No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: Jan 16, 2016 @ 3:23am

Very cute game, the art is really visually appealing, not too much going on at once on the screen which is great. I'm not a huge fan of platformers, let alone TIMED platformers, but this is still a fun game to pass the time with, albeit really frustrating (for me) for a few reasons.

The controls seem really unresponsive/wonky at times. I don't know if that's because I'm using a controller, but given that this has full controller support, I would've imagined it wouldn't have been a problem. The buttons either don't respond, or respond too little. I could depress the jump button as hard as possible one moment for a long jump, and get a measly weak jump that'll kill me and restart the level, or the exact opposite issue with the same outcome. It also doesn't exactly feel like being as smooth as a cat; in fact, in some areas, I've seen my own three-legged cat jump more gracefully than Bast, which is just depressing. Bast just doesn't seem to respond to the controller in a typical cat fashion, and won't act like a cat when it really counts, especially around wall-climbing/jumping segments. Not to mention that the movements are really picky, but I feel like that's more a margin of error issue.

With that being said, the margin of error is so ridiculously small that it gets on my nerves, because of the movement issues. I could be completely in the clear of a patch of spikes, and still get killed by the very last one, despite being far above it. Or, in the case of the little girl, the movement is so incredibly sensitive when gravity's being inverted and you're having to constantly flip up or down to avoid spikes and move through the level, that you could so much as look at the screen wrong and be shoved into the wall of spikes without having even touched the D-pad/thumbstick, whichever you prefer to use on a controller.

My last small issue, and it's probably a very minor one, is the lack of checkpoints, which I wholly believed were what the dandelions were for. Instead, I discovered they're just for a ridiculous achievement. Imagine my irritability when I've gotten 3/4s of the way through a tough level with all of the above issues working against me, find a dandelion thinking it's a checkpoint, only to die and have to start the headache ALL OVER.

I do like this game, don't get me wrong. I just think there are a few issues that are a serious turn-off in terms of no one's gonna want to sit here and play this game for more than half an hour at most before leaving it alone for weeks on end, because looking at it only reminds one of the frustration endured. Do I think this game is worth seven bucks? Not particularly, but I didn't pay that much, so I don't really have to worry about it.
Was this review helpful? Yes No Funny Award