38
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Recent reviews by Cnith

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Showing 1-10 of 38 entries
No one has rated this review as helpful yet
33.6 hrs on record (18.2 hrs at review time)
Addictive and fun, even though I tend to struggle to piece together a good deck much of the time.
Posted April 3.
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26.9 hrs on record (26.3 hrs at review time)
It's so good and intuitive, that even I can make a build from scratch that doesn't fall apart in the end game.
Posted April 3.
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18.3 hrs on record
A nice solid game. Perhaps a bit on the easy side (played on hard) but it was good fun, with an interesting story and nice gameplay.
Posted January 19.
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57.8 hrs on record
Half my /played time was spent "Optimizing Game Files" and fighting 2 Oggdo Bogdos at the same time.

Loved the game, but not the many moments where it felt unoptimized, even with the "Optimization of Game Files" every time you load up the game (it's insane that it hasn't been fixed yet). Many people complain about things like "memory leaks" on the forums, but strangely it seemed to mainly impact high performance cards with a lot of VRAM (maybe the game gets too greedy and doesn't stop).

Had 15-20 crashes during my play time, most of them happened in or around the town on the planet Koboh. It seems that taking the quality down a couple of notches in GeForce Experience, with RTX off, helped with stability.

Recommended because I liked the game and the story, in general.
Not recommended since there seems to be a fairly high chance that you can run into problems caused by it not being a particularly good and optimized PC port.
Posted January 13.
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583.0 hrs on record (273.0 hrs at review time)
TL:DR: Don't play this game if you're easily addicted to constantly trying to min/max progress and get lured by a fear of missing out on temporary content.

It's basically an idler formation puzzle game for dungeon characters, where you have to make them as effective at combating the enemies, debuffs and weird formations of the party, whilst trying to min/max the way the characters buff eachother.

It's addictive in what feels like an unhealthy way. At least to somebody that wants to complete most things in a game.

It constantly dangles that "pay to make things easier for yourself"-carrot in front of you, with so many microtransactions available. In fairness you can also visit a website that gathers a lot of free codes daily, to get part of the way.

Could definitely use some added quality of life info, like "how many +16 INT characters do I have access to?" before embarking on a quest where it turns out you can only fill half the character slots.

It'd also be nice if you could start from an advanced level offset, like level 100 instead of grinding your way through all the low levels on every new quest. Perhaps tie the offset to the gold gain % (1e20 % gold gain for instance feels like it makes at least the first 200 levels pretty easy, no matter the weird quest rules).

On one hand I can recommend this idler since it's fine for what it is, but on the other hand, as I said, it can also feel unhealthy for your mental health if you feel a constant need to min/max progress and feel a FOMO with the time-limited content. Since the latter applies to me, it's a no, even if I'll probably grind it a bit more in the near future.
Posted December 6, 2023.
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22.2 hrs on record (19.4 hrs at review time)
It's a monument to jank. Maybe it's "old game"-jank, where it doesn't work as well on new computers, but it feels frustrating.

NPC movement is jank; like some of them seem to get around corner like they were a semi truck.
Sometimes the NPCs will not move when they're supposed to (which is evident when you reload and they suddenly do things the intended way).
It's hard to ever get to do some of the more fun kinds of take downs, like aerial ones or from beneath, because you and the "victim" need to be at least 20 meters away from others or pain will rain down on you from every direction within a few seconds.

To its credit the physics of the game are pretty decent, with some of most smooth and predictable "laying down of enemy bodies" in any stealth game I've tried (you know many of the games where bodies will ragdoll like crazy on the ground).
Posted November 17, 2023.
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24.1 hrs on record
Too many (annoying) systems implemented in clunky ways made me just give up in the end, because they detracted from the fun.
Posted October 23, 2023. Last edited October 23, 2023.
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21.8 hrs on record (5.7 hrs at review time)
A surprisingly fun game, with good gameplay and impactful skills.

Figuring out what stats are good when a gun has a myriad of them is confusing, so test them out.
Posted September 14, 2023.
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3.8 hrs on record
A nice short game that reminded me a bit of Control, with distorted realities. The gameplay was decent and the ambience pretty good - that sparked curiosity. Even made me open the game again after I was finished because I forgot to do an NPC a final favour.
Got a bug where the resolution bugged the menus so everything was offset a bit, so my cursor had to point at empty space to the top right of menu items to use them.
Posted August 11, 2023.
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23.4 hrs on record (19.9 hrs at review time)
Like playing a B-action-movie.

Edit: After having finished it, it left me a bit underwhelmed over all.

Some things were satisfying, like the sniping (thankfully) but something like the alarm system felt a bit off. Too often it was impossible to get to the guy wanting to trigger it and afterwards it was just like a wave shooter, that would slowly drain the surrounding level of enemies, so once you were done with the alarm-event, much of the rest of the level would feel empty. It'd somehow be nice if an alarm going off would force you to retreat instead of just mowing down throngs of enemies.

So not the best Sniper Elite game, but decent enough entertainment, that I wouldn't pay full price for.
Posted July 23, 2023. Last edited July 25, 2023.
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Showing 1-10 of 38 entries