Currently Online


Actions
Games (171)
Friends (46)
Groups (5)
Screenshots (298)
Videos (17)
Workshop (3)
Steam Badges
Gameplay Stats
Member since:
October 17, 2009
Steam Rating:
10
Playing time:
53.2 hrs past 2 weeks
PlanetSide 2
42.8 hrs / 103 hrs
Team Fortress 2
4.5 hrs / 242 hrs
View stats
Garry's Mod
2.4 hrs / 3,567 hrs
View stats
Company of Heroes (New Steam Version)
1.8 hrs / 1.8 hrs
View stats
Guns of Icarus Online
1.7 hrs / 38 hrs
View stats
Screenshots

View all 298 screenshots

Friends

☣Mechanos
In-Game
PlanetSide 2

Aeo
In-Game
Garry's Mod

B_Airborne
In-Game
Defiance

Guster
In-Game
Arma 2: Operation Arrowhead

Joe the Pilot
In-Game
Wargame: European Escalation

Sir Shazbot the Sandraker
In-Game
War of the Roses: Kingmaker

View all 46 friends

Steam Profile

Salmonman

Profile _

Colin

Ramona, California, United States 

"Smart people believe weird things because they are skilled at defending beliefs they arrived at for non-smart reasons"
- Michael Shermer

The SALMON DANCE

28 Comments
view all < >
Salmonman Feb 10, 2013 @ 12:52pm 
Hey hey woah woah hey. Wachu talkin bout?
Gwyvern Jan 18, 2013 @ 10:00am 
yo, red death directed me to you, he told me about the airship server and was gona put in a word so i could get in on that stuff
Satomi-no-Kitsune Dec 24, 2012 @ 10:12am 
Merry Christmas, Trout woman you~
DiscoBiscuit Dec 17, 2012 @ 9:24pm 
what the seriously fuck
The Blues Brothers Nov 25, 2012 @ 7:43pm 
Sexy Devil you!

Groups _
DiscoBuild - Public
83 Members  |  6 In-Game  |  30 Online  |  0 In Group Chat

Welcome to DiscoBuild! A gaming group that's been here and there since 2008.

Nightreaper's servers:


Minecraft:
discocraft.g.nfoservers.com

Teamspeak 3:
discospeak.ts.nfoservers.com

Visit DiscoBuild's profile

Disciples of Gmod - Public
44 Members  |  3 In-Game  |  8 Online  |  0 In Group Chat

Luftkrieg - Public
20 Members  |  0 In-Game  |  2 Online  |  0 In Group Chat


Games recommended by Salmonman _

This game looked like fun, except that we were entirely unable to get to the actual game due to the incredibly bad lobby design. Many buttons were just innert, and we couldn't find a 4th player to fill the slot we didn't have the option to remove. Even if the game was good and all we needed was a little instruction to get into a game, any game with a menu that doesn't get you and your friends into the action quickly and painlessly and instead decides to focus more on the microtransaction sales and advertising is a game worth passing up.

Leave a comment March 6th, 2013 @ 1:47am

Great game overall, though despite its nature as a procedurally generated random world, all stages before the space stage are pretty boring and lose all replay value after the second or third time doing them. The first 4 stages seem more like "an incredily long and drawn out intro sequence leading up to the real game [space stage]".

Once you get into space, however, the fun kicks off. You can literally build worlds from the ground up by modifying the land, atmosphere, plants, animals, and eventually colonies. The galaxy is so huge that you will never see every planet, or even every star. You can randly screw around and build an empire by youtself, or create aliiances to explore the galaxy together, and when you feel adventurous, head off to the center of the galaxy to confront the Grox.

The one bad thing I have to say about the space stage though is that since so much of the other content is focused on the gameplay in earlier stages (which I must mention has absolutely NO bearing on your space empire), theres a lot of content you will find yourself wishing was there in the later game that would enrish and deepen the space age experience.

The fact that the only player-to-player interaction is seeing other player's creations in your world is also something of a letdown, but it doesn't detract too much from the main game.

Leave a comment February 2nd, 2013 @ 6:12pm

Surprisingly fun game that gets increasingly difficult as you progress, though not through any static levelling systems, only in the complexity of the puzzle itself as you go along. In order to get the most points, you end up having to think increasingly far ahead when placing your next tile, and be prepared for a host of random things to happen, like bears.

The "home city" aspect expertly blends a casual puzzle with a persistent town to develop. Earn coins and tiles in individual games and use them in the same way in your home city to get ever bigger buildings.

Leave a comment February 2nd, 2013 @ 6:02pm