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Recent reviews by siori

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
208.7 hrs on record (60.7 hrs at review time)
Tension that grips you and makes you fret. Not something you normally see in a city-builder management game but, this one has it.
Posted March 17.
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No one has rated this review as helpful yet
41.2 hrs on record (1.7 hrs at review time)
The complexity of new elements reveals itself gradually, at the end of the first hour I was starting to grasp just how much more this game actually has. There are many improvements built-in that CS:1 had been modded to do, like laying out roads. Things I wished CS:1 had 'sooner' like different housing density's and road options are unlocked fairly early on and it felt much better. Not everything is strictly linear to the milestones, buildings have independent upgrades and services have skill trees allowing me to prioritize what I feel is important.

I had no issues with lag, graphics, or anything like what others are experiencing. I did mess with graphic settings and found I could comfortably bump many up from the recommendations that have been shared by players. GTX 3060 12GB.
Posted October 24, 2023.
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2 people found this review helpful
181.3 hrs on record (160.5 hrs at review time)
I'll recommend this game, but with a caveat.

THERE ARE GAME BREAKING BUGS, but it can be fixed, mostly. It is often frustrating to encounter these bugs, some of which just make the world harder in ways that don't seem to be intended. More on that and their fixes later. Note: many other poorly implemented features are often exploited and included in gameplay guides, they've become something of a feature.

AS FOR THE GAME ITSELF:

You'll feel like you're playing a game of resource attrition at first, finding money to just survive and set up won't be easy. Maybe you'll get lucky and a caravan will get caught in a cross-fire somewhere. Once you have a base you'll be playing the starvation-cooking simulator for awhile. Then you'll play resource manager for pretty much ever. If you're like me you'll spend hours building and leveling and making things as pretty as you can while micro-managing your town until you don't have to anymore.

If you're trying to be a trader, a word to the wise, it becomes a pain in the ass. Trading, in general, lacks a whole lot of depth in vanilla, the economy is pretty broken. You can't really have your own shop where people buy things - just a perpetual wave of NPCs saying they can't afford it. Also, what they will buy is extremely limited. So you'll be stuck hauling your wares to a shop keeper who has a limited amount of funds to buy what you made.

So, maybe you'll discover raiding beak-thing nests and bounty hunting is more fun than hauling armor across the map. Surviving like this is pretty tricky-hard even after so many hours.

At some point, you'll feel the end. After 160 hours of gameplay I could easily rake in the cash: 700k and have nothing to do with it. So, all the effort put into money generation is suddenly moot if you can farm your own food, make your own armor, forge weapons, and build legs. Now, I suppose you could find more things to do with yourself, but without mods, this point in the game seems to feel "done".

All that's left is to start over... and I might.

THE BUGGIEST GAME I EVER STUCK WITH:

There are two features you'll absolutely want to know how to use: Shift+F12 and IMPORT. The first imports your save to a freshly loaded world. It's supposed to be for loading mods but you'll find it's very useful, and often needful to use it if your game breaks. A word of warning, if you un-check import dead NPCs (and you might want to, more on that below) it will also reset vendors whose rare items aren't supposed to refresh and unique recruits who may have died.

The game has FPS issues in some zones, crashes when building things, formations get hung up or behave improperly, fall through or get stuck in terrain, bandits get mysteriously through your closed and locked gate, your folks will run to some random other places because what you just clicked on isn't registering properly (like trying to loot a body inside your base and they go unlock your gate and run out to some random body outside the walls). In most of these cases, F12 is your friend others will require you to import-save to fix so be prepared.

Many major bugs I encountered revolved around the slave/slaver NPC behaviors.

In the holy lands spending time in their prison might end with you being enslaved. That is a feature. What's probably not: your new master might be invisible, bugged out trying to go from point A to point B and run your group up and downstairs at random, then lead you on a merry-go-round in circles aimlessly until someone playing "follow the leader" runs through the private residences. It took me four reloads before I was finally simply released and not trapped in an endless cycle of being tossed in a cage or dead for stupid buggy reasons. Getting enslaved anywhere else seems somewhat less buggy and you'll find yourself led away to a work camp. But, IF YOU WANT TO BE A SLAVE, my suggestion is to get caught somewhere outside a city.

Some slaves, if awake will repeatedly unlock their cage/shackles prompting guards to run from all ends of the city to dog-pile on them knock them out, lock them up, rinse and repeat until they die. (So Annoying!) If you're a prisoner or slave nearby the odds are high you'll get clubbed down too.

In Sho-Battai slavers have slightly more success leading their freshly manacled bodies out of or into the city without much fuss. Instead, they might get hung up outside the gate because some slaves just had to try and escape. These bugged folk make a growing mass that just stands there, 10-30 or more ex-slaves that don't die and increase by the day. They're invisible to guards, and you can use them as target practice but they create a physical barrier leading into the city.

NPCS ARE NOT SMART AND IT OFTEN CREATES MAJOR ISSUES:

Scripted scenarios in towns across the world can be problematic or appear buggy.

NPCs responding to events get hung up on terrain and bystanders get flagged as committing crimes. In some cases causing city-wide brawls that may or may not be intentional. Town guards, trade caravan, shop guards, shop keepers, thieves, slavers, man-hunters, slaves, and ex-slaves all get involved in fighting each other. Filling up the cages, leaving dozens on the ground to be enslaved (if any slave faction was still standing). Sometimes you can view this as good: you just ended up with a trade route worth of goods if you were lucky.

If your unlucky then your local shopkeeper or bartender got involved in the mess. If they get knocked out, there's a good chance the ever-present opportunistic slavers who target anyone who's on the ground will take them away forever. Other times the missing shopkeeper can be found in jail because they somehow got flagged as committing a crime by acting in their own defense in their own shops and got hauled away with the thieves. More often they're just dead, and regardless: they aren't coming back. No new shopkeeper will appear. In this case, IMPORT may be your only option.
Posted January 13, 2021. Last edited January 13, 2021.
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No one has rated this review as helpful yet
119.2 hrs on record (7.4 hrs at review time)
Players of CK2 will find the game play to be familiar in all the ways it counts. It's got some new and awesome UI updates and graphics. If you're familiar with CK2's slews of expansions most feel present and it doesn't feel like there is so much missing. I don't regret jumping in straight out the gate. For being newly released it is well polished with few obvious bugs impeding your journey.
Posted September 4, 2020.
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2 people found this review helpful
154.4 hrs on record (103.5 hrs at review time)
Beautiful, haunting, and a wonderfully difficult challange even after 100+ hours.
Posted November 27, 2018.
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No one has rated this review as helpful yet
117.6 hrs on record (97.8 hrs at review time)
I do not regret continuing to sink many many hours into this game.
Posted November 6, 2017.
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5 people found this review helpful
87.3 hrs on record (15.3 hrs at review time)
After 8h I'm still enjoying the feel of this game. It takes me back to the dungeon crawler hack and slash days with some nice modern additions like days/night cycles.
Posted October 2, 2016.
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Showing 1-7 of 7 entries