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Member since:
May 11, 2006
Steam Rating:
10
Playing time:
62.2 hrs past 2 weeks
RIFT™
31.1 hrs / 3,238 hrs
Borderlands 2
30.3 hrs / 44 hrs
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Ragnarok Online 2
0.4 hrs / 0.4 hrs
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Defiance
0.4 hrs / 16.6 hrs
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Sebhael

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Steam::member()->Sebhael;

Kyle Gagliardo

Charleston, Illinois, United States 

When being shot at, try to avoid bullets.


15 Comments
view all < >
Magnum Mar 6, 2013 @ 9:45pm 
Yo, your websites the bomb
Live2bRighteous Jul 13, 2012 @ 3:08pm 
Jeeze man. Well... you're straight. Take that!
TangoAK Jun 4, 2012 @ 11:48pm 
Quick and fast trade. Went first, thanks for trust! +rep
Krustee Butthole Jan 31, 2012 @ 1:40am 
<3 YOU BRO
Krustee Butthole Jan 31, 2012 @ 1:40am 
/KYLE
Krustee Butthole Jan 31, 2012 @ 1:40am 
GUSFUCK OU SEB

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Vinticuffs! - Public
50 Members  |  0 In-Game  |  0 Online  |  0 In Group Chat

The Classic Gaming Community

Vinticuffs! is a web community based around legacy video games. Modern titles have taken the spotlight, and left older games out to dry - Vinticuffs looks to breathe new life into these forgotten games by providing tools for users to collaborate efforts to organize game meetings, advertise servers, discover new content, and discuss aspects of their favorite video games.

Vinticuffs' main purpose is to focus on titles featuring a multiplayer segment. The primary platform is PC, but we will also support any system that has TCP/IP connection be it through the original system - or PC-based emulation.

Join us in IRC! QuakeNet: #vinticuffs

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Fortress Forever - Public
3,839 Members  |  134 In-Game  |  618 Online  |  0 In Group Chat

South Princeton LAN - Public
44 Members  |  0 In-Game  |  0 Online  |  0 In Group Chat


Games recommended by Sebhael _

Level design is phenomenal - though does rise and fall in terms of quality (my personal option) - towards the end you'll be astonished, and possibly disturbed by some of the ideas that have gone into the scenery. The game itself contains ~5 weapons - and up until Chapter 3 - you'll wonder exactly why you have so many as is - though the enemies introduced at later stages will benefit from understanding and swapping through your different weapons; which definately kept each encounter challenging and needed to be approached with different tactics. Story lost me for a couple of moments, but eventually started to piece itself together - was it a giant climax of epic proportions? No, but it was satisfying enough to justify the time spent in the game.

All in all, this is a fantastic game that fans of platformers, and most importantly, Alice in Wonderland - should give a shot at some point.

Leave a comment October 12th, 2012 @ 7:52am

There's good things, and bad things to be said about the Dead Space franchise in full. We will start with the good. This game is polished, fluid, and fun on the surface. It's an action-based survival horror game, and the emphasis on survival is definately driven hard. Though, unlike previous titles in the genre - you never feel like the control scheme or gameplay mechanics seem to be out to get you. It's just over-all a difficult game to get through without taking a lot of damage - which I personally throughly enjoy about the game. The UI plays a key into this feeling as well, since there's no way to really pause the game while fiddling around with your inventory, map, or journal - it's all presented in live time right in front of you - allowing you to still move around and interact with the world while managing your assets; though keep in mind, your enemies may also do the same. Suprise deaths may occur often.

The bad? I apparently reached char limit. Not too important, play it.

Leave a comment July 13th, 2012 @ 4:35am

It's filled with bugs, bullshit tactics, and has matchmaking as it's protocol - but for some reason - this game still makes me want to play it. It's your sub-typical FPS game, but it drops a lot of the seriousnss that most modern titles cling to for ratings. It's wild and crazy, has a slew of customization content, and over-all is fun. Hopefully Monolith gets on fixing this before it suffers though.

Leave a comment February 22nd, 2012 @ 2:07pm