Showing 1-20 of 146 entries
Jan 23 @ 3:20am
In topic Codename Lithium mod?
It is happening, but since we have been working on many new features for this, it is taking some time.

Dedicated servers, much improved modding, wasd + mouse overhaul, new shops, more ai.

No date for release just yet however.

here is a quick screeny:

http://imgur.com/a/SQwrB
another way to get into the game is to hover over the game in the taskbar until the small preview appears, hover over the preview -> right click -> maximize. From there you should be able to enter the settings again and change the resolution
Apr 14, 2016 @ 5:40am
In topic Appcrash :(
Are you running the game in a virtual system?

Can you run: dxdiag.exe - > "Save All Information" and upload that file somewhere?

What are your system specs?
I have gotten this too something, but every time i want to try and reproduce it to fix it, i can never reproduce it. Are there any circumstances that you know makes it happen?
Apr 14, 2016 @ 5:27am
In topic Scouter feet?
There was a bug with the thing that was supposed to drop the Scouter Feet. I have fixed this for next version. Also added feet to cipher door in supply station 1
it sounds like your resolution is probably bigger than your screen can handle.
Do as jan says and find the config files at

%appdata%/cobalt/stingray.config

easiest way is to just delete the config file.
Apr 14, 2016 @ 5:08am
In topic Mods for cobalt?
There is super limited mod support.

The plan is to expand the mod support after two major things: a new gamemode, and custom maps online.
Single player online is probably far off, but we are working on even more co-op online content for the next patch. We have not announced it yet, but we will soon!
Apr 14, 2016 @ 5:02am
In topic Bundle pack for Purchase?
There is a 33% off right now at least =)
Apr 14, 2016 @ 5:01am
In topic Option in Alpha to Disable Auto Aim Gone?
No problem. Me and kinten played around with no auto aim and no bullet time and it was damn intense and really fun too. I see no problem with it being an official part of the game.
Apr 14, 2016 @ 5:00am
In topic Play with more than four gamepads
I think part of the issue comes from the usb-ports on the steam link not actually being shared like you think they are on the steam link.

https://www.reddit.com/r/Steam_Link/comments/3wzv67/are_the_usb_ports_on_the_steam_link_connected_to/

It seems you have to enable something to make that happen and even download some third party software?
Apr 13, 2016 @ 11:43am
In topic Permanently losing blueprints?
I actually changed my mind!

Shop stock will be invulnerable. I think if we want to punish shop-destroyers, it should be in a more interesting way
Apr 13, 2016 @ 11:39am
In topic Option in Alpha to Disable Auto Aim Gone?
Next patch will include an "Auto Aim" option next to bullet time.

Options will be:
Standard - 100% auto aim (5x bonus while rolling)
Low - 33% regular auto aim speed and (1.5x bonus while rolling)
Off - No auto aim at all.
Apr 13, 2016 @ 10:13am
In topic Bug found: Level incompletable
This is a known bug.

I have fixed this in next version.

You will be able to exit the adventure through any portal after completing it, and it will still count as completing the adventure.

If you have previously unlocked a node, but not "completed" it, the game will now give you 1 free restart of the chapter, to use when you see fit.
Apr 13, 2016 @ 7:09am
In topic Play with more than four gamepads
Ok, so I managed to get this up and running without any issue:

http://imgur.com/VrdwKwk
  • 2 x Wired Xbox 360 Controllers
  • 1 x Steam controller
  • 1 x Wireless Xbox 360 Controllers
  • 1 x Speedlink generic usb gamepad
  • 1 x Logitech F510 gamepad
  • 1 x Ps4 controller through DS4Windows.

Some notes:
  • Controllers would default to my default "Steam profile" even though it was already used once. This is a bug and has been fixed, but the workaround is to create a unique profile for each controller.
  • The setting "Enable Direct Input Gamepads" is enabled.
  • The ps4 controller would at first occupy XINPUT slot 1, but as soon as I pressed another xbox controller, that xbox controller took over that ID, and the ps4 controller was moved. This seems to be related to how the DS4Windows is coded.

Is there anything more you can tell me about your setup?
Because i cannot reproduce the problem.
Apr 13, 2016 @ 6:02am
In topic Play with more than four gamepads
im looking into it, but no promises!

http://imgur.com/NmvqQHb
Apr 13, 2016 @ 5:46am
In topic Shop level accidents = screwed
Dropped stuff in shops will no longer be saved in next patch.

Also marketplace stock will now be indestructible.
Apr 13, 2016 @ 5:35am
In topic need something more!
We are working on some brand new content.

Subscribe to my youtube channel to get the latest WIP videos:

https://www.youtube.com/watch?v=H1VweX7I24M
Apr 13, 2016 @ 5:34am
In topic Bundle pack for Purchase?
There are no plans for a bundle now. We did ask around about it, but it seems the current plan is no bundles.
Apr 13, 2016 @ 5:32am
In topic Permanently losing blueprints?
i think if you destroy the shops, you cannot count on getting 100% rewarded for it.

However, in the next patch, "unique" loot drops will be indestructible to make sure you cannot destroy those from other parts of the story. This only protects dropped loot, not other things
Showing 1-20 of 146 entries