≓Sean Colombo≒
Sean Colombo   Pittsburgh, Pennsylvania, United States
 
 
BlueLine Game Studios Digital versions of tabletop games since 2011! :D
Hive : Khet 2.0 : Othello : Simply Chess : Tatsu : Lost Cities
現在オフラインです。
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ScoobyScoobert 1月19日 18時27分 
i like ur cheese game
justinianmc 2023年8月4日 23時52分 
Please set Khet 2.0 + DLC price so Australians can purchase these
battlezoby 2018年7月25日 20時22分 
> Exact copies?
I'm talking about variations. Crazyhouse is a great one, and there are various versions that
randomize starting positions in Chess. Nuclear chess is a cute change from the norm.
Oh course, those have been done; taking litterally 60 seconds to think of something new
and easy to add to vs. CPU, how about letting us add or remove some pieces? If you can't
beat the CPU on the hardest setting, maybe take away some of his material at the start.
If you can beat the CPU at it's hardest (which might be in to 50-80's, I think 100 might be
easier, not sure), you could always try to give him more material (and extra biship, rook,
pawn, queen, whatever and try to win.)
[continued...]
battlezoby 2018年7月25日 20時21分 
Achievements would be a pain for the above maybe, but just adding it would be easy and
would help it stand out a bit.

Heck, even a cannon that needs to hide behind something like in Shogi(?) might be cool.
No limit to what could be changed.

Oh... some condition to do double moves in Chess might be pretty original. Either
some hard to achieve criteria to activate it, or mess with the material to compensate.
Maybe you could just remove a piece from the board (maybe rook or queen for an extra turn
in a varient... just something maybe completely original after taking another 20 seconds
to think about it.)

Etc, etc, etc....
comp9 2018年6月12日 0時11分 
Exact copies? I didn't realize Chess had Steam turn notifications to begin with. I am quite impressed that Sean takes the time to implement Steamworks features most developers overlook. I love being able to play Chess on Steam with turn notifications, something I had wished to have for years.
battlezoby 2018年4月26日 1時08分 
I'm both a programmer, and a very creative person.
I have to admit, I've been doing other stuff than
programming recently (home repair, friends and
family, etc...) but programming takes so long, that
I find it personally difficult to relate to people
who program exact copies of existing games without
modifying them to be new games, or, at least, to
offer variants of the game as an option setting.

I know that's "just me", but I seriously, I can't
imagine how someone's thought patterns would
be working in way that would result in doing something
as cool as implimenting all those games, and yet, not
include variations as you go!

I mean, I assume it takes a whole lot of hours to
write these games? Don't you think of cool
variations you could easily impliment during that
time?


Not complaining as much as I'm just thinking
aloud and wondering... :presidente: :YelaxotFrog: :hp_kyu: