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Majestic 12's most helpful reviews

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Showing 1-10 of 14 entries
11 of 12 people (92%) found this review helpful
2 people found this review funny
0.1 hrs on record
I loved the original and hoped this would be a nice modern retake of it. It's not.
- the graphics manage to be worse than the 25 year old game: the charm is gone and the detail is lackluster and boring
- the animation is laughable - it looks like you're ice-skating instead of walking
- the game doesn't support windowed mode and if you have multiple monitors like me, it doesn't automatically pick the main monitor - it picked the left one for me
- the options are extremely basic with no way to set resolution
- it's actually harder than the original because the character moves worse

Basically, just get DOSBOX and play the original.
Posted May 4.
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10 of 11 people (91%) found this review helpful
0.4 hrs on record
Heavily inspired by Hotline Miami (not to say a total rip off), this game is filled with 80's neon elements despite being set in the present (logic eh?). You basically do missions involving shooting people from a top-down view. The combat is nice simple arcade fun with little depth so for a few dollars or euros this game might be worth playing for an hour or two but don't expect a polished experience. Doors are pretty buggy, the graphics are pretty poor, the game reverts back to what I assume is Russian even if you select English, the controls can't be changed, the English translation is horrific and ... well, let's say it's a pretty rough experience. This would be a nice game to give to a 10 year old though ... if it wasn't a 18+ game due to its violence.
Posted July 5.
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6 of 7 people (86%) found this review helpful
8.6 hrs on record
This game was one of the first FPS action RPGs, a genre shared by classics such as Deus Ex and Vampire Bloodlines. Released in 1996, Strife pushed the limits by offering a FPS that didn't involve shooting everything sight. In fact, it was well possible to screw up your game having to start all over by doing something you weren't supposed to.

The Veteran Edition does its best to bring Strife into the 21st century, luckily. As revolutionary as the game was in 1996, it still had quite a few flaws including only having a single save game. In a game where it's possible to make a wrong move and only finding out half an hour later, this was painful so due to the Veteran Edition having several save games, it starts off by eliminating the biggest flaw of the original.

Another annoyance from the first game, was its vague mission parameters combined with maze-like locations (like the sewers). While you have a detailed map, you could still get lost for ages. The Veteran Edition helps you out by marking quest locations - another welcome improvement.

Besides these gameplay tweaks, you have the standard graphic and control improvements including fluent mouse look, bloom, higher resolution graphics, proper shading, etc.

While Strife won't blow your socks off if you compare it to modern games, it's still a rare gem. Back in the day, it wasn't even that well known and has become a cult classic but it's really worth a look for any games enthusiast.
Posted December 14, 2014.
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4 of 4 people (100%) found this review helpful
13.8 hrs on record
Fun but short. Fun but a little simplistic. Fun but a bit too limited. The key word here is "fun". There's a lot of criticisms you can hurl at this game, after all. 12 hours to complete the game from start to finish with quite a lot of reloading and a few pauzes included isn't all that much for an RPG. The world is location-based and the story is extremely linear with no choice of where to go. Interaction with the world is very low and even loot is unheard of. In short: people expecting a Baldur's Gate experience were extremely disapointed with this game and I can see why.

BUT, despite all the short comings, the core gameplay is very solid. Combat feels right, the skill system feels almost perfect, the characters are fun, the story entertaining and the backdrops are beautifully drawn and crisp. What is in the game, is done really well - the game's main weakness is you constantly wishing it was more ... more interactive, more side quests, more freedom, etc.
Posted June 28, 2015.
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2 of 2 people (100%) found this review helpful
27.8 hrs on record
Early Access Review
Despite being Early Access, Tabletop Simulator already has so much potential. Play classic board games or make up your own? No problem! The interface, despite being relatively straightforward, has been well thought through allowing you to easily and quickly play even the most complex board games. With the hell of an expansive Workshop, you can quickly collect dozens of great games to play with friends or join existing servers from other players.

Not happy with a particular game? Think you can improve it? Well, you can! Any game you get, you can tweak to your own liking. You can even merge elements from different game so perhaps one game has cool tokens you'd like to use in another - and you can!

Bottomline: if you like boardgames or cardgames and have online friends to play with, this is a no brainer - BUY IT!
Posted May 6, 2015.
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78 of 152 people (51%) found this review helpful
3 people found this review funny
0.7 hrs on record
When Double Fine went to Kickstarter, it constantly reminded us of the past great adventure games like Grim Fandango and Day of The Tentacle to get people (including me) to contribute. So why is the "final" product NOTHING like these games? The graphical style alone has divided people but the rest of the game feels nothing like the old Lucas Arts adventures - the comedy is lacking, the puzzle quality is lacking, the colourful characters are lacking, the wacky art style is lacking ... it's just ... dull. And to realize how much money they blew on making this game when other Kickstarter games like Tesla Effect did much MUCH more with far less money, it makes you wonder what on earth happened.

The free adventure game "Host Master" was a far better game than this and it didn't cost 3 million dollars to make. Not only is Broken Age proof that quality games are not made by a single "big" name but rather by talented teams, it's also proof that lots of funds can still leave you with only half a game with an indie feel and look that realistically barely even covers 10% of the amount they raised.

Basically: big thumbs down.
Posted December 19, 2014.
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
What is Tomb Raider about? The name would imply raiding tombs and that's what you did in all the previous TR games. Besides that, you solved puzzles, explored tombs using your acrobatic skills and occasionally there would be some combat. This reboot kicked all of that out of the window and injected a massive dose of "Uncharted" into its vains. The tombs take a serious step back and are much smaller to the point where they become meaningless. In its place, there's a LOT of combat. There's also a ton of scripted events including the dreaded QTE's.

On top of that, the camera is nauseating by being very close up without any option to alter it (some suffer from this more than others so it may not bother you) and the camera shake only agrevates the problem. I can't play this game for more than an hour at a time because of this.

On the positive side, everything is beautifully animated and voiced, the story is an interesting one and the setting is beautiful but this type of modern approach is just not for me. Why are modern games all so linear, scripted to hell and back, filled with cheap QTE's with lots of hand-holding? This reboot took away the freedom of exploration, the ingenious puzzles, the massive and inspiring tombs - all of which could have still been added despite of the new scripted approach. As such, I can't recommend it to those who enjoyed the old games for these very things.
Posted February 13.
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0 of 1 people (0%) found this review helpful
12.7 hrs on record
Beneath A Steel Sky (by the same developers) was the first point & click adventure game I played and a few years later, Broken Sword completely blew me away. The music, the atmosphere, the story, the characters, the many exotic locations - it all came together to form a near perfect experience. Since Broken Sword III, however, Revolution kind of lost their way - 3D action adventure games that were painful to control with mediocre stories and uninspired locations.

Broken Sword 5, however, was their chance to go back to what made the original so great: hand drawn 2D backgrounds, classic mouse interface, exploring Paris, etc. I was one of the first to back the game on Kickstarter because this was exactly what I had been wanting for 15 years! The question of course remains ... did they succeed? And the answer has to be ... yes and no.

As an adventure game it's great - the puzzles are interesting but never too hard (perhaps slightly too easy for a seasoned gamer though) and the story is definitely engaging. The backgrounds are beautifully painted as well and I really enjoyed exploring and revealing parts of the puzzle. The game has some solid new characters to encounter as well and many old characters make an appearance - even minor ones.

However, there are some (minor) negatives:
- some of the original voice actors are missing which is a shame. Moue and Mrs Piermont both had very recognisable voices but have sadly been replaced. I don't know the reasons why but the new voice actors aren't quite as good (or as memorable anyway).
- the music feels a little too generic to my tastes. The original had a masterful approach with the right music playing at the right time creating this amazing atmosphere. In BS5, the music is still similar in style but lacks the soul and doesn't come in at the right time either. They could have tuned this way better
- the 3D characters are no match for the well drawn 2D sprites of old. I know it's a LOT cheaper this way but the animation could have been a great deal better at least. Half the time, the animations look stilted while BS1, a 20 year old game (!!) had animations that still look fresh and fluent today.
- the locations aren't quite as interesting as those in the original Broken Sword game (which sent you all over the world).

These negatives aren't that important though - this is coming from a die-hard Broken Sword fan so it might not even bother you at all. All in all, this is a very solid game which is head and shoulders above BS3 & BS4. I'd say it's on par with BS2 (which was a little rushed and had a much smaller budget) which is not a bad thing because BS2 was still an amazing game.
Posted May 22.
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0 of 1 people (0%) found this review helpful
5.6 hrs on record
I pre-ordered this game at the time after a string of glowing reviews and actually never completed it. Why you ask? Surely this game's aesthetics are top notch? They aged rather well, too, and the sound and music are spot on. The setting is ingenious as well and yet ... yet I feel as if they wasted it on this game. This could have been a universe to rival Fallout yet it's always been the little brother hoping for the same kind of attention. Here's why:

- the story is told through brief communcations and logs. This is interesting but makes it rather a one-way street. You don't feel as connected to the world the way a proper RPG would make you feel.

- while the game has plenty of combat-centered elements (a handful of guns and a series plasmids/magic spells) combat doesn't feel that responsive. The mouse look is spongy and inaccurate, none of the guns are very satisfying to use and it all lacks oomph.

- speaking of combat, the game has too much of it. Enemies respawn constantly and while it increases suspense, the AI isn't all that great and combat isn't interesting enough to make it more than a chore. In Bioshock Infinity, the combat is far sharper and interesting

- the game is pretty linear despite some areas acting as hubs and it doesn't *quite* work. It's not bad but could have been done better - you never feel as if you're really exploring rather than going down one main paths with a few dead ends with a secret here and there.

- I don't like typical scripted events designed to scare you - it's why I don't rate Half Life 2 as highly as many others too - and this game is full of them. Pick up item X, and a bunch of enemies spawn to take you out. It's cheap scare tactics that were pioneered by Doom 22 years ago and by now, it just feels dated and harms immersion when it becomes a thing to expect.

- It's a very dumbed down RPG: no inventory, slots needed for plasmids, no experience, no levels, no true improvement of skills, etc. You got tonics, sure, but that's a very childish form of it.

- the game could seriously have used some proper characters to talk to as well, just to make the world seem more realistic.

In the end, it's a decent game but with quite a few flaws. It's a rather shallow RPG with mediocre combat, an AMAZING setting and a decent story but all of that combined does not equal an outstanding game sadly enough. It's a great EXPERIENCE but if you want to experience it but can't stand the combat and respawning, there's cheats available luckily.
Posted October 8, 2015.
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1.0 hrs on record
This game is a bit of a mixed bag for me. The story is good and the graphics are great so it should make for a great adventure game, shouldn't it? Well ... the game has quite a lot of small annoyances. For a start, the game feels very static - as beautiful as the backdrops are, it all feels rather disconnected as if you're walking through a painting.

The music is great and in the same style of that of previous Jane Jensen games (Gabriel Knight anyone?) but despite this, this is the first Jensen adventure game where I didn't really feel part of the world. Perhaps the mix of 3D and drawn backdrops is the reason.

But, the biggest problem this game has, are the controls. I wondered why they're so clunky compared to the MUCH better controls used in the Gabriel Knight games so I checked to see if it had gotten a console release and guess what? It did. Once again the console version caused the controls of a PC version to go down the drain ... . The inventory is a fiddly mess - move a little bit too much downwards and it will close and clicking & dragging doesn't exist anymore.

On the plus side, the magic tricks do add a unique layer to the game. On the negative side ... they're needlessly fiddly as well. Most of the times you know exactly what needs to be the done but the game makes you go through all the little steps anyway.

All in all, this is a solid adventure game with a poor UI and some other smaller flaws. Recommended but with reservations.
Posted July 6.
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Showing 1-10 of 14 entries