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Recent reviews by OkbVinyl

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Showing 1-10 of 95 entries
4 people found this review helpful
20.0 hrs on record
a lot of interesting ideas, but poorly balanced, and performance even on 2020 beef pc significantly fluctuates between fps drops and even game/clock/tick lag in a singleplayer 2v2 skirmish when all players are close to pop cap. It was a rough experience. I hate to put a negative review, but I can't in clear conscience recommend this RTS when much more enjoyable, fair and fun games exist, released both before and after it.

About ideas: I really like the idea of drastically different factions, Starcraft was great in this regard, but grey goo's factions are just so much more inventive. Like you can build basically anywhere with Betas, given you build off of hubs and in vision; Humans have overcomplicated conduit domino bases; Goo has no bases whatsoever and can flow everywhere. But inventiveness is limited only to base building, when it comes to units, they aren't all that different between factions. And as cool as these ideas look on paper, Betas are a nuisance to play against (especially AI) because they will just fly in, drop a hub and fly away. Humans towers are OP AF, especially because they can teleport. And Goo aren't all that strong in the big picture of balance. And on top of that, units are slow and weak, and buildings are tanky. and if humans have 3-step heating up siedge laser units, betas have hard hitting siedge artillery, goo just lazily throws snot at building, with about the same impact. When I discovered goo's Bastion unit, I thought "oh, is this big boy an ultralisk kind of unit?" no, It's just an unarmed dumb*** who draws aggro.

Btw, mission status and goals are for some reason clickable and interfere with unit selection/orders.
Btw2, when playing ultrawide, the bottom console is scaled up to fill basically the entire bottom half of the screen. Turns out to be a problem when controlling Beta's epic unit who can build other units. I didn't bother lowering resolution, so that might not be such an issue if you have 16:9, but it made me think, maybe bottom console should've stayed in 2001 Starcraft1, and a sidebar should be the standard instead for non-4:3 screens.

Campaign... is either shockingly stupidly designed (the first Human mission is on hidden timer, when you're trying to figure out a build order and how to even build these conduits and factories) or utterly boring (the Goo act is the worst offender here, its a g****mn slog to go through). First Goo mission is a stealth optional mission, and I couldn't reach tanky AF destructible debris from obvious highground and had to just storm head on. The last mission had the worst objective I've seen, hold 3 structures with Mother blobs simultaneously for 5 minutes against enemies basically spawning on top of your units (if any Mother blob is killed in process, timer resets back to 5 minutes), then leave completely unhindered. And if that sounds subjective, keep in mind only 9.8% players completed base campaign on any difficulty. This is a rare glowing achievement.

The DLC continues this trend. the first map gives you a special unit, Singleton. Oh cool, I thought, a hero mission, that's a first one in GG. Turns out, Singleton is a melee unit. o... kay? The mission is against Goo (who slow and absorb enemies in melee). Wait, hol up. The mission is ESCORT this one unit through a spiral to the middle. Ok, it's not that hard but it's a terrible idea. And remember I said units are slow and weak? Well Singleton is basically useless in these conditions, his only saving quaility is that he has a good hp pool.

DLC mission 2 is Goo stealth again (limited units, find more units in specific places), this time stealth mandatory, against hidden timer again (roaming enemy patrols find those specific places and destroy them), and final stretch is just either storm the walls with mounted units, or try to slip around enemy base. both of these spell doom for your insignificant unit numbers, and then there's another wall that you need to destroy. It was at this moment when I was just done, it was alt+f4 uninstall for me, can't be bothered.

DLC faction seemed strong, at first glance. Good mobility, buildings can be empowered by "pylons" that turn into turrets. Epic unit looks fun.

One thing I can't deny, Frank Klepacki made some good music again. Swear to god, this man never missed.
Posted January 11. Last edited January 11.
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No one has rated this review as helpful yet
112.4 hrs on record (45.9 hrs at review time)
The best simulation of a real DnD experience of scheduling, postponing and waiting for that one day in a month when you probably can play for like 4 hours
Posted November 22, 2023.
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3 people found this review helpful
0.0 hrs on record
FLACs, ladies and gentlemen.
Posted November 9, 2023.
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1 person found this review helpful
38.6 hrs on record (2.1 hrs at review time)
As a fan of RoR1, this slaps
Posted November 8, 2023.
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1 person found this review helpful
0.0 hrs on record
Pros: Cool expansion.
Cons: Abrupt end.
Posted October 5, 2023.
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No one has rated this review as helpful yet
7.0 hrs on record
Good, although short. My only criticism is that "cat ball" item should've had it's own dedicated button.
Posted January 23, 2023.
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No one has rated this review as helpful yet
7.4 hrs on record (5.6 hrs at review time)
pure chaos
Posted November 16, 2022.
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105 people found this review helpful
20 people found this review funny
9.9 hrs on record (2.4 hrs at review time)
Early Access Review
I blame Civvie11 for introducing me into this... peculiar game.
Posted June 10, 2022.
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10 people found this review helpful
4 people found this review funny
5.0 hrs on record
It's fun, however, a PC that will run this at solid 60 FPS has not been invented yet as it seems.
Posted February 7, 2022.
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4 people found this review helpful
2 people found this review funny
116.2 hrs on record (12.7 hrs at review time)
I recommend: Hitman 3 Standard Edition. Legacy packs (Access Pass Hitman 1 & 2) are granted after first launch (automatically). Progression transfers from Hitman 1-2 in about 5 minutes through browser.
VR: I DO NOT recommend. Details in the end of review.

The game: Amazing, I love it. It's not just more maps for Hitman 2, they all feel very fresh. IOI have come up with not just new maps, but new ways to play through them. Without much spoilers: first map plays like you'd expect, with just a couple of new systems. Second map gives you almost complete freedom of movement but gives you an unexpected objective, which kinda turned the assassination sandbox into another genre. Third map doesn't even have story missions, it just drops you into a map and says "Here's X targets, go nuts". Fourth map feels like a game set in cyberpunk setting. It's astounding, how much creativity was put into this.

VR: Well, it's better than skyrim. Buggy movement (sometimes when you run forward and turn, game turns camera but doesn't turn your character so you keep running in a weird direction), also movement is locked to controller orientation (no matter how you rotate your hand, stick's "forward" is based on controller, not on look direction). Your body is a physical object which can push ragdolls (I almost pushed an unconcious body out of bushes). Very janky holster and inventory management (It's incredibly easy to drop items). Game does not account for your height/crouch, only right stick click toggles crouching. The Instinct (hold X) shows ♥♥♥♥ all (no people outlines, no item highlight, only shows floating icons). There's no minimap (where I think it should've been there's a portrait of your disguise). It's raw.
Posted January 22, 2022.
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Showing 1-10 of 95 entries