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Complex - Team
7 Members  |  0 In-Game  |  0 Online  |  0 In Group Chat

The Dev Team for the Half-Life 2 Singleplayer mod Complex

This single player mod is functioning as my introduction to the larger mapping scene: a single-player mod. As this is a free-choice school project I will have to finish it. Also this means I'll have to do it on my own (so no help from other people).
As I do not have any experience with modelling, texturing and sound engineering I will purely rely on VALVe's material (which is unfortunate, but still, I have to start somewhere).
I will completely develop this mod myself, but other members of the team will be playtesters that will help and test my maps on the usual criteria. Next to that, I will also have the theme song made by a custom member as I'm not that proficient with music but a mod can't really go without one :)

Story
So I'll use the material of Half-Life 2 to set it to my own story: a story a few days before the events of Half-Life 2 itself...

As the Combine attacked the world, of course not only City 17 was affected. The story starts as professor and colonel Ian Burns boards a train to the Carson Power Complex, a desolate power plant in a valley in the middle of nowhere. Ian is sent there to inspect the complex in means of safety and overall processing. He will also be shown some of the new technologies the laboratories on the complex were working on (several things, e.g. the Hazard suit, which appeared to be developed here before it Gordon gets his hands on it).
As Ian gets there, however, the Combine just started their assault and raided the complex with brute force. He manages to escape, and decides to fight his way through the now torn complex and take the new technology from the labs. If these creatures would've accumulated the hazard suit and other technologies they would've had a larger advantage over humans and events later might not have worked out as we know now...

Please do note that you might have experienced/thought of the story different, and this might be pure nonsense to you, but its only a game mod made by a freshman mapper introducing himself to the a bit more serious mapping scene and starting the leap to team mods.

Thanks
Thank you for taking a look here and please give constructive criticism/comments if you want to give me a hand or tell me what you think of this :) I'm open to everything, as I'm just starting this.
Post them here or send a message to complexmod@xs4all.nl

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This Steam Group is for all group members of the Development Team (the playtesters and me, Tyrantar). We will discuss and test content of the mod here.
Simple forum at the moment: http://www.fpsbanana.com/studios/forum/20708

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