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Recent reviews by ChallAcc

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Showing 1-10 of 94 entries
1 person found this review helpful
2.2 hrs on record
Unable to do anything for over an hour. Had 4 pregnant females. Googled to see how long it would take them to grow, and was told 6 hours.

6 Hours without doing anything? Oh? I can spend real money to speed things up, but you won't tell me exactly what that means?

Alternatively, I could buy a real game? Ok!
Posted April 19.
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10 people found this review helpful
2 people found this review funny
2
35.2 hrs on record (3.8 hrs at review time)
I really wanted to enjoy this game, but it feels like it does everything slightly worse than every other game has done.

For example, I build a plant grower, then unlock an upgrade version. Where Satisfactory simply allows you to place the new blueprint atop the old one, this game insists you empty it, deconstruct it, and then build it and then place in the old plant.

Satisfactory does in one step, what this game does in four.

Foundations allow you to create a flat area to build upon. However, the building components do not snap to this ground, despite them being the same length and width, meaning if you want the base to look smart, you had to place it, walk around, check you did it right, deconstruct it if you didn't, then try your luck again.

It allows you to "chain constructions" but doesn't tell you what that means. As far as I can tell, it means you can place 2 down in a row... then you have to reselect it if you want more. Very odd.

The game starts with toggle run turned off, then doesn't tell you that you can run. I'm playing on controller, so I honestly thought I was just slow at running for an hour before I unlocked boots and realised that nothing improved. Only after looking at the controls did I realise the game wants you to hold L to run.

Speaking of which, the gamepad controls are a disaster. Whoever designed them clearly is a mouse and keyboard player, because so little thought actually went into them.

Take the crafter as an example. You open it, move to the right, select water, then click build. It then kicks you out of the menu. You then have to reopen it, but the game hasn't remembered your last position in the menu, so you have to scroll to the right again, and repeat.

I got into a loop of doing this, until one time I did it in the wrong order. After getting kicked out of the menu, I pressed right-D, then pressed A... which, of course, deconstructs the crafter machine. Terrible implementation. Why not have people hold down the button to avoid players destroying things by mistake?

Want to put all your objects in a line so they look tidy? Rather than assist you with this, the game makes you do it manually. There is a very small grid, so you CAN achieve this, but again, on a controller, it's a real chore.

The graphics are bizzare. There's a crashed ship, and the outside is cel-shaded, but everything else isn't. Lighting is faked, so when you enter a dark area, rather than rely on realistic lighting, the screen just becomes darker. Take a few steps back, and things are light again.

The game gives you ONE warning that you are low on water. If you happened to miss it, then you will die. At the end, a heartbeat sound will start, indicating you have 5 seconds before you die, rather than having that sound for a 30 seconds or so.

The menus are such a chore. Again, on gamepad, selections are barely highlighted from white to a light blue. Instead, you have to rely on a big square box of text to assume where you're looking.

If you plan on being efficient, you likely want to have storage dedicated to certain resources. So, if you want to place iron in the iron box, prepare to place each one manually, one by one. Core Keeper, Stardew, etc allow you to press a single button to put everything the same into storage. No idea why this game doesn't do that.

Crafting. The game DOES have a crafter that automatically grabs things and uses it to craft things, but that's later in the game. For the first few hours, be prepared to look at the resource you need, go to each chest in turn to take them, forget what you're looking for, have to check again, then collect the rest, then go back to the crafter and craft them. Why make things fun and simple when you can force people to micromanage?

At the start of the game, in building my base, I cannot build walls. I can build windows which I can use as walls, but no walls. Also, when I build a large 2x2 square, the game puts a nice large pillar in the middle of my room. Honestly, this just screams "I don't know what I'm doing" or "I can't be bothered to do it" from the devs. Weird, to say the least.

After playing the game for a couple hours, my daughter and I quickly got bored of having to eat and drink. Want to turn it off? Tough! You need to start a whole new game!!! WOO!!!

I could go on, but I'm boring myself here. Basically, I can't think of a single thing this game excels at. It does everything just slightly worse than one would expect.

Usually, when people improve a game design or system, people take that and improve it further. If this game was made 10 years ago, I probably would think it was good, but at the moment, everything feels dated.

As it stands, if this game out today on early access, I'd think it has great potential. But this game coming out now as a 1.0 release is just embarrassing.
Posted April 12. Last edited April 12.
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3 people found this review helpful
4 people found this review funny
4
0.3 hrs on record
Early Access Review
I bought this for multiplayer. Why would you thinking locking that mode until I do single player is a good idea? Why would you play this when you could just play Stellaris?

Hard pass.
Posted December 28, 2023.
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26 people found this review helpful
1 person found this review funny
42.3 hrs on record (20.6 hrs at review time)
When I finally escaped the planet, I felt a massive amount of relief.

Not because I had won, but because I could finally stop playing.

Let's look at an example of why.

I have two houses next to each other, with a space in between. At the back of one house is a fridge full of beer. At the back of the other house is a dining table. The way the game is coded, the character will pick up the beer, then look for somewhere to sit to drink it. The game will do a very basic check to find out which table is physically closer to the character at that point.

It will then set a path for the character to walk from the fridge all the way to the other house, just so they can sit down. This meant walking past their own table which was only a few extra paces from the fridge. Instead of a 3 second walk, the character walked out of one house, all the way around the side, up the stairs into the second house, taking about 40 seconds.

On top of that they move SOOO slowly!!! I had this game on 3x speed constantly, and kept pressing speed up because I thought I mustn't have clicked it properly.

At night, when everyone's asleep, at 3x speed 1 hour is 7 seconds. This means that every night I had to sit and stare at nothing happening on my screen. My people sleep for around 8 hours, so I had to sit and do nothing for almost a full minute every single night. Those minutes stack up quickly! Especially when my batteries run out at night, and every 3 seconds I get a noise and alert telling me my turrets are unpowered.

This game has a lot of potential, but it fails at almost everything. In fact, the visuals are pretty much the only thing that are good.

Someone once described this game to me as The Sims meets Rimworld. In my opinion, this game feels less advanced than the Sims 1. The hands/fingers don't even animate on the characters. When they inject medication into themselves, they aren't holding anything, and they just karate chop their leg.

I know it sounds petty to mention that, but it just highlights how lazy the dev team were when it came to this game.

Another example is when you pause it, everything still moves! The grass, the windmills... I kept having to check it was paused!

Also, the CONSTANT raids are so tedious! I assume they only added them to try to make the game slightly exciting. At one point, I built a radio, and the game said "The signal is making the friendly creatures hostile!" so I turned it off... shutting down all satellites and radio, but the game didn't care. I'd already flipped that "HOSTILE" switch, and there was no going back.

Speaking of the hostile creatures, it's amazing how they all work together to attack en masse. You know, these creatures are too primitive to tame, but they're smart enough to congregate and attack at the same time, just because I exist. Also, they do this every single day. If it were fun, I wouldn't mind, but it's not, so I do. By the end of the run, I wouldn't even watch the fight. I was too busy preparing all the resources I'd have to gather just to repair my turrets, every... single... day...

I bought this game at the same time as a friend. We did the same seed so we could play at the same time and see how we did. On his first salvage, he got a sniper rifle. I got scrap metal. On his second salvage, he got a mech core. I got scrap metal.

The seeds literally just control the look of the planet, not anything else. Speaking of the planets, they are large, but you will never get the chance to explore. Your people have no inventory, so they can't carry supplies to allow you to set up a second base. I thought I was going to have to spread out and explore, making the planet my own, but there's literally no point.

I genuinely thought this was this developer's first ever game, but it's not, and it's embarrassing. I won't be supporting their other projects.

I'll try the other scenarios out (on easy and with raids OFF), but I doubt this game will get any more meaningful patches. They're happy with being lazy devs.
Posted December 20, 2023. Last edited December 20, 2023.
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1 person found this review helpful
31.8 hrs on record (31.2 hrs at review time)
Early Access Review
Have you heard of the space race where the fifth colony ship beats the first four because it’s built with next-gen hyperdrives? That is, in a nutshell, Satisfactory. It's beautifully done, like a five-star chef's take on a peanut butter sandwich. Every new tool you unlock becomes shiny, high-tech, and makes your last 100 hours of hard graft look tame and humiliating as though you built it with stone tools.

Imagine that you are climbing Mount Everest, and you get to the top only to realise there is another Everest on top. 'Wow, so cool!' and 'Wait, what about my last hundred hours?' The game is a gem, but if you're like me and aren't a huge fan of grinds you might end up appreciating it more like a museum piece - it's interesting, but you don't want to take it home with you.

At the end of the day, I find it more fascinating than fun. When you spend 20 hours doing step one, only to find out that step two makes everything prior to that redundant, but will take you 40 more hours... Let's just say my satisfaction in Satisfactory is lacking.
Posted November 30, 2023.
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No one has rated this review as helpful yet
2 people found this review funny
0.9 hrs on record
Early Access Review
I think I'd like it if I could see more than 2 metres in front of me.

Been on 4 missions and found zero scrap.

I can see what makes the game good, but I can't get over the poor graphics and draw distance.

Simply not my kind of game.
Posted November 23, 2023.
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11 people found this review helpful
64.3 hrs on record (63.4 hrs at review time)
I've tried this game so many times, but every single time I just reach a point where it feels more like work than fun.

Oxygen is never the problem. It's that cursed heat!

I know what I need to do to fix it, but it will take so many hours to achieve such a small thing. If it had been fun getting to this point, I might consider pushing through it, but I know it's just going to be even more of a chore.

I hate micromanaging.
Posted September 30, 2023.
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1 person found this review helpful
0.2 hrs on record (0.0 hrs at review time)
Playing on Gamepad... can't quit. The start button is a pause button. Not a menu.

Stuck listening to someone who can't sing, sing the wonderful Portal song.

Screw this game.
Posted September 17, 2023.
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1 person found this review helpful
73.5 hrs on record (19.1 hrs at review time)
Sadly, this is just rather disappointing.

Almost every single step in the game feels cumbersome.

Gaining abilities? First you have to play a minigame where you fly around in circles for a bit.

Trying to do a stealth mission? Make sure you send your companion home first, because they hate crouching!

Want to build an outpost? Make sure you have enough resources at hand!

Want to visit more than one shop? Get ready to walk for ages, because they are all spaced so far apart!

Carrying resources? Get ready to be over encumbered and walk everywhere for a while!

Want to upgrade your weapons with mods? Make sure you have the resources, because in the future, you have to build everything yourself!

Find you can't build mods? Make sure you level up with that skill in mind 3 times first!

The list goes on. It's not a terrible game, but it feels a lot like work. Everything just takes a little bit too long. Just long enough to feel tedious, boring and annoying.

One section, for example, had me board a ship that had a faulty gravity drive. It was awesome... for about 3 minutes. Then I realised that the drive turned on and off every 20 seconds or so, and it (again) became a chore.

All of the companions are incredibly dull. They're all generic, especially when you compare it to the variety that we just got from Baldur's Gate 3. When you talk to them, to trade or switch or whatever, you first have to listen to a really slow paced text.

I was really excited about the ship designer, but it's just so restrictive. I finally make a design I like, then it says "No, you have too mass now." So I build more engines to compensate. Then it says "No, you have too small a generator now." So I build a bigger generator. Then it says "No, you have too mass now."

Eventually, I end up with a super ugly ship that looks nothing like I originally designed.

I really wish I hadn't started the outpost section. I didn't plan ahead at all, because the game only teaches you how to do it when you're doing it. So now I have all these resources in my pockets, and nowhere to store them. Incredibly, I am carrying more resources on my person than my entire ship and outpost with 5 containers can support combined.

It's idiotic.

I'll likely continue to play, seeing as I spent so much money on the game, but it's starting to feel more like work than fun. Everything just takes a few seconds too long... and it's beginning to add up.
Posted September 10, 2023. Last edited September 10, 2023.
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2 people found this review helpful
13.3 hrs on record
Fetch quest on a massive scale. Not sure what I expected about a game revolving around fishing. The game isn't varied enough for me to recommend.

Had high hopes for this.
Posted August 12, 2023.
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Showing 1-10 of 94 entries