269 people found this review helpful
21 people found this review funny
Not Recommended
0.0 hrs last two weeks / 924.8 hrs on record (350.2 hrs at review time)
Posted: Jul 20, 2015 @ 1:47pm
Updated: Jul 27, 2016 @ 3:46pm

Edit: Review Addendum for 1.0 release:

It's official, for their grand finale, Chucklefish has totally ruined Starbound.

They finally settled on one tedious game mechanic and a generic "collect all the macguffins" plotline for the "1.0" release. Then they took all the hit or miss content they had tested and either vetted or removed over the last 3 years, carelessly ground it all up, and poured the resultant slop over the bland ♥♥♥♥♥♥♥♥ base game. Kinda like a chef who mulches an entire thanksgiving dinner into a soup, bones and all.

It seems like they couldn't decide how to properly implement all their old content in the face of the re-re-re-invented design, but rather than let it all go to waste, they just hastily rebranded and pasted bits of it everywhere. The slurry pulp that used to be sequential mission instances and technology unlocks is now an incomprehensible pile of broken gameplay chunks, haphazardly slapped everywhere without reason or direction.

The result is a horrible, disjointed, unplayable cluster♥♥♥♥ overflowing with inexplicable changes, even when it's NOT suffering from game-breaking slowdowns and fatal glitches. Unfortunately, this is the mess they've decided to settle on, so this is the mess we're stuck with. Even a dozen brilliant 3rd party user mods aimed at mitigating the damage aren't enough to salvage this disaster.

Good older content like the portable pixel printer are gone, while ridiculous, nonsensical additions were made, such as giant, unkillable ghosts that haunt every empty moon in the universe. Why??

In fact, that's the question that best sums up this entire "official non-beta release." WHY.

--Beta Version review follows:

I fear Starbound will turn out less like Disneyland, which is a functional masterpiece that will never be finished but constantly improved, and more like the Winchester House, constructed haphazardly and proceeding aimlessly without direction until its owner's death. The game has a more than decent framework, but the developers keep changing the game's premise, leading to a circuitous lack of progress and wasted potential.

It's gone from a Terraria-like 2d space exploration game with procedural worlds and craftable bosses, to a story-driven series of instance dungeons, all the while killing off promising older content while adding more and more unfinished (and/or unnecessary) features. This slash-and-burn development has left the game unfocused, long after the point where it should have been crystallizing. The initial hype has died down, releases are fewer and longer between, and content is stagnant for months at a time, leaving players wondering if there's any motivation or momentum left to see it completed.

The playstarbound website seems to feature lots of regular updates, but most of it seems to be showing off graphical blandishment and experimental features, few if any of which have rolled down to gameplay or promise to offer much in the way of functional content. In their eagerness to demonstrate that they are still actively working on the game, they're offering a lot of gravy and not much meat.

Players will quickly burn through all the existing gameplay content and acquire all the useful craftable equipment, leaving you with nothing to do but wander randomly generated worlds in search of treasure chests. Judging from the comments here and at other sites, many players have walked away due to the lack of content, and with them goes word-of-mouth support. After all, what good is an increasingly graphically refined game world if there's nothing new to do in it?
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11 Comments
Chocolate Putin Aug 18, 2015 @ 11:18pm 
Two things: He did spend a lot of time playing. I did too. But one of the most important things to take away from the negative reviews are how This Game Has Not Gotten Better. Seriously, it was MORE fun to play on its initial release than it is now. Hence lots of hours, bad review.

Also, don't even fucking try to give the "ITS IN BETA" excuse. Tiy, the "Lead Developer" LITERALLY SAID IT WOULD BE OUT IN 2013 no matter what. Now multiply that by four = Starbound. It's not that it's taking so long, its the fucking blind faced lies. Over and Over and Over and Over...............
DKB Aug 17, 2015 @ 9:53pm 
@jazz Spending a lot of time playing a video game = You don't have the claim to not recommend it? That doesn't really make sense to me. Forgive me if I'm misunderstanding your statement.

My emotions or personal feelings have nothing to do with my objective view of the game itself as a product.

For example: I play the shit out of the Dynasty Warriors 8 Empires, but I would NEVER recommend that game to anyone. It's design philosophy is complete shite, and the only reason I play it is because it is a guilty pleasure.
DKB Aug 17, 2015 @ 9:47pm 
@HappyCat It's been in beta how long? There have been AAA developed games that have had shorter beta runs than this game. He can complain because Starbound has been here a long time, yet has not made any more signficant release. He makes several good points, and offers reasonable explanations as to why he does not recommend purchasing it.

I've played this game for a while and saw the transitions as they progressed. Quite frankly, I agree with tsunderecracler, the changes they make are something I expect out of college students or amateur hour devs. Even if they are indie, I should hope that they sack whoever is in charge of game design and get someone who can keep the development team focused.

By the way, fyi: The point of beta is to get players to find problems with the game and let the devs know why this is a problem. He is perfectly justified.
skater Aug 16, 2015 @ 3:18pm 
This game is a hard copy of terraria
Dr.Counter Strike (CSPHD) Aug 15, 2015 @ 12:57pm 
you do know this game is in beta right? How can you complain about changes of gameplay in a game that is in BETA. Im pretty sure thats the whole point of early access
Bilbo Ballbag Aug 3, 2015 @ 4:06pm 
The winchester house was intentionally built that way. Ms. Winchester had a mental break, and kept expanding the house to keep ghosts from reaching her, hoping they would get lost in the insanity that the house is.
Gaym3rGurl Aug 3, 2015 @ 5:46am 
I think I'll hold off on buying it until it's actually complete. So far, It's not looking like it'll be able to hold a candle to Minecraft or Terraria.
sniss Jul 31, 2015 @ 2:27pm 
i don't think that spending 500 hours in a $15 game is a fair claim to say its not worth buying. if i were you, i would have said its worth buying, but you can get burnt out of it, and you say quickly, but yet again i've spend hundreds of hours in a $15 game that updates daily.
Orbital Raccoon Jul 31, 2015 @ 11:15am 
ok, well some people (like me) can find it a bit contradictory...
tsunderecracker Jul 30, 2015 @ 11:04pm 
Heh, well curiously, Steam counts "having the splash screen up" as "playing the game." On more than a few occasions I would stop playing and exit the game on my laptop, but the update splash screen would still be active. Steam counted this as "play time." I've played the game pretty thoroughly, but certainly not for hundreds of hours.