Last Tinker: City of Colors, my though was this would probably be a fun game to play. Well, I'm not saying it isn't fun. It's not a bad game at all. If it wasn't for the not so minor issues, it would have definitly been better.

What issues may I be refering? The main problem has to do with the camera sensetivity combine with the amount of colors in the game. For some people, it may not be a issue. For those of us whom falls well within the realm of percieving every darn possible colors and more, at once, it is quite painful to look at this game with it's rapid camera movement. Lowering the senstivity didn't help much at all.

Droping the senesitivity all the way down would made the game impossible to play since the camera rotation becomes too slow. If I was to suddenly turn Kuro around and walk in a differnet direction, there would be several second of not seeing where the charater was going due to extremely low camera rotation. Puting the sensitivity up just by one click from the lowest is still pretty fast. It rapid speed isn't only in the camera rotation, but it in every motion you make. Come on, why is there no inbetween impossiblely slow and omega fast.

I understand the Kuro is suppose to be fast, but that camera movement causes all the colors to vibrate more than it needs too.

The second issue, I ran into, was the delay from the players excuting the Input to the event being perform by the character. For example, after pushing the jump button or key I would expect it to jump right away and not 1 second later. I can understand giving a bit of delay for various reason, but 1 second of delay is too long. This makes the game less enjoyable when you know you need to jump or rotate to dodge, but nothing happens and you took damage.

Those were pretty much the only issue I had. It took awhile to complete the game since I had to stop playing, quite often, to readjust my eyes.


As for the story, is pretty much a familar story. A story of segeration, and how an insprational figure helped unified the people. The approach to the story was a intriguing one. There seems to be an hidden messages in the story base on how the story was told. Of course, this message may not have been intended, but it some how worked it's way in.

Oh Conspiracy!

Would I recomend this game? Sure, why not, it's a good game after all. Plus, you get to see the concept art for the game if you unlocked them.
Was this review helpful? Yes No Funny Award