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[VGN] Psychopomp

Profile _

FUCK SCOUTS

Ian Allen

Haltom City, Texas, United States 

“Never attribute to malice that which can be adequately explained by stupidity.” Or if you prefer, “Cock-up before conspiracy”.


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The Great Gnome Chompski posted on November 18, 2009 @ 8:56am
HURP DURPEDEDEDEDED URPED
 
ROL0ND posted on June 20, 2009 @ 9:28am
pomp much?
 
THE GHOST DUCK GOES QUACKBOO posted on June 01, 2009 @ 4:02pm
BITCH MADE ME CRY
 
(DA) Blackmoon (no mic) posted on May 29, 2009 @ 7:33pm
ONLY IF YOUR CAT WON'T
 
Makeshift Surgeon posted on April 21, 2009 @ 10:20pm
The Computer's love is very different from that of a square...
 
Ploddish posted on April 18, 2009 @ 9:51am
AAAAAAAAAAAAAAAAARGH SPORTS AAAAAAAAARGH


Groups _
The Richards Hairpiece Center for Cancer Research
10 Members  |  1 In-Game  |  3 Online  |  0 In Group Chat

Pen and paper gaming, but without the pen or paper.

We play everything from 4th edition DnD, to Paranoia, to good ol' Shadowrun


Rules

1.There is no such thing as a rulebook, it is to be known as a collection of guidelines. Debates on the logic of a DM's ruling are welcome,*after the session is over*; but rules lawyers are not.

2.NO. MUNCHKINS

3.NO. MIN-MAXING

4.No. I will not run games for 1-3rd edition DnD. If someone else wants to do it, great. *I will not.*

5.Roleplaying is VERY welcome, but inter-party conflict for the sheer sake of griefing *is not.*
5a.Rule 5 is to be ignored while playing Paranoia.

6.Anything like "Can I use X to Y" should be run by the DM through a private message, and NOT in the chatroom. It helps everyone keep everything straight in their head, as a playing through the interbuttz is a longshot from playing on a table.


7.Things are to be kept civil. Unless of course it's in the name of roleplaying.
7a.Evil alignments are only allowed in an evil campaign, or some damn impressive backstory.

And I repeat.

NO.

FUCKING.

MUNCHKINS.

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