AOA2 is a pre-cursor mod based on the lore and history of AOA1 (a futuristic total conversion for Morrowind). It takes place in the year(s) before the Radion Wars, the same conflicts which left the United Barrier Alliance's Empire in a state of inevitable collapse in the Morrowind mod. Work on this mod for the Oblivion engine was stopped due to the outdated software development issues as well as other engine inadequacies like support of guns and others. This mod will be based on either the Unreal 3 or the Fallout 3 engines, and subsequently should be available for both PC and PS3 players. It will feature our original game play/game building concept of "open ended development", which involves the players in the game creation process on otherwise un-precidented levels! The fan base will have the ability to actively take part in the development of the world, game play and story line evolution through online feedback, along the lines of existing world lore and other team-based update objectives.
At the moment the project is in pre-production and planning. I am organizing the existing content from the previous development of the project, older content relating to AOA1, planning the development time-table, and writing up a loose story line for proposal to the players. At this stage any kind of dedicated help would be appreciated but most important are writers, web designers, and skilled concept artists.
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Moscow, Moscow City, Russian Federation 
Video game concept art collage student.
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