20 people found this review helpful
Recommended
0.0 hrs last two weeks / 6.8 hrs on record
Posted: Mar 10, 2016 @ 10:51pm

Short version: 71%
The gameplay and plotting of Haunted Houdini requires a lot of patience and attention, but those who manage to stay on board are rewarded with an intricate ghost mystery thriller worthy of the Midnight Mysteries name.

Long version:
Playing through Haunted Houdini, the fourth entry in the Midnight Mysteries series, I had the feeling that this hidden object game was made for a very specific audience, that is, those who were playing this series at least since Salem Witch Trials. The game just expects you to know how the story is structured or how the mechanics work.

The familiar gameplay hides a different kind of story. The plot almost entirely removed the semi-historical bits to dive into the heart of mysticism, not even trying to build itself around credible elements.
Ironically, this completely fictional plot is about Harry Houdini’s crusade against spiritists, where our task is now to look into the exact details of his death. The investigation jumps around time and space continuously and (to keep the consistency from the previous games) involves another famous writer, Arthur Conan Doyle, a well-known spiritualist, who serves as a counterweight to Houdini’s views.
It is hardly the best-written in the series, but those who like the made-up world of mediums will most likely rank it as their favourite in the series.
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