34 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 33.6 hrs on record (25.8 hrs at review time)
Posted: Oct 4, 2014 @ 2:43am
Updated: Dec 3, 2015 @ 6:35pm

The sad reminder to Rigs of Rods fans that you can't make a deformation simulator and expect it to succeed without development.

It's a lot like rigs of rods; it appears to use a similar deformation system for the terrain, and it includes a couple cars and trucks, also like rigs of rods, development is so slow, everyone that might have made content left before the game was completely developed, because the game, as it is now, is boring.

All of the effort in the game seems to be put into the terrains. Vehicles are poorly modled and textured, and the physics? lol. Since it's release, it's gotten two or three new levels, and other than a new manual clutch system (which doesn't really fix the problem) the physics hasn't been touched.

Not a lot of user content that works, a couple are decently made, and by decently made I mean they look better than the "photorealism" textures from 2001 that the default trucks use. Speaking of default trucks, some of them don't really serve a purpose after you get other trucks(B-130), or any purpose at all(UAZ). You can now change your start trucks to completely opt-out of using them to begin with.

If you want a nice physics based vehicle game where you can hit mud, climb hills, and other stuff, just get Rigs of Rods, it might be dead, but its free, and there is a ♥♥♥♥♥♥♥♥ of content for it. If you find you like Rigs of Rods and don't want it to be dead, try BeamNG, its basicly a clone, even has some dev work from RoR guys, and they've got growing quality content too.

TL;DR: There are games that do it better, much better, and much cheaper(free).
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