943 people found this review helpful
6 people found this review funny
Recommended
0.0 hrs last two weeks / 25.6 hrs on record (7.1 hrs at review time)
Posted: Jul 24, 2014 @ 10:38am
Updated: Mar 17, 2015 @ 3:47am

Early Access Review
Full disclosure: review copy provided by developer/publisher!

I'm about one... maybe two good jump scares away from being institutionalized. Playing as an Indonesian schoolgirl with a magic phone, an archeologist with amnesia, and a toddler with diapers full to the brim has had an ill effect on me. My heart just can't take it – my mind just can't take it. The filaments that hold my fragile psyche aloft are pulled taut, straining as each frayed fiber falters and my sanity slips closer towards the cold, dark depths of derangement. Which isn't super great, really. But I'll gladly surrender my faculties for a game as fun as “Darkwood.”

“Darkwood” isn't a “Slender” or “Amnesia” clone. This is a game in the vein of old school horror where atmosphere was king – you'll hear lots of comparisons to the “Silent Hill” series. The key to good horror is cultivating a crushing, foreboding world environment... one that fosters paranoia and unease the whole way through. Sure, jumpscares are necessary to finally break the tension, but the best horror games are dripping and oozing in atmosphere. The whole world should FEEL hostile, not just the denizens that inhabit it. This game doesn't want you playing it, no. It wants to play you.

Here's what you can expect playing “Darkwood:” your hands should be clammy with an itch you can't scratch, not now. Your face should be inches from your monitor, blinking only when necessary, scanning wildly back and forth for something, ANYTHING, to betray the game's ill intent. As you talk with each bizarre NPC you should feel nervous, wondering when the conversation will go from benignly creepy to malignantly violent. And when you finally encounter an unspeakable horror, you'll have to make that gut decision whether to run or stand your ground. I recommend running. Like with all survivor horrors, you are at a notable disadvantage. You'll also be able to set up hasty barricades... rocking back and forth as claws scratch and jaws click outside, tearing your defenses down piece by piece.

There are a lot of cool things happening with this game. Your vision is funneled, forcing the aforementioned wild scanning. You can see the world generally in your “peripheral vision,” but you have to be looking relatively dead-on to see any actual threats. They'll be effectively invisible otherwise. You'll inject yourself with concoctions extracted from fauna and flora that provide mutations. They will grant a boost in one way and a hindrance in another. There's a crafting aspect that's pretty basic right now but feels natural... rough and raw. Besides health you have a stamina meter, one you'll have to keep an eye on when deciding whether to fight or fly. Graphically speaking, “Darkwood” isn't exactly next gen, but it is highly stylized and creepy. It's a beautiful, dark, Gothic painting – like the ones where the eyes follow you wherever you go and it talks smack about your mother. And the music will chill you to the bone. If the environment and enemies start to give you a little break, don't worry. The music will swell and put you right back on edge, or the heavy creaks and sudden cracks of the sound design.

Like any good horror this is a challenging game. I do recommend playing with permadeath on. Adds to the spook factor! Anticipate shedding lots of your own pixelated blood. My biggest gripes? It's hard to determine sometimes (between how dark the game is and how... generally dark the colors are) what I can search and interact with and what's just a creepy thingy. The controls also take some getting used to, but that seems appropriate considering the genre.

Now seeing that this is an Early Access title my recommendation is tentative and subject to change. But at the moment there is nothing out on Steam quite like this. Every day you hear people bemoan the death of “true survival horror,” myself being one of them. Well folks, it wasn't dead. Just waiting for the right moment to sing its siren song... and draw us in at least once more, into those dark and dreary woods where light dares not penetrate and your screams can't quite escape.
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41 Comments
BreakerD4 Aug 28, 2017 @ 7:57am 
damn it, i think i can't sleep tonight. It gave me chills to the bone when i read your review
Akilles Apr 4, 2017 @ 1:20am 
please link a story you have written, or start writing stories immediately, you have superb writing,
m. Jun 28, 2015 @ 4:30pm 
If you wrote a book, it could quite possibly be one of my favorites. Hehe, it does look like a cool game, Darkwood. Gives you the sense of feeling that once you leap into its clutches, it will stay in your mind as an enjoyable game you once played, or bite into your imagination and fester into a petrifying nightmare you will never escape. :D
Tmangus Feb 10, 2015 @ 8:59pm 
Good review...thanks for taking the time to write this up, i found it very informative and helpful.
phantomFractal Dec 14, 2014 @ 3:35pm 
haters gonna hate ..... lol
Spirit Dec 14, 2014 @ 6:17am 
Sorry that this doesn't meet your high standard of "coolness" __MIA__, as I strive to achieve that with every review! Thank you for being the one person to bring this to my attention.
Ӽȶɨռɛ Dec 3, 2014 @ 1:11pm 
lame review, attemtpting to sound cool but failed lol
NS1 Oct 10, 2014 @ 9:27pm 
>toddler with diapers full to the brim

That wasn't a horror game though. It was 2deep4u SJW shit
phantomFractal Aug 30, 2014 @ 10:41am 
Favorite part of review: “Darkwood” isn't exactly next gen, but it is highly stylized and creepy. It's a beautiful, dark, Gothic painting – like the ones where the eyes follow you wherever you go and it talks smack about your mother."
JustWill Aug 14, 2014 @ 5:58pm 
such a classy review haha