1,148 people found this review helpful
23 people found this review funny
Not Recommended
0.0 hrs last two weeks / 13.1 hrs on record
Posted: Sep 21, 2014 @ 4:08pm
Updated: Jun 3, 2016 @ 8:12pm

*** EDIT: ALTHOUGH THIS REVIEW WAS LISTED AS EARLY ACCESS IT WAS DONE ON THE RELEASE VERSION *** (The tag hadn't been removed yet)

What a massive let down this turned out to be.

Wasn't too sure of where it was heading back in the early alpha days, decided to shelve it at that point. Came back with the news of the release. And wow. If this was it's entry into Early Access it would be exciting, but the fact that this is the 'finished' product is apalling.

The game at this point is an amalgation of game mechanics with aboslutely no cohesion whatsoever.

Crafting?

Yes, there is crafting. But check this out. You need schematics to craft items or create bars of ores. And guess what? You find them at random in the game world. You will surely see a spaceship in the horizon of your spawn point, and that's the source of all the schematics you'll ever need. Why? Because they respawn after a very short period of time. Even funnier, if the spaceship spawns in a slope (where it always seems to be) you will see groups of 8-12 crates come flying down the mountain. Each of them might have a blueprint... Wow. Sit and wait and let the game spoon feed you schematics. It's so unappealing.

Build defenses?

Sure but why? There is no waves of enemies coming, just the evenly spaced mob that spawns at night. More annoying than interesting.

Combat?

Ugh, the controls and physics are awkward, and this shows in how the AI attempts to navigate the world. Enemies will flip head over heels when chasing enemies up small steps in the terrain. Literally, they go flying and fall on their backs. I guess they are top heavy and have to much horsepower in their legs?

Oh, and let's not forget the game was supposed to sport this modular/procedural weapon system. Mid development videos showed the devs fighting with 4-5 bladded chainsaws. This was quite exciting, and was stripped to be given a very unispired selection of weapons. Each type of weapon has 2 variants, 'rusty/crap' and normal version.

Zip gun / Pistol
Rusty Assault Rifle / Assault Rifle
Rusty Chaingun / Chaingun
Shotguns have a 3rd variant, 'double barrel'.

About as inspired in weapon selection than Wolfenstein 3D. Perhaps even Wolf3D has the edge since it has a knife. Lackluster.

Bugs?

You like bugs? No, not the in-game enemies. I'm talking about horrible bugs that blow your mind as to why any developer would think that it's 'ready for release'. Video card frying unoptimize code will give you horrible framerates even with gaming configurations. It seems that unless you want to make a shed that is 3X3 in size, with a whopping 1X1 living space, the game will slow down to unnacceptable frame rates. Even with the videos settings dropped down to bare minimum, the performance is horrible. I run a i7-2600k@4.5Ghz with a GTX 670 (ok not the latest in greatest, but still). Frame rates will go sub 30 if you are looking towards a base of any decent size.

The bug that just made me throw in the towel? Vehicles. The physics are already wonky, but the vehicles are the poor victims. The hover ships? Good luck parking them without having them clip in teh ground, start shaking, or bump around like crazy. But that's fine, if they are wonky to drive and use. Sure. But the fact taht in multiplayer they have a tendency to disapear? That, that's not fun. You mine to ger your hover ship, go exploring to get some more ores. And the second you get out of it far from your base, pouf gone. Same thing happened with a buggy. I guess the buggy is properly named.

Seriously, this game is about to commit opportunity suicide if it dares leave early access in this state. With the wider selection of survival games, this is one you can skip. Minecraft with mods will keep you entertained for countless hours, albeit the lackluster combat. But at least there is crafting progression. If you want a bit more intense combat, 7 days to die is a better selection. And the irony is 7 days to die managed to implement some form of structural integrity. Something Starforge was suposed to have.

Shame on the devs.

PS: People, update your reviews if you gave it a postive review back in the day. Now you can see that it's total crap, and you shouldn't leave a review out there that sounds promissing. That's the whole trap of this game, it sounds promissing, but delivers poorly.
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8 Comments
Medieval Nerd Mar 30, 2016 @ 7:53pm 
LMAFO Wow, I was tired when I wrote this, Wolf Einstein... how did... just wow.
roboczar Mar 9, 2015 @ 5:16pm 
Lmao Wolf Einstein. That is great
hellbiter88 Jan 7, 2015 @ 4:31pm 
Wow this is so full of hate. You and the 3000 other people out there.

Informative, though, thanks. Gonna stay clear of this one for awhile.
Medieval Nerd Oct 8, 2014 @ 8:57pm 
To try and lump Star Forge along with 'every other survival game' is quite the stretch. If you have actual points you'd like to make, I'm all ears.
Voxzin Oct 8, 2014 @ 1:15pm 
Damn noob. thats basicly how every survivial game is. yet your all hypocritical and expect some explanation . wake the fuck up people
Medieval Nerd Oct 5, 2014 @ 9:40am 
@Cupcake, well they scrapped as much as they could to just keep barely enough to still say that it's a survival game where you can craft, build stuff and fight things. But as I said in my review, whatever is remaining in of those elements is so poorly stitched together and delivered horribly.
Maximum Sloth Oct 3, 2014 @ 4:49pm 
Really disappointed in this as well..had hoped it would be amazing..
nazfalas Sep 28, 2014 @ 3:44pm 
This sums it up, basically. Such a disappointment - at least be honest about your crap - take it off of steam...run another fund raising campaign or whatever, but don't release it as 1.0 and rip people off with this garbage.