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Terraria


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Gameplay Stats
Member since:
August 19, 2004
Steam Rating:
6.2
Playing time:
19.8 hrs past 2 weeks
Terraria
18.9 hrs / 78.3 hrs
Warhammer® 40,000®: Dawn of War® II – Retribution™
0.9 hrs / 24.6 hrs
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Qeyleb

Profile _

Caleb Jackson

Washington, United States 

(also known as Backslash at HLP)

"We aren't ready for an introduction yet. No, it's not time... Just keep your nose to the pavement. You will be well rewarded. Trust me."

Hard Light Productions / FreeSpace 2 Open
Rock, Paper, Shotgun

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thingyt posted on July 04, 2011 @ 12:16pm
Yeah, it is worth $3 or whatever the cost was. Interesting although it seems a tad simlistic. It seems like there is only a certain level of strategy to it, then past that it is luck depending on how much the computers pick on you. Each level seems to be fairly evenly matched so if any two opponent pick on one they are just screwed. There is some real strategy in your decisions and a couple of clever tricks, but still seems like you are at the computer's mercy some of the time. In a couple of the matches so far I should have lost but the computer was just stupid so I was able to win (and vice versa as well as I didn't completely examine my own moves :-).
 
thingyt posted on July 02, 2011 @ 1:21pm
This is another dangerous time for me. So many great deals ;-P
 
thingyt posted on December 16, 2010 @ 12:30pm
I am really tempted to buy Civ 5 today. I just with the deal was better than 25% off. I was hopeful of a 75% off because the other "objective" games have mostly had the higher discount.
 
Mr.Shive posted on October 30, 2009 @ 7:29pm
Thanks for the TF2 guest pass!
 
Angry T0fu posted on October 11, 2009 @ 1:05pm
what?
 
Zo Zo posted on October 08, 2009 @ 5:07pm
WOAH! Hey Y'ALL! josef thinks Y'all is dumb


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Games recommended by Qeyleb _

This is a game of a style (had I the time and the talent) I have always wanted to make. It's a very pleasant combination of genres. The closest game I can think of that would be similar is Starscape.

Shoot asteroids for resources, kill ships for xp and crew. Defeat a new type of ship and you get their blueprint. Get enough of that blueprint and you can build that ship. Blast your way through blockades, or trade and bribe your way past.

The loadout interface is surprisingly easy. It's fun experimenting with different components and weapons on different hardpoints of different hulls. Do I add a way stronger blaster and hope I don't run out of reactor power in the middle of a fight? Do I prefer speed or maneuverability? Cloak or shields? Bombs, drones, torpedoes or missiles? Tracking turrets or forward-facing sheer oomph?

The middle-end of the game gets a bit grindy, but the collector/completionist in me still has plenty to do. The developers are cool and keep adding stuff!

Leave a comment January 28th, 2012 @ 12:48am

I bought this the day it came out. From an actual store, at full price -- I was that excited about it.

You know Theme Hospital or ...well any of the Theme or Tycoon or similar games where you build a park/zoo/airport/factory/prison or whatever? Take that, add a huge helping of James Bond (and any movie from that whole spy era) spoof, a lot of humor and plenty of developer love.

You are building an underground evil lair, and you gotta make sure your minions have facilities to work, relax, train, rest, and research. Of course you also need jails and interrogation machines for when you capture spies, and an elaborate trap system so agents and civilians don't get in, and don't forget room for a doomsday weapon.

There are a few frustrating times when unfortunate timing results in the minion that was bringing an important item back from the helipad gets attacked by Jet Chan (lol!), and then others run to get the item to be slaughtered one by one. But most of the time it is so awesome.

Leave a comment December 27th, 2011 @ 8:18pm

Starscape is a very pleasant combination of Asteroids with a plot and some other gameplay types: a bit of adventure, a bit of tactics, a lot of fun. You shoot asteroids to get resources (you need them to build parts or repair your fighter or base); all the while you're under attack by all sorts of enemy types. You can research new parts -- fighter hulls, engines, shields, weapons, batteries -- which you then need resources to build.

Time is paused while you are in your base station, so you can choose what manpower to allocate to research or building, and you can arrange parts onto fighter hulls to try new tactics. However, stuff doesn't progress until you get back out into the action. And don't take too much damage out there or you'll use up the resources you need for building new toys, and have to go get more. This is so fun!

I bought this (and Mr Robot, the other game by Moonpod) before it was available on Steam. I liked it enough that I bought it again on Steam. Nuff said.

Leave a comment September 29th, 2011 @ 9:15pm