pretty guardian disciple
Canada
 
 
Rivethead. Boomshoot Enjoyer. Sci-Fi geek. Lover of cats & synths. Huge fan of Poets of the Fall and Nine Inch Nails. :Fleur_de_Lys:
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Current PC Specifications
CPU : AMD Ryzen 5 5600G 3.9 GHz 6-Core Processor
CPU Cooler : Scythe Mugen 5 Rev. B 51.17 CFM
Motherboard : Asus TUF GAMING X570-PLUS (WI-FI) ATX AM4
Memory : Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16
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PSU : EVGA SuperNOVA 850 G5 850 W 80+ Gold Certified Fully Modular
Monitor : Asus TUF Gaming VG289Q 28.0" 3840 x 2160 60 Hz
Mouse : Razer DeathAdder V2
Keyboard Xtreme Gaming XG-864
Headset : Logitech G231 PRODIGY
Speakers : Creative Labs Pebble 2.0
Screenshot Showcase
PC Building Simulator
1
Rarest Achievement Showcase
Review Showcase
123 Hours played
Full disclosure: this is a game i was fortunate enough to play when i was 10 years old back in 1999, i thought it was the coolest thing at the time and i still feel relatively the same about it today, it holds a special place in my memories.

It's 1998 the year of Half-Life, the folks at Ritual Entertainment know what's coming and they want to get ahead of it. Enter "SiN", a Quake 2 engine FPS with the spirit of Duke Nukem 3D ready to show the world what it's made of. Unfortunately for players first impressions were not off to a great start, those who used mirror sites to download a demo on July 26th of 1998 were greeted with a CIH virus. Fast forward to the release in early November of 1998 only a week or two before Half-Life, bugs were plentiful and long load times were dreadful. To those dedicated enough to wait for patches or simply deal with the drawbacks, they came to enjoy a pretty solid romp through Freeport City.

If you're after a 90s era FPS with a kick butt protagonist you've come to the right place! Set in a cyberpunk future of 2037 you will traverse and progress through many city-based locations like abandoned buildings and subways to more mysterious locations like big bad Elexis Sinclaire's own island of horrors.

Sin had a lot of interesting features at the time of it's debut, not only did the game take after Duke Nukem's sense of interactivity your actions in certain levels could actually have a direct impact on others later on and there were also multiple paths to take throughout. This made for some amount of replayability and experimentation, other features include a dynamic and banging soundtrack from Zak Belica that reacts to imminent fire fights and area-specific damage to enemies which also played into your armor system.

It's truly a shame that this game had been overshadowed by Half-Life because it deserved a lot more attention than it got, there was such ambition and character here that is especially worth another look.

You are John R. Blade of the private security force HARDCORPS and it's time you get to the bottom of SinTek's shenanigans, load up your trusty MAGNUM and get to work!
Favorite Guide
6 ratings
Details on how to host your own dedicated server for deathmatch
Favorite Group
EPN.TV - Public Group
For fans of all things Electric Playground, EPN.TV, Reviews On The Run and Vic's Basement.
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Recent Activity
1 hrs on record
last played on Dec 5
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last played on Nov 28
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last played on Nov 27