Berq
Evansville, Indiana, United States
 
 
                              A partially complete list of
    GAMES THAT MADE ME THE GAMER I AM:
        (a chronological list of recommendations)
------------------------------------------------------------------
Super Metroid (SNES)
Berzerk (arcade / MAME)
Xenon (pinball)
Teenage Mutant Ninja Turtles (pinball)
The Machine: Bride of Pin·Bot (pinball)
Contra, Super C (NES)
Rolling Thunder (arcade / MAME)
Equinox (SNES; forever long, hard hard HARD!)
Streets of Rage 1 - 3 (Genesis)
Streets of Rage Remake (free remake, banned by Sega; PC)
Castlevania: Symphony of the Night (Saturn, Playstation, PS3, PSP, Xbox360, AAAAND. . . Tiger LCD)
Final Fantasy VII (Playstation)
Super Puzzle Fighter II Turbo (at a party; Playstation)
Resident Evil 2 (Playstation, PC remake)
Resident Evil (Gamecube / Wii / PC)
Metal Gear Solid: The Twin Snakes (Gamecube / Wii)
Metal Gear Solid 2 & 3 (Playstation 2)
Blood (preferably w/ a friend over IPX network; DOS PC)
System Shock 2 (preferably w/ a friend on LAN; PC)
Portal 1 & 2 (PC)
Killing Floor (PC)
The Binding of Isaac (PC)
------------------------------------------------------------------

Who is ''Berq''?

I have a gaming pedigree - it's practically in my DNA. I've been gaming for over four decades now, on nearly every conceivable platform. And until I was eight, I literally lived in the arcade that my family has owned and operated since 1977. All that has given me a great deal of perspective on video games and gaming, so I like to think my ability to separate good games from bad is better than average. My reviews are that of a connoisseur. And I like to write.
Currently Offline
Review Showcase
EDIT: A week or two after writing my review, I finally beat Teleglitch DME. In the process, I learned something that affects my review: it seems the charm of Teleglitch is the way that it becomes your gaming Arch-Nemesis. It mocks and sneers at you while committing heinous crimes, daring you to stop it. You become driven by your hate to defeat it... and hate keeps a man alive. Or at least refusing to stay dead.

NOTE: The following is not a simple "buy/don't buy" review, but more of an investment guide. There's a "buy/don't buy" verdict at the bottom, but it doesn't make much sense without the review.


================THE REVIEW================

You've probably heard two things about Teleglitch: it's a rogue-like, and it's hard.

This is an exaggeration and underestimation, respectively. Teleglitch is a rogue-like only insofar as the rooms are arranged differently each playthrough, and it's hard like a diamond ball bat to the groin. Let's examine these points in more depth, because there are some things you need to know.

Once the awe of random level layouts (sarcastic "ooooh! aaaaah!") wears off, you'll quickly start to notice that every game of Teleglitch is essentially the same. The items you receive on any given level are the same items you'll ALWAYS recieve on that level. The question is whether or not you'll find them BEFORE or AFTER that room where you always get mobbed by that one enemy type that's always in there. End result: each game of Teleglitch is unique in only the most superficial way. And because you will die SO MUCH, the whole thing quickly becomes tiresome and repetitive. This repetition wouldn't be a bad thing if, like many other rogue-likes, there was some incremental GAIN or REWARD at the end of each game. But there isn't. The recipe for success in Teleglitch is 5% experience, 10% luck, 25% resource conservation, and 70% ninja master reflexes. Yes, that adds up to 110%, because if you give less, you will FAIL. That brings us to the second topic.

I know what you're thinking: "Oh, but I'm the exception. I have superior gaming skills. I'm sure Teleglitch will be easy enough for me that I won't want to BRAIN A KITTEN in frustration."
NO. You are NOT special. Well, maybe to your mom. Lemme hit you with some cold, hard statistics. Literally NINETY NINE POINT ONE PERCENT of players never beat the game. But that's setting our sights too high. What are the odds that you'll give up before even beating level THREE? of TEN!?

91.3%

That's right. You have less than a ten percent chance of making it less than a third of the way through Teleglitch before refusing to ever play it again. Some games manage to find the recipe for making brutal difficulty enjoyable. Teleglitch's brand of hard is more like a basketball game between an NBA team on amphetamines and a team of sleep deprived middle school girls with Down Syndrome. Sure, it sounds amusing at first, but only the truly sick fail to quickly realize it's just in very poor taste.

Oh, and it also has bugs that can cause you to die, just in case you were legitimately doing well.

Honestly, I really want to like Teleglitch. Instead I just friggin' hate it. Yet for some reason I'll probably play it another 20 hours.

================END OF ORIGINAL REVIEW================

Do I still hate Teleglitch? Yes. But it is a hate tempered with respect. And... I... kinda like it.
Will I change my recommendation to "Yes"? No. You should still be afraid of Teleglitch.

"So you're saying I shouldn't buy Teleglitch?" you ask. No. I'm not saying that.

BOTTOM LINE: should you buy Teleglitch DME? Absolutely, but only if you don't have a kitten.
Unknown Aug 2, 2022 @ 7:52am 
Hows it going berq
ゴゴゴJ I M B Oゴゴゴ Dec 7, 2019 @ 2:00pm 
Batchc is that you?
170-250 bpm breakcore amen break Sep 20, 2019 @ 10:20am 
Hi Batchc
PookieAesthetic Feb 19, 2018 @ 10:43am 
Ayyyy winbook12 from md
☁Hugsy☁ Jan 20, 2018 @ 1:41am 
Berq from MD, damn... your steam profile is just as awesome as your MD profile, kinda of pissed that I seem dimensionless AF in comparison XD
Radical Venom Dec 24, 2014 @ 8:55pm 
…………………...
……………………☼☼
……………… …*•○♥○•*
……………… .*♥♫♀♂♫♥*
.....……..……*♥•♦►♫◄••♥*
………….. *♥☺▬♥☺♥▬☺♥*
……….... *♥•♥▬#♠ ♥#▬♥•*♥*
…………*♥♫♥♥▬♫♥ ♥♫▬♥*♫*
………*♥☺♥☺♥♫*♣♥♫♥☺♥☺ ♥*
…….*♥♣♫♥♣♥☺♥♫♥☺♥� �♫♣♥*
…….*♥♥☺♣♥♫♥♥♫♥☺♥♫ ♥♣☺♥♥*
….……………….. ▓█
…….…………….. ▓█
…………………๑۩۞۩๑
………… ℳerry ℭhristmas
............. ℋappy ℋolidays!