18
Products
reviewed
1034
Products
in account

Recent reviews by Snipes

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Showing 1-10 of 18 entries
5 people found this review helpful
77.0 hrs on record (76.7 hrs at review time)
So you've made it through CSD 1 and CSD 2 with your sanity intact*, and you're looking for a new challenge? Well, look no further because the developers have made a third one to complete the trilogy.

So CSD 1 was the story of building your reputation whilst operating a fledgling restaurant, and CSD 2 was the story of building your reputation whilst alternating between operating a fledgling restaurant in a different building, and calling out to go do contract work at every competing restaurant in the building. CSD 3 is the story of that building getting hit by a missile strike (I'm not making this up), and you operating a food truck across what remains of the country whilst being shot at by other food trucks belonging to all those competitors from before because they all had the same idea, and apparently a missile strike wasn't a good enough reason to not serve out the two-week notice period.

So, in trading the restaurant for a food truck, you no longer have a steady stream of customers, but a series of stops for which you must prepare food orders, ideally before you arrive. Where the contract jobs for CSD 2 dictated a rigid menu for you to deal with, CSD 3 gives you a theme for each route and then allows you to select the menu items. More complicated or difficult items are worth more points, so you get to pick your own level of difficulty and reward, and thus have nobody but yourself to blame when you get overwhelmed by sushi orders at the final stop and ruin what was, until that point, a perfect run.

At its core, it's the same CSD brand of hectic food preparation "fun", so if you're willing to trade the stability of a restaurant for the excitement of a sorta-apocalyptic road trip, I can recommend.

* Prior experience with CSD 1 + 2 not required. Review author not liable for any sanity-related impacts arising from purchase of title.
Posted December 9, 2023.
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1 person found this review helpful
71.8 hrs on record
Early Access Review
What we have here is a somewhat janky procedurally-generated detective game. I don't think anyone's ever done this before and the sheer originality needs to be celebrated, and I can forgive the jank because it fits right in with the setting and atmosphere.

I bought this one the moment it hit early access based off my experience of the demo, and that's unprecedented. I should caution that patience and actual thinking are required here - the game will give you the tools required to succeed, but it will not hold your hand.
Posted December 9, 2023.
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No one has rated this review as helpful yet
108.2 hrs on record (16.3 hrs at review time)
True to the original board game - just as brutally difficult. Great with friends, so long as you're willing to face defeat with dignity.
Posted December 1, 2021.
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1 person found this review helpful
507.8 hrs on record (229.2 hrs at review time)
First you will build a steel mill. Then you will automate the mines. Then you will build science labs. Research drives development, which drives research, which drives development, and many hours later you'll look back and find you've built a factory, which is expanding to meet the needs of the expanding factory.
Posted November 30, 2020.
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No one has rated this review as helpful yet
102.9 hrs on record (89.4 hrs at review time)
I love this game. It's a faithful recreation of the Pathfinder ruleset adapted for tactical real-time play, with an incredible snippet of Pathfinder's world of Golarion, and a detailed and engaging storyline. It's good enough that I'm willing to overlook the litany of bugs that currently plague the game at the time of writing; the constant stream of patches is a bit distracting but it certainly shows the developers are determined to sort things. If you can't stand bugs, I'd recommend maybe leaving this until 2019, but aside from that I think we're looking at easily one of the best TTRPG adaptations to arrive on PC in a long time.
Posted November 22, 2018.
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1 person found this review helpful
1 person found this review funny
110.0 hrs on record (23.9 hrs at review time)
Okay, so maybe you're new to the series, or maybe you've played the previous game and haven't taken the hint yet. Fear not! The sequel is here and any remaining sanity will be forfeit.

For those who aren't familiar, here's a game where you run a restaurant, apparently single-handedly, juggling customer orders, kitchen chores, and the occasional urge to flip the table when some mook wanders in five minutes before closing and orders his steak well done (get out of my restaurant). In the second installment, you must now also handle the holding stations, preparing dishes ahead of time to satisfy the inevitable rush hour stampede, and setting out side dishes to distract your patrons from the fact that you're too busy serving someone else.

We've also got new recipes, far more than the original game, spanning a number of different cuisines. If you've ever wanted to run a food stall selling ramen, kebabs and breakfast cereal (because why the hell not), here's your chance. You can also redecorate your restaurant now, if that's your thing. If not, you can take on the campaign-style "Chef for Hire" levels, earning medals based on your performance while earning peanuts in the form of tips from your stingy customers who clearly don't appreciate the amount of love and lard that goes into their burgers.

There's now local co-op mode as well, so you can share your pain with another human and perhaps begin to understand how much communication is required in an actual restaurant, right before one of you sets the place on fire.

Oh yes, and the developer is still actually maintaining and improving this. It's also 100% microtransaction and loot box free, so if you suffer from underhanded-game-publisher-related allergies, I can highly recommend this place.
Posted November 27, 2017.
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2 people found this review helpful
11.0 hrs on record (1.0 hrs at review time)
As far as party games go, this is fairly hilarious. The premise is simple: you have a platformer level with a goal. If you can reach the goal, you score points. HOWEVER: if everyone wins, nobody wins; you therefore must "help" your fellow players out by placing traps and other platform elements to screw them over so you can win by yourself and thus score points.

Except that they're trying to do the same to you. Please excuse me while I grab some popcorn.
Posted November 29, 2016.
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12 people found this review helpful
1 person found this review funny
12.7 hrs on record (2.7 hrs at review time)
Early Access Review
This is brilliant. I didn't know I needed a competitive multiplayer dungeon crawling king-of-the-hill game until I played this. I foresee a lot of amusing game days and possibly ruined friendships because of this game. Ignore the "Early Access" tag - this is good enough to buy right now. Would highly recommend controllers for this, though.
Posted January 8, 2016.
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1 person found this review helpful
49.2 hrs on record (15.7 hrs at review time)
One does not simply walk into Mordor.

Unless you're Ezio Batman, in which case just stab a lot of uruks and you'll fit right in.
Posted May 20, 2015.
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1 person found this review helpful
6.5 hrs on record
Do you have a friend who's always talking about how they'd love to join the army, because they love Call of Duty?

Make them play this. You'll never hear another word on the subject again.
Posted May 20, 2015.
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Showing 1-10 of 18 entries