24 people found this review helpful
Recommended
0.0 hrs last two weeks / 4.8 hrs on record
Posted: Mar 1, 2017 @ 11:46am
Updated: Mar 1, 2017 @ 2:54pm

This game basically moves like Painkiller and wears the skin of Tron. Manuvering and pulling off combos are very satisfying, but the game throws you into the fray almost right away giving you very little information about how to do so. At times it's difficult to decipher from the HUD when your current weapon is out (at least when you're starting to play), and I've learned that the hard way a few levels in. Rather than being measured numerically, ammo is measured by the length of a bar, which can be irritating and take a bit of getting used to.

Distance, movement, and awareness are key in this game, for you'll find yourself in cramped spots in which escaping will only be done by getting through thick layers of enemies. Often times a level will provide you with lethal traps such as spiked walls in which you can blast enemies in for instant kills and bonus points, but it's very easy to fall into these traps yourself. Much like Hotline Miami, evaluating the best way to manuver through the level takes a bit of trial-and-error. As someone pointed out in an earlier review, enemies will appear to have spawned out of nowhere and show up right behind you. I'll admit, that is a bit of a problem, one that can be solved with an audio cue rather than relying on the player seeing the gathered white squares as the only indication.

Accessing terminals in the hub world takes a little getting used to, for the game doesn't show you any prompts as to which button does what. I ended up being very confused as to how to access the panels in general before I found the right button (it's right click).

The soundtrack is what you'd expect from a game with cyberpunk aesthetics. Heavy hitting beats and a tempo to match the rhythm of your kills are the results of the talents of Daniel Deluxe and Volkor X. The best comparisons I can think of to these two artists are Perturbator and Carpenter Brut. I've been diving deep into synthwave music ever since the explosive popularity of Hotline Miami, but until FOREGONE put these guys in the game, their names escaped my radar.

Performance for this game shouldn't be a problem for many. Though I do have a 980Ti, the game doesn't dip below 80 FPS even in combat situations.

DESYNC takes a bit of getting used to at first, and difficulty curve might be problematic to those not particularly fond of or good at shooters, but this game is a satifying package if you're up for the challenge. Just be sure to have sharp reflexes and make sure not to walk into the spike traps on accident.
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