36
Products
reviewed
921
Products
in account

Recent reviews by Paullo

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Showing 1-10 of 36 entries
2 people found this review helpful
0.9 hrs on record
There's a lot to love here, but unfortunately the whole production is dragged down by technical issues. Is a stable 60fps possible? Maybe, but if it is I've not found the arcane sequence of actions required to achieve it on my RTX 3080TI equipped PC. I'd happily play a game of this style at 720p, but even dropping that low doesn't smooth out the performance issues.

It's a crying shame, because the game is beautiful and seems like it'd be a blast if a stable framerate with an acceptable amount of control lag was possible. Unfortunately it seems like this isn't an option right now, and the developer seems hesitant to engage with people in the discussion forums on the subject of tweaks or workarounds.

I hope one day the game reaches a state where I can enjoy it.
Posted December 21, 2023.
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36 people found this review helpful
53.9 hrs on record (39.6 hrs at review time)
The over-the-top open-world hijinks of Saints Row. The colourful worlds and creative weapons of Ratchet and Clank. The traversal and environmental mastery of Tony Hawk's Pro Skater. The comic-book inspired garage-punk aesthetics of Edgar Wright's Scott Pilgrim vs The World. Sunset Overdrive takes these ingredients and combines them into a highly unstable fruit-salad of intoxicating open-world chaos.
Posted May 23, 2020.
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No one has rated this review as helpful yet
2 people found this review funny
177.6 hrs on record (104.0 hrs at review time)
If you enjoy tabletop games, this is a no-brainer.

If you don't enjoy tabletop games, this will be the thing that gets you to enjoy them. And then you'll see it was a no-brainer all along.

You're fated to own this game, basically. Who are you to deny fate?
Posted March 17, 2020.
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2 people found this review helpful
19.0 hrs on record
Early Access Review
Black Mesa is a very long, very detailed, very lovingly crafted update to Half Life that brings it in line with the Half Life 2 family of games in terms of visuals and game design. It's a great way to experience Half Life, whether you've played the original before or not.
Posted December 31, 2019.
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No one has rated this review as helpful yet
1.4 hrs on record
One gun. Twenty levels. Hundreds of goons.

High Hell is short, fast, punchy and a lot of fun.
Posted November 2, 2018.
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187 people found this review helpful
47 people found this review funny
3.1 hrs on record
If Jax and Daxter or Ratchet and Clank are full-size Mars bars, Skylar and Plux is like one of those fun-size knock-off chocolates you get in variety packs.

That sounds like a criticism, and I guess it is in some ways. Skylar and Plux is short game (running only around 3 hours) and it lacks the inventiveness, personality and polish of the games that inspired it.

But y'know what? Those little knock-off chocolates are still tasty, and so is Skylar and Plux. It won't change your life and you might still be hungry when you're done, but chocolate is chocolate ♥♥♥♥♥♥♥♥♥.
Posted March 5, 2018.
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No one has rated this review as helpful yet
7.4 hrs on record (3.2 hrs at review time)
Early Access Review
Of all the modern games I've played that claim to pick up where the FPS classics of the 90s left off, DUSK is by far my favourite. It's the grungy, chunky charms of Quake by way of cult 80s horror movies, all running at the blazing speed of id software's classics.

No procedurally generated levels. No roguelike elements. Just big guns, grotesque foes, and sweet, sweet coloured keycards.
Posted March 3, 2018.
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3 people found this review helpful
9.1 hrs on record
Hellblade is a rare game that aims to tell a compelling and complex story without sacrificing gameplay, and it's an even rarer one that actually pulls it off. Brutal, addictive combat and creative environmental puzzles are woven into a narrative that deals with the kind of serious themes that games very rarely address.

Satisfying on both a mechnical and conceptual level, this is an easy title to reccommend.
Posted September 24, 2017.
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No one has rated this review as helpful yet
41.2 hrs on record (34.5 hrs at review time)
Disclosure: I was a Kickstarter backer for this project.

Following in the hallowed footsteps of indie Metroidvanias like "Axiom Verge" and "Ori and the Blind Forest", "Hollow Knight" is a superb entry into the genre and a brilliant work in its own right. Mixing distinctive hand-drawn artwork with deep exploration, tricky platforming and challenging combat, this title stands out as both an ode to other landmark games (the likes of the Souls series spring to mind) and as a unique, compelling adventure all its own.

Dripping with atmosphere and packed with challengeing content, this one comes highly reccomended.
Posted March 11, 2017.
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6 people found this review helpful
0.7 hrs on record
To preface, I hate leaving negative reviews, I hate to leave them after less than an hour of play and I hate to do it to a game I bought on launch day with great expectations. I do this in the hope that the developers read it and consider what I've experienced.

The thought I keep coming back to with Desync is that the devs have made a "punishing" game (in keeping with the current hot trend in gaming) at the expense of making an enjoyable one. Enemies are blazingly fast, they spawn on all sides with little warning, they have massive reach and the arenas you play in are frustratingly small.

As a massive Bulletstorm fan, the game is a huge letdown for those exact reasons. Bulletstorm wasn't a particularly difficult game, but it was that leniency that made it possible for players to get creative with their kills. The game gave you the space (both literally and metaphorically) to formulate plans and identify kill options; there was enough time in combat to take in your surroundings and exploit them. The challenge of that game wasn't "Can you survive?", it was "Can you kill with skill?" That was what made it fun.

In Desync, it's primarily the former - a sweaty, non-stop fight for survival. Enemies are so fast and so frequent that creative kills are the last thing on my mind; I'm struggling just to stay alive. In essence, the two primary hooks of the game ("extreme challenge" and "creative kills") are at odds with one another, and for me, the former totally smothers the latter.

I'm no stranger to hard games, but there's a line that Desync crosses where fairness goes out the window and "hard" becomes "masochistic".
Posted March 5, 2017.
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Showing 1-10 of 36 entries