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สมัครสมาชิกตั้งแต่:
October 17, 2009
การจัดอันดับ Steam:
10
ระยะเวลาที่เล่น:
50.8 ชั่วโมง 2 ในสัปดาห์ที่ผ่านมา
PlanetSide 2
40.9 ชม. / 104 ชม.
Team Fortress 2
4.0 ชม. / 242 ชม.
ดูสถิติ
Garry's Mod
2.4 ชม. / 3,567 ชม.
ดูสถิติ
Company of Heroes (New Steam Version)
1.8 ชม. / 1.8 ชม.
ดูสถิติ
Guns of Icarus Online
1.7 ชม. / 38 ชม.
ดูสถิติ
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ดูภาพถ่ายหน้าจอทั้งหมด 298 ภาพ

เพื่อน

Airman Joe
กำลังอยู่ในเกม
Wargame: European Escalation

Satomi-no-Kitsune
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Kerbal Space Program

SGC | Bad_Idea
กำลังอยู่ในเกม
Garry's Mod

Sir Shazbot the Sandraker
กำลังอยู่ในเกม
War of the Roses Balance Beta

Zeriga
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Garry's Mod

☣Mechanos
ออนไลน์

ดูเพื่อนทั้ง 46 คน

โปรไฟล์ Steam

Salmonman

โปรไฟล์ _

Colin

Ramona, California, United States 

"Smart people believe weird things because they are skilled at defending beliefs they arrived at for non-smart reasons"
- Michael Shermer

The SALMON DANCE

28 ความเห็น
Salmonman 10 Feb 2013 @ 12:52pm 
Hey hey woah woah hey. Wachu talkin bout?
Gwyvern 18 Jan 2013 @ 10:00am 
yo, red death directed me to you, he told me about the airship server and was gona put in a word so i could get in on that stuff
Satomi-no-Kitsune 24 Dec 2012 @ 10:12am 
Merry Christmas, Trout woman you~
DiscoBiscuit 17 Dec 2012 @ 9:24pm 
what the seriously fuck
The Blues Brothers 25 Nov 2012 @ 7:43pm 
Sexy Devil you!

กลุ่ม _
DiscoBuild - สาธารณะ
83 สมาชิก  |  2 กำลังอยู่ในเกม  |  7 ออนไลน์  |  0 สนทนากันในกลุ่ม

Welcome to DiscoBuild! A gaming group that's been here and there since 2008.

Nightreaper's servers:


Minecraft:
discocraft.g.nfoservers.com

Teamspeak 3:
discospeak.ts.nfoservers.com

เยี่ยมชมโปรไฟล์ของ DiscoBuild

Disciples of Gmod - สาธารณะ
44 สมาชิก  |  1 กำลังอยู่ในเกม  |  1 ออนไลน์  |  0 สนทนากันในกลุ่ม

Luftkrieg - สาธารณะ
20 สมาชิก  |  0 กำลังอยู่ในเกม  |  0 ออนไลน์  |  0 สนทนากันในกลุ่ม


เกมที่แนะนำโดย Salmonman _

This game looked like fun, except that we were entirely unable to get to the actual game due to the incredibly bad lobby design. Many buttons were just innert, and we couldn't find a 4th player to fill the slot we didn't have the option to remove. Even if the game was good and all we needed was a little instruction to get into a game, any game with a menu that doesn't get you and your friends into the action quickly and painlessly and instead decides to focus more on the microtransaction sales and advertising is a game worth passing up.

Great game overall, though despite its nature as a procedurally generated random world, all stages before the space stage are pretty boring and lose all replay value after the second or third time doing them. The first 4 stages seem more like "an incredily long and drawn out intro sequence leading up to the real game [space stage]".

Once you get into space, however, the fun kicks off. You can literally build worlds from the ground up by modifying the land, atmosphere, plants, animals, and eventually colonies. The galaxy is so huge that you will never see every planet, or even every star. You can randly screw around and build an empire by youtself, or create aliiances to explore the galaxy together, and when you feel adventurous, head off to the center of the galaxy to confront the Grox.

The one bad thing I have to say about the space stage though is that since so much of the other content is focused on the gameplay in earlier stages (which I must mention has absolutely NO bearing on your space empire), theres a lot of content you will find yourself wishing was there in the later game that would enrish and deepen the space age experience.

The fact that the only player-to-player interaction is seeing other player's creations in your world is also something of a letdown, but it doesn't detract too much from the main game.

Surprisingly fun game that gets increasingly difficult as you progress, though not through any static levelling systems, only in the complexity of the puzzle itself as you go along. In order to get the most points, you end up having to think increasingly far ahead when placing your next tile, and be prepared for a host of random things to happen, like bears.

The "home city" aspect expertly blends a casual puzzle with a persistent town to develop. Earn coins and tiles in individual games and use them in the same way in your home city to get ever bigger buildings.