26
Products
reviewed
352
Products
in account

Recent reviews by Teque5

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Showing 1-10 of 26 entries
3 people found this review helpful
4.2 hrs on record
ARGH! Toybox Turbos is great! - but WHY did codemasters make such an awful multiplayer?

Codemasters has made some amazing race titles over the years (see the DIRT & GRID series of games), and brought their great engine and art design to a new frontier in the micro-machines inspired Toybox Turbos. The preview video looks amazing, the gameplay is cartoony fun, and I can even forgive the kid-friendly difficulty level, but there are some glaring problems here. There are little things like 4:3 overlays that look strange on 16:9 monitors and a bizzare playoff mode - but the most horrible thing is the state of the multiplayer and overall jankyness of the online modes. The only option for competition is this game mode where you race for 8-10 seconds and respawn over and over. It is so mind-numbing it makes me sad. The inclusion of a normal race mode would have made all the difference in the world. WTF Codemasters!

I actually purchased the 4-pack since I was so excited to play with my friends, but at this point I want my money back. 6 / 10 for a game that I want to like so much. Do not buy in its current state.
Posted January 4, 2015. Last edited January 5, 2015.
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4 people found this review helpful
2.4 hrs on record (1.9 hrs at review time)
Don't let the simple colors and animations of 140 fool you, it has tight controls, great music, and excellent pacing that makes for a great platformer. Provided you have a controller and headphones, 140 progresses from silence to a beautiful electronic sound-stage that is essential to making progress. I beat the base game on a flight in about an hour, but the inverted levels kept me coming back for more. The art and sound design in 140 are genuinely great, but I think the gameplay could have gone a few more interesting places. 8 / 10 for a very solid short indie title.
Posted January 4, 2015. Last edited January 4, 2015.
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3 people found this review helpful
28.0 hrs on record (12.3 hrs at review time)
Luftrausers is an unexpected gem that feels like an arcade classic right away. Super tight controls combined with excellent music and sound effects make this a killer indie title. Whats crazy is how the low resolution is one of the fun quirks in the game - I run this on my 60" linux HTPC at 1080 in DTS surround sound and it feels awesome. The gameplay is simple but mastering the controls, sound cues, and getting all the achievements - is quite difficult. I would recommend a controller. Luftraisers is an indie title that really delivers at full price: 9/10.
Posted June 20, 2014. Last edited January 4, 2015.
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390 people found this review helpful
24 people found this review funny
2
49.3 hrs on record (34.0 hrs at review time)
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? Fúck you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
Posted March 17, 2014. Last edited March 17, 2014.
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3 people found this review helpful
2,592.4 hrs on record (515.5 hrs at review time)
CS:GO Review
CSGO continues the brutal, infuriating, and wonderful Counter-Strike series that taunts you to be a better player with every game. I was somewhat skeptical during the beta before the addition of the casual mode, but the continuous updates and gameplay additions makes it the new TF2 in my mind. The bifurcation of competitive from casual and gungame does a good job grouping players with like minds. This title is endlessly playable with a vibrant community that is quite a bit more mature than the cod (fish?) players that slime around the net. The map system and continued mod extensibility makes it a premiere title on steam. My lame complaints (No more TMP) (MP7/UMP are too awful) (Aimpunch kinda broken) don't really detract from the goodness to be had. Graphics got a very nice upgrade over source and most of the maps got carried over. 9/10 for my next obsession.
Posted January 25, 2014. Last edited May 24, 2014.
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2 people found this review helpful
45.1 hrs on record (19.6 hrs at review time)
Endless Space is the spiritual sequel to the fabulous Ascendency (1995) on MS-DOS. I have long awaited something of this caliber to deliver on space conquest to this degree. The graphics a pleasing and the AI is as infuriating as it should be. The multiplayer works great and resumes saves easily. Not just Civilization IV in space, this game has enough combat gameplay and custom ship-building to make it really pop in my games library. 8/10 for scratching my space itch.
Posted January 25, 2014.
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17 people found this review helpful
8.4 hrs on record
I picked Dungeon Defenders up during the holiday sale and had hoped it would be another decent tower defense game. Ever since the Starcraft & Warcraft III (Cube Defense) days these kinds of titles have been able to deliver a lot of depth and strategy for relatively simple mechanics. Sadly, Dungeon Defenders failed in most of those aspects and felt a lot more like a cheap iPad knockoff of a good game. The game has an arbitrary item drop system that constantly requires futzing with upgrades and switching between weapons - the RPGness of this title was disappointing to say the least. No tower mazing. Uninteresting weapons. Repetitive gameplay. Worst of all is the autoaim feature, which redirects shots in completely unanticipated ways - no option or mod exists to disable (WHY?). The game runs on the Unreal Engine 3, and it does look nice, so there's that. Play Sanctum 2 for a much better executed TD in a similar theme. If you want something hardcore just skip to Defense Grid for a proper TD. 4/10 for a very mediocre tower defense title.
Posted January 25, 2014. Last edited July 6, 2014.
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2 people found this review helpful
17.4 hrs on record (13.6 hrs at review time)
Jamestown is the R-Type impersonator that you always wished for with a focus on COOP gameplay. Sometimes when I am playing I feel this is a bit like ikaruga - but not quite as brutal. To get the most enjoyment ouf this game you need three or four friends for some local COOP. Jamestown will work with any USB controllers you have lying around and does the button configurations in the most slick way I've seen yet; it makes setup super easy. The primary complaint is that the difficulty does a very poor job of scaling to the number of people playing. On any of the harder difficulties one player is impossible, two is OK, three is easier, and four is MUCH easier - for this reason I only play when I have exactly four people visiting. Despite this the graphics are great and the interface is seamless. DLC is meh. 7.5/10 for an indie title.
Posted January 25, 2014.
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2 people found this review helpful
112.1 hrs on record (67.7 hrs at review time)
Poker Night 2 is another excellent title from Telltale; they did a great job with the banter and captured the character personalities quite well. The voice acting is good and the interacting between characters doesn't seem forced. My only criticism would be the character AIs seem to respond to stimulus the same - it would be cool if Brock did more bluffing than Claptrap (for instance). I also did some experimenting and the computer responds the same regardless of the player's actions from hand to hand. If they wanted this game or a certain character to be really top-notch they should use some kind of Markov model to evaluate player actions. In any case this is a great choice for some casual gaming on a laptop or when you want to be able to walk away from a game for minutes or hours at a time during play. 8/10 for a casual title.
Posted January 25, 2014. Last edited April 16, 2014.
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6 people found this review helpful
2.2 hrs on record
Purchased this after the win at the VGXs. Walking Simulator 2013 is truly the greatest visual and auditory journey I have ever had the pleasure of experiencing - except no. I started keeping notes at the start thinking I would have to some some puzzle or mystery. You just walk around and discover audio story nibbles - all of my notes went in the garbage. This is interesting, but in the majority of universes you should not buy this game. 4/10 for an indie title.
Posted December 8, 2013.
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Showing 1-10 of 26 entries