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Recent reviews by sirdorius

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Showing 1-10 of 33 entries
4 of 12 people (33%) found this review helpful
1.2 hrs on record
The game has potential, but the lack of polish makes it not worth your time. The combat is clunky with one stick to both move and aim, which makes ranged combat a chore. And speaking of ranged combat, you have very little ammo and have to swap weapon before using it (if you have only 2 weapons with 1 attack each why the hell do you have to SWAP instead of just pressing to button to do the attacks?). Enjoying tour 30 minute run? Well too bad, because you might get randomly stunned and lose 10+ life without being able to do anything and die.
Posted April 18.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Looks cool in the beginning, but the lack of content makes you bored out of your mind after about an hour.
Posted December 27, 2016.
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1 of 4 people (25%) found this review helpful
2.4 hrs on record
So after seeing the simple 2d graphics and fulfilling the minimum requirements on my laptop, I was very confused to see this game has atrocious performance. For like 3 badly done animations on the screen at a time. Opening any menu actually causes a massive FPS drop. The game runs at about 40 fps and drops to 15 frequently. I can play games with much better graphics at 60 fps on this PC. And there are no graphics options to help (because ♥♥♥♥, there are like 20 sprites drawn on the screen at a time, what could you even lower?)

Indie or not, this level of performance is not acceptable in any way. Be wary if you want to play this on a low spec rig.
Posted December 10, 2016.
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8 of 17 people (47%) found this review helpful
0.4 hrs on record
"Maximum amount of free players reached". So I downloaded this just to see this ridiculous message? How about at least making a queue for free players instead of just ♥♥♥♥♥♥♥♥ on them like this?

Just play the new Unreal Tournament if you want that or wait for Quake/Diabotical for the "true" '99 shooting experience.
Posted September 24, 2016.
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7 of 7 people (100%) found this review helpful
11.8 hrs on record
Disgusting port riddled with consumer milking DLC. Dropped support for PC, leaving it with unplayable online mode. This is the last WB game I ever buy.
Posted January 22, 2016.
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No ratings yet
8.0 hrs on record
I was searching for a chaotic and charismatic twin stick shooter for PC, and AAC offered exactly what I was expected and more. The shooting is solid and fun, the controls are excellent, the characters ooze charm, and the graphics are charismatic and chaotic but readable at the same time. The campaign lasts around 5 hours, but it does offer replayability with the daily/infinity drives and a few game modifiers.

5/7 perfect score for this one
Posted January 4, 2016.
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1 of 3 people (33%) found this review helpful
2.3 hrs on record
It may seem fun at first, but this just lacks the amount of polish needed to be more than mediocre.

The good:
- The cover system works pretty well and is very intuitive to control

The bad:
- Too shallow to be a 'tactical' action game. Enemies just randomly spawn in front of you, so you have no time to plan an approach. Only two weapons and basically nothing else to do. No grenades, no powers, no flanking, no combos, no strategy, no nothing. Most shots don't really hit multiple enemies, exploding enemies don't damage each other, etc... so positioning is of very little importance. Just avoid their damage zones and shoot. Cover is not 'tactical' enough, it's mostly a gimmick. Ironically enough, you will find more 'tactical' gameplay in the hardcore action twinstick competitors this tries to differentiate itself from.
- Too slow paced to be an action twin stick shooter. 2-3 enemies on screen at a time is just boring for an action game.
- EXTREMELY repetitive levels. Basically all the maps are linear and predesigned with the same 10 or so areas (that are made with some generic assets to begin with). No PCG maps and no variety in level design.
- Bad design in general, like inconsistent pacing (most of the game is boring while bosses are extremely hard), game breaking (life regen) or useless upgrades, you simply run out of ammo during boss battles because see point below. Enemies can stunlock you at full health and you die without any chance of retaliation
- Bosses are just regular enemies with more HP.

The ugly:
- The unlock system is designed as a F2P game for mobile and is a chore as expected. While there are no paid microtransactions here, the difficulty ramps up horribly, forcing you to grind earlier levels so you can get good enough gear for later levels. But hey, levels are all the same anyway, so you probably can't even tell the difference between level 5 and level 10. Oh, and after you unlock stuff in single player/online, have fun doing basically the same thing AGAIN for local coop. Having fun yet?

So maybe after a 10 hour grind you could have enough variety in this game for it to actually be entertaining for once, but by then you'd have uninstalled it.
Posted December 29, 2015. Last edited December 29, 2015.
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No ratings yet
0.1 hrs on record
Well, it's Asteroids. So how can you fudge that up? You add some terrible motion blur/ghosting that can't be turned off and make the game nauseating to play. At least it's free.
Posted December 29, 2015.
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No ratings yet
15.3 hrs on record
One of my favorite games ever. The art team managed to bring to life a fascinating and macabre world. The story is brutal and deals with themes that are mostly taboo in games. The action is rather fun and introduces new elements before the old ones become stale. Alice is one of the most lovable psycho killers in the history of gaming.

Problems: platforming sections become tedious after a while. The camera during fights is atrocious. The 'real issue' story takes quite a while to start, by which point you might be turned off by the other problems of the game.

All in all, a flawed gem that kind of swept by unnoticed when it launched.
Posted October 21, 2015.
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No ratings yet
3.2 hrs on record
Can you tell a heartbreaking story with character development without any dialogue? Brothers shows us you can. The inventive approach to puzzles, the excellent scenery, the music, all complement the narrative. A surreal experience that ends before overstaying its welcome.
Posted October 21, 2015. Last edited October 21, 2015.
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Showing 1-10 of 33 entries