Vinticuffs! is a web community based around legacy video games. Modern titles have taken the spotlight, and left older games out to dry - Vinticuffs looks to breathe new life into these forgotten games by providing tools for users to collaborate efforts to organize game meetings, advertise servers, discover new content, and discuss aspects of their favorite video games.
Vinticuffs' main purpose is to focus on titles featuring a multiplayer segment. The primary platform is PC, but we will also support any system that has TCP/IP connection be it through the original system - or PC-based emulation.
Level design is phenomenal - though does rise and fall in terms of quality (my personal option) - towards the end you'll be astonished, and possibly disturbed by some of the ideas that have gone into the scenery. The game itself contains ~5 weapons - and up until Chapter 3 - you'll wonder exactly why you have so many as is - though the enemies introduced at later stages will benefit from understanding and swapping through your different weapons; which definately kept each encounter challenging and needed to be approached with different tactics. Story lost me for a couple of moments, but eventually started to piece itself together - was it a giant climax of epic proportions? No, but it was satisfying enough to justify the time spent in the game.
All in all, this is a fantastic game that fans of platformers, and most importantly, Alice in Wonderland - should give a shot at some point.
There's good things, and bad things to be said about the Dead Space franchise in full. We will start with the good. This game is polished, fluid, and fun on the surface. It's an action-based survival horror game, and the emphasis on survival is definately driven hard. Though, unlike previous titles in the genre - you never feel like the control scheme or gameplay mechanics seem to be out to get you. It's just over-all a difficult game to get through without taking a lot of damage - which I personally throughly enjoy about the game. The UI plays a key into this feeling as well, since there's no way to really pause the game while fiddling around with your inventory, map, or journal - it's all presented in live time right in front of you - allowing you to still move around and interact with the world while managing your assets; though keep in mind, your enemies may also do the same. Suprise deaths may occur often.
The bad? I apparently reached char limit. Not too important, play it.
It's filled with bugs, bullshit tactics, and has matchmaking as it's protocol - but for some reason - this game still makes me want to play it. It's your sub-typical FPS game, but it drops a lot of the seriousnss that most modern titles cling to for ratings. It's wild and crazy, has a slew of customization content, and over-all is fun. Hopefully Monolith gets on fixing this before it suffers though.