Si-MAN
Simon   Reading, United Kingdom (Great Britain)
 
 
Armed with little more than a straw stetson and a jar of loose change, on an endless interstellar adventure, to find the Thunderbird, a legendary vessel of endless power with a fabulous hat selection.
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26 Hours played
I feel like Dead Island is a missed opportunity for good storytelling....

I feel like Dead Island is a missed opportunity for good storytelling, as little that you do feels relevant to what's happening around you.

My first blood soaked mission through Dead Island was to navigate through the options menu. The menu has an underwater background, so the options have a watery wobble, which made me miss-click a few times, missing the buttons. The sensitivity option was absurd, as i usually find that i have to lower the mouse sensitivity on most games, but upon doing this i had also managed to lower the cursor sensitivity on the menu.

Only 2 minutes into the game and i was starting to feel like a shoe with a learning disability, already missing targets and swiping my mouse to parts of the desk that had only heard stories of a computer mouse. The next task, was to crank all the settings up to full, which i had to do twice, as the first time i ran out of desk to reach the "apply button".

Upon the character selection, I listened to all their back stories and decided which character i hated the least, as all the characters are somewhat un-likeable. I picked the "sharp shooter" woman, with keeping away from enemies in mind, but quickly found only blunt melee weapons and regret, but it turns out whichever character you choose has little effect on the story. Even the lifeguard at the beginning referred to me as "he".

I awoke in my hotel room, snapping my head around my shoulders at "break-neck" speed, which only emphasised how the V-sync had failed to do anything. Soldiering on, i made my way through the hotel, finding luggage to open and collect $8 every time, because in a zombie apocalypse, money is important. After accumulating a small fortune, i admired it under an array of flickering lights, because in a zombie apocalypse, 50% of starter motors fail.

Combat consisted of breaking my wooden oar on a zombie, punching three times and kicking him, then having no stamina left, after that i would be thrown onto the floor by one of his hungry friends. Once the long winded animation of picking myself off the ground to an audience of patiently waiting zombies had finished, i would run away, taking advantage of my freshly refilled stamina gauge, to find a metal pipe and finish off my half eaten pursuers. The next battle would inevitably yield the same "weapon breaking-out of breath-thrown to the ground" results. So that's 10/10 for consistency.

At the time of writing this, i have only played a total of an hour, so i can't claim to have experienced every part of the game, but even in that short time, things started to feel repetitive. I think that i went into this game expecting something different, and was therefore disappointed.

Personally, i do not recommend at this time, but i may try again one day.
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Subnautica
1
Smash and grab renegade, karaté chopping the rules.
BEARD FORCE