164 people found this review helpful
107 people found this review funny
Recommended
0.0 hrs last two weeks / 23.3 hrs on record (14.8 hrs at review time)
Posted: May 13, 2015 @ 6:39am

Captain's Log

Day 1.
I am swayed by promises of power into joining the Valiant faction, a faction renowned for its military prowess.
My newly aquired ship resides at the port of Aswall, a small seaside town. The sea calls to me, and I am eager to set sail, but before I head off, I ask a local clerk if he has any assignments for me to carry out. As it turns out, a few passengers are in great hurry to get to the town of Seatoncreek, and I am also tasked with pinpointing the exact location of said town.
This turns out to be easier than expected, as my passengers give me the location of their destination.
After a few final checks, I finally set sail.

My humble sloop, its sailcloth embroidered with the fearful image of a lion's head, drift across the sea. The few islands that pass are blanketed with the snow that fall mercilessly from the heavens. The cold has caused small islands of ice to form on the water's surface, but that does not stop me from reaching my destination.
When I reach the port, I say goodbye to my passengers, who thank me for my services with a purse of coins. Delighted with my day's work, I decide to stay in Seatoncreek for the time being.

Day 2.
A notice board in Seatoncreek tells me of a notorious pirate known as Rasnaris, and about a bounty placed on his head. I decide to take up the hunt.
As I travel south, I pass by a fellow ship of the Valiants. I travel with him for some time, and just when I am about to break formation, a ship flying black sails appears in the distance. I have found Rasnaris.
A battle ensues, with my brave ally taking Rasnaris on head-on. I, on the other hand, unexperienced in battle as I am, decide to stay far away, firing volleys at Rasnaris from afar. After a battle that has us going back up all the way to Seatoncreek, Rasnaris finally begins taking in water, and sinks shortly after. Victory!

Day 3.
I pick up a few missions to ferry cargo to distant towns, and I get to know the local waters a bit better. I also come across a few pieces of floating cargo, that I greedily pick up. After some time, I come across another bounty, this time on a felon known as Kerhen. I decide to hunt him down.
After some sailing, I find Kerhen. There is no time for proper introductions, as cannonballs instantly begin to soar through the air. This time, I am on my own.
My vessel proves to be more well-equipped than Kerhens. He sinks to the bottom of the ocean, and I claim my reward.

Day 4.
I recive notice that a nearby town, Waber, has been capruted by pirates. I head towards it in order to investigate this matter further, and most of all see if I can attempt to recapture it.

The town appears to be unguarded, and I capture it without any interference. As I enter Waber as its saviour, I am told that there are two pirates in the area. For the future safety of the town, I hunt them down and bring them justice.

Day 5.
This region is too peaceful. I crave for the screams of my enemies! I travel to one of the outer regions owned by the Valiant, which, supposedly, has a bit of a pirate problem. I am assured of this fact as I almost immediately come across a pirate settlement protected by a tower. I make short work of the tower and capture the settlement in the name of the Valiant.

Day 6.
I capture more of the pirate scum's settlements. None will stand in the way of the Valiant!
As I get close to yet another one of their pitiful hamlets, I am greeted by two pirate ships. In my hubris, I take them both on. The mistake proves to be almost fatal. I sink the first one without much problems, but my hull has taken quite a few hits, which the late pirate's mate takes advantage of. At first, I try taking him on, only to notice that my hull won't hold. I retreat, hoping that my ship is faster than his. I am in luck, as this proves to be the case.
Fate, however, does not favor me this day, as I run into a large island, preventing my escape. I have to face my adversary.
I sail along the island's shore, hoping that I will, still, be able to outrun him. This time, however, he keeps up, and lines up for a broadside. I quickly and abruptly turn around and sail towards the front of his ship, moving me out of the line of fire. I fire a desperate volley at his ship, which proves to be more effective than I dared to think. The cannonballs rip through his sailcloth and puncture his hull, and he goes down to the bottom of the sea.

Day 7. I have proven my worth to the Valiant. The region is under Valiant control once more. As I set sail for new waters once again, I gaze once more upon the mighty ships stationed in the docks of the more prominent towns. Huge vessels fitted with brass-lined cannons.

Cannons that I, one day, will fire upon the enemies of the Valiant. And woe betide anyone that dares to stand in my way.
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8 Comments
Col. Kurtz™ Dec 26, 2015 @ 12:34am 
Terrific summary. I strongly urge all who enjoy this type of game to also try Mount and Blade's single player campaign.
ScienceDiscoverer Aug 11, 2015 @ 1:39am 
Oy, Capitan!'
united7 May 16, 2015 @ 8:28am 
Great review may your holds be full of booty
Lost Latios May 14, 2015 @ 5:33pm 
Sir, you are a true poet and writer. I salute your review. May the sea reward you.
Lt. Dan May 14, 2015 @ 4:10pm 
Captain Sir, that was a well written and funny review. I salute your brilliance, and may the winds always be in your favor!
236800954213315784 May 14, 2015 @ 3:04am 
sounds like someone never goes outside and needs an extreme dosage of escapism just to even live. get help
wasabi May 14, 2015 @ 1:58am 
Amazing review
ExplorerRowan May 14, 2015 @ 1:28am 
Ok, I'm sold. Any game which can inspire this level of immersion is my kind of game.