Last Online: 14 hrs, 6 mins ago


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Games (236)
Friends (236)
Groups (8)
Gameplay Stats
Member since:
January 21, 2005
Steam Rating:
9.6
Playing time:
30.7 hrs past 2 weeks
Dota 2
29.4 hrs / 254 hrs
Kingdoms of Amalur: Reckoning Demo
0.4 hrs / 0.4 hrs
Team Fortress 2
0.3 hrs / 799.6 hrs
View stats
Warhammer® 40,000®: Dawn of War® II – Retribution™
0.2 hrs / 4 hrs
View stats
Painkiller: Black Edition
0.2 hrs / 2 hrs
Crayon Physics Deluxe
0.2 hrs / 0.2 hrs
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Friends

!CO! )v(r. Don
In-Game
Dead Rising 2: Off the Record

Colgruv
In-Game
Terraria

ghost009
In-Game
Dota 2 - Join

Slepnir JoKe
In-Game
Kingdoms of Amalur: Reckoning™

[mDk] Hy_C: The Juicebox
In-Game
Dota 2 - Join

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Steam Profile

smm

Profile _

Negroes

Freehold, New Jersey, United States 

ButtSecks


Comments _
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*OMC*Swerver posted on September 27, 2011 @ 4:13pm
Thanks for the gift bro.
 
Bourgeoisie posted on July 02, 2011 @ 8:59pm
Baby Beaaaaar!! Get out of Araska!!
 
Eagle posted on May 27, 2011 @ 1:19pm
So, I think at some point we should play TF2 again.
 
ConradvonKlem posted on December 17, 2010 @ 8:58am
Should I post on your Wall? :P
 
pingu posted on December 16, 2010 @ 11:20pm
Smack Talker
Post a comment on a friend's Steam Community profile page
 
Dr. Steve Brule posted on December 16, 2010 @ 3:40pm
you know why i did this


Groups _
-=[*IE]=- Clan
19 Members  |  1 In-Game  |  3 Online  |  0 In Group Chat

Everyone From IE Join

No one else made a group, so i felt like seeing whose still around.

Visit -=[*IE]=- Clan's profile

RIT Electronic Gaming Society - Public
538 Members  |  20 In-Game  |  196 Online  |  0 In Group Chat

R*I*T - Public
24 Members  |  0 In-Game  |  7 Online  |  0 In Group Chat


Games recommended by smm _

PAYDAY (tm) The Heist is the story of four brothers who are trying to make it in today's hard economic situation. While the game's premise lends itself well to a copy of Kane and Lynch's award-winning (citation needed) multiplayer, it instead pays tribute to the Left 4 Dead formula. This is truly a game for today's generation, and by that I mean a ton of broken mechanics, impossibly hard AI direction, and incredibly stupid AI teammates. The biggest heist the game offers would have to be from the developers getting you to actually buy this game! SO EVERYONE GET IN THE VAN, BECAUSE IT'S TIME FOR A PAYDAY (tm) !

Leave a comment December 27th, 2011 @ 8:10pm

Killing Floor is one of those rare gems that come across only every once in a while to remind you of gameplay long lost. It is a retro trip into the days of an earlier unreal engine where everything is not as it seems. You take control of a young boy named Felip on his journey to avenge the death of his parents. Along the way, you meet a colorful cast of characters to fight back the evil armies of Dr. Floor until you reach your destination. Make your way to the top of the tower and you can have a one on one battle with the doctor of evil himself! Hang on tight because those elevator doors just opened; you are on the Killing Floor.

Leave a comment December 8th, 2011 @ 2:26pm

Sometimes, upon arriving at their computer in an otaku poster lined cubicle, a game developer will entertain the thought, "I wonder if this game is a little TOO good." You can tell this thought troubled Deep Silver immensely because they have gone well out of their way to make sure your game experience is a hassle. For starters, using two monitors is for wussies. Like a bouncer keeping your ugly friend from entering the club, Dead Island will just NOT run unless you turn off that second monitor! Thank god I only have to focus on one screen now. When you arrive at the character options, Deep Silver anticipated that some players will simply find four options to be too much, so they made only two worth playing. In all of their gratuitous and hardcore hours of play-testing, Deep Silver also realized that players were becoming too attached to their weapons, and therefore made it so faulty saves and glitchy collision will cause you to lose many of your hard earned katanas. Thank you, DS!

Leave a comment December 6th, 2011 @ 10:51pm