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October 30, 2007
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spike

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[√] Allied Victory

sғe ¤ °๖ۣۜSpike 釘

Ohio, United States 

You can't hit me! I have five hundred times faster reflexes than Mike Tyson!

TF2 Teams:
Turnip Troopers
Apoplexy Industries
54BOMB99
Overthrow

Current:
Style, Flair, Extraordinaire



6:54 PM - sim: hi spike
6:55 PM - sim: wow are you out having a life

12:08 AM - °Ruby: I love you
12:08 AM - °Ruby: >.>

12:26 AM - Chobes: Hello, are you playing TF2 with the superpros and can't be seen with little old Chobes, or can you grant a little autistic child a wish and let him fight alongside his heroes?

Twilight Requiem

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gdub posted on October 16, 2009 @ 12:08am
I miss Spike, say hi if you see me online
 
[Gol'D]LADS Patrol posted on October 12, 2009 @ 3:20pm
Say whaaaaaaaaaaaaaaaaaaaaaat?
 
Ultor posted on July 29, 2009 @ 5:27pm
World at War? Thats JUST the game you need to be playing before your upcoming stint overseas ;-)
 
move posted on July 11, 2009 @ 8:48pm
You are my favorite person.
 
LtK posted on June 23, 2009 @ 11:30am
Spike!!!!~!!
 
Terrible player posted on June 21, 2009 @ 8:43am
Romeo’s behavior was modeled by the differential equation dR/dt = aJ. This equation describes how Romeo’s love (represented by R) changes in the next instant (represented by dt). The amount of change (dR) is just a multiple (a) of Juliet’s current love (J) for him. This equation idealizes what we already know – that Romeo’s love goes up when Juliet loves him – by assuming something much stronger. It says that Romeo’s love increases in direct linear proportion to how much Juliet loves him. This assumption of linearity is not emotionally realistic, but it makes the subsequent analysis much easier. Juliet’s behavior, on the other hand, was modeled by the equation dJ/dt = -bR. The negative sign in front of the constant b reflects her tendency to cool off when Romeo is hot for her. Given these equations and an assumption about how the lovers felt about each other initially (R and J at


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